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1 of 1 people found the following review helpful:
4.0 out of 5 stars A thoroughly decent product, if a little bit thin, June 2, 2006
By 
Peter Aronson (Phoenix, Arizona United States) - See all my reviews
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This review is from: Aether & Flux: Sailing the Traverse (Paperback)
A thoroughly decent product, if a little bit thin

I have certainly have no regrets at having had picked up Aether and Flux to supplement my 2e Spelljammer materials. However, 96 pages are not enough to cover both mechanics and setting, and as a result the setting materiel supplied is thin indeed, and thus of little use. The book could also have benefited from some discussion of how the fantasy space flight could be integrated with an on-going FRPG campaign -- I would have far preferred that to the small amount of terribly generic setting materiel.

The ship rules seem solid enough, with both magical and "non-magical" space "drives" being available, which is nice, although the ship designs in general seem rather 2D for space use. The space combat rules do a good job of stretching D20 mechanics to cover ships fighting in space, which is not an easy stretch!

The villain race supplied -- the Ravin -- are OK, and do supply an opponent capable of causing all sorts of enemies to ally against them, but more would have been nice.

Overall I fairly happy with this book, but I wouldn't have minded a bit more.

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Aether & Flux: Sailing the Traverse
Aether & Flux: Sailing the Traverse by Steven Grover (Paperback - July 2003)
$21.95
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