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by Dreamcatcher
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3.0 out of 5 stars  See all reviews (23 customer reviews)

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Platform: Nintendo Wii



Frequently Bought Together

Agatha Christie: And Then There Were None + Agatha Christie: Evil Under the Sun + Broken Sword: Shadow of the Templars
Price For All Three: $94.86

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  • In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Agatha Christie: Evil Under the Sun $31.89

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    This item ships for FREE with Super Saver Shipping. Details

  • Broken Sword: Shadow of the Templars $19.99

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    Sold by BASCO GAMES and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Product Features

Platform: Nintendo Wii
  • New puzzles and mini-games specifically designed for use with the Wiimote
  • Breathtaking third person graphics that truly immerse the player into this thrilling mystery
  • A challenging murder mystery that will stretch the furthest limits of your imagination
  • 20+ hours of engrossing gameplay and fascinating enigmas to resolve
  • New twists-and-turns to the original story, plus a new character has been added - YOU

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000U8DTW8
  • Item Weight: 8.3 ounces
  • Media: Video Game
  • Release Date: February 25, 2008
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #7,328 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes


Product Description

Platform: Nintendo Wii

Amazon.com

The most famous mystery story of all time, Agatha Christie’s, And Then There Were None, has remained so popular since it was written in 1939 that its well known twists and turns have been adapted into no less than three movies and countless theater productions. But long-time mystery fans and those new to the genre can now experience, explore and solve this classic tale of intrigue, deception and slight-of-hand in a whole new way, as the preeminent work of the queen of mystery comes to your Wii in Agatha Christie: And Then There Were None.

'Agatha Christie: And Then There Were None' game logo

A Classic mystery for your Wii
Gather clues in your journal
Gather clues in your journal.
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Light a match using your Wii Remote
Light things up with the Wii Remote.
View larger.
Gain trust & info from NPCs
Gain trust & info from NPCs.
View larger.
A Classic Story
The first in a series of anticipated video game titles based on Agatha Christie stories by game publisher ‘The Adventure Company,’ here a group of people, strangers to each other, are invited to a lavish estate on isolated Shipwreck island by a formerly unknown host. Through a recording, their mysterious host accuses each of his ‘guests’ of murder and proceeds to exact ‘justice.’ Tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer.

Patrick Narracott - And Then There Were Eleven
Movie and stage adaptations of Christie’s masterpiece are also listed under the title Ten Little Indians, referring to the story’s creepy ongoing reference to a nursery rhyme and its parallel as the ten strangers are eliminated each in turn. What’s new in the Wii version is that along with the original ten characters from the novel, an eleventh, your own, has been introduced. Playing as Patrick Narracott, the boatman ferrying the visitors to Shipwreck Island, you meet and interact with the other ten characters, doing whatever it takes to gain their trust, learn their darkest secrets and opinions regarding the mystery and in the end do your best to not become the eleventh victim.

Gameplay
A point-and-click, single player adventure game from a third-person perspective similar to the PC version of the game, the Wii version of And Then There Were None pushes the interactive nature of the gameplay by utilizing the motion sensing capabilities of the Wii Remote. As players progress through the story they must collect both verbal clues from the ten non-playing characters, as well as in-game physical pieces of evidence found throughout the house and grounds of the island. Learning and use of specific twisting, digging and sweeping motions possible through the Wii Remote are crucial to find the hidden items and once these items or other evidence is acquired the Wii remote is again used to combine these correctly into the in-game journal system. The journal is broken into a different page for each of the ten non-playable characters in the game as well as the found items and is available to players at any time, eliminating the possibility of players forgetting their current goal as well as any need to keep track of in-game events through means outside the game.

Events in the storyline of the game can also vary, limiting the possibility of the same game experience twice. Divided into chapters and acts within these chapters, players explore each act in turn, only moving to the next act after a specific action or goal has been achieved. But in each act, along side these key actions and goals are a variety of hidden mini games. Like mini games in other Wii games these can be played through or skipped as players choose without fear of missing something vital to the completion of the game, but in and of themselves provide players with a chance at richer gameplay.

Multiple Game Endings Mean Longer Playability
Although closely following Christie’s original storyline and retaining all the original characters from her novel, the multiple game endings built into Agatha Christie: And Then There Were None hold something for even those most intimately familiar with the story’s well-known twists and turns and in the process provide hours of additional gameplay.

Will the mystery of Agatha Christie: And Then There Were None turn out as you remember from the book, movie or play? Perhaps, but this time you are not just reading or watching the adventure, you are living it and only those using their cunning, wits and puzzle-solving skills will avoid becoming the eleventh victim and escape from Shipwreck Island.

Product Description

Ten people, strangers to each other are invited to a lavish estate on a remote island. Through a recording their mysterious host accuses each of his 'guests' of murder and proceeds to exact 'justice'. The tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer. Prepare to play the 11th character in the video game based on the best-selling murder mystery of all time!

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Customer Reviews

23 Reviews
5 star:
 (3)
4 star:
 (6)
3 star:
 (5)
2 star:
 (6)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (23 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

31 of 36 people found the following review helpful:
3.0 out of 5 stars A boring game with a new ending., July 20, 2008
By 
Wiiviewer (San Diego, CA) - See all my reviews
(VINE VOICE)   
= Fun:2.0 out of 5 stars 
This review is from: Agatha Christie: And Then There Were None (Video Game)
Length:: 4:00 Mins

I review games for the Wii on youtube. To see more of my reviews go to www.youtube.com/wiiviewr.
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16 of 17 people found the following review helpful:
3.0 out of 5 stars Not great, but I'm enjoying it., April 24, 2008
By 
= Fun:3.0 out of 5 stars 
This review is from: Agatha Christie: And Then There Were None (Video Game)
First of all, it's important to explain what type of game this is. This games is a traditional, 2D, point-and-click adventure game. You walk around and explore, talk to people, collect objects and clues, and solve puzzles. I'm a big fan of these types of games, but if you're not as a rule, I would skip this.

As a long-time adventure gamer, I was waiting for the Wii release to play this game. If you've already played it on PC, don't bother. It's exactly the same. The Wii controls are barely used, and when they are it's kinda annoying.

This game definitely has its flaws. It's not a great game. The action is pretty slow and sometimes repetitive. It's not exciting or unpredictable (especially if you've read the book, which I have.) The game is actually not very linear, in that you can do a lot of optional actions and you can do things at different times. That gets confusing sometimes because I felt that I had not done things I wanted to do and was afraid I wouldn't get a chance. But I did.

I have resorted to a walkthrough for a few parts of the game, but I have a low frustration tolerance, so that's not strange. In all, I've been really enjoying my time playing this game. I can't quite put my finger on what I like, but it's soothing and relaxing. I have been monopolizing the TV for several days playing it.

So, if you have liked this type of game in the past, I would recommend it. I understand the later PC games in the series are improvements on this game. I hope they do Wii ports of them as well. Otherwise I'm going to have to get them for PC.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Agatha for wii, July 21, 2008
= Fun:4.0 out of 5 stars 
This review is from: Agatha Christie: And Then There Were None (Video Game)
I love a good murder mystery and this is the first one for wii. Yes, it took forever to complete and there were some very tedious times trying to figure out what you needed but all in all I got wrapped up in this game and hope there are more in the genre coming out. I DID have to go online and find some cheats in the middle of the game or I would have never finished and just given up but I still enjoyed it. If you are a fan of Christie you will like the game. It is geared towards adults and I think most high school and college kids would find it too slow to be fun.
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