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Age of Empires 2: Age of Kings - PC

Platform : Windows 98, Windows 2000, Windows Me, Windows 95, Windows NT
Rated: Teen
399 customer reviews
Metascore: 92 / 100

Price: $24.95 + $6.99 shipping
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  • You will take an ancient people through a 1000 year span, and develop trade, armies and technology to lead them to greatness
  • Amass and equip an army like none ever seen, and use strategy to have them conquer enemies
  • Construct means of commerce and diplomacy, while discreetly employing intrigue and regicide
  • Command one of 13 civilizations - including the Franks, Japanese, Byzantines, Vikings, Mongols, and Celts
  • Battle alongside heroes of the day - Joan of Arc, William Wallace, Genghis Khan, Saladin, or Barbarossa
13 new from $17.59 72 used from $2.00 13 collectible from $3.98

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Total price: $65.41
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Product Description

Product Description

Age of Empires II: Age of Kings puts you in control of a powerful ancient civilization and challenges you to become the dominant power! Use the Map Editor to design your own campaigns See if you can conquer a worthy opponent online!

Age of Empires 2 spans 1,000 years, from the fall of Rome through the Middle Ages. Players control the destiny of 1 of 13 civilizations. The game keeps the epic scope of Age of Empires' gameplay while evolving the combat and economic features. Developed by Ensemble Studios, Age of Empires 2 features the expertise of Bruce Shelley, codesigner of Age of Empires and the hit strategy game Civilization.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00002NDRY
  • Product Dimensions: 7.5 x 5.2 x 1.2 inches ; 8.8 ounces
  • Media: Video Game
  • Release Date: March 7, 2002
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (399 customer reviews)
  • Amazon Best Sellers Rank: #10,232 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

144 of 151 people found the following review helpful By T. on April 29, 2000
I had been a die-hard fan of AOE for about a year and a half before AOE2 hit the shelves. I didn't pick it up until about March but I loved this one twice as much as the first and here's why: (1) Unlike the first, AOE2 offers you the ability to garrison units which is great for an ambush. (2) AOE2 also offers players the ability to place units in formations such as the box, staggered, etc. (3) New scenarios which actually help players learn to craft and fine-tune their skills. (4) The ability to save a multi-player game. How many times have you been in an awesome two hour game when something comes up; no more. (5) Great new customizable scenario building tools that make it more fun then ever. (6) Castles, Unique Units, and all the other new buildings and techs. (7)Trading from the market- a simple way to trade for that 200 gold for the easy castle from the feudal age. (8) Recorded games- a great way to fine-tune your skills by learning from a master. (9)More Random Maps for total playability. (10) Right-Click farming, ah, that is what get's me on this game. Before you had to click a villager click the build, etc. No more! Just right-click the farm, saves you plenty of much-needed playing time. Age of Empires 2 outdoes its predecessor by far and becomes highly addictive and playable day after day after day.
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33 of 33 people found the following review helpful By Arka C on November 13, 1999
For those who feel that this game lacks a depth and is not a significant improvement over age I, I must emphatically disagree. The diversity of units, their strengths and most importantly their vulnerabilities, make strategic considerations very important. Even the weakest of units, the peasant, can become an effective defender when garrisioned in a building. Buildings are harder to knock down, and the ability to garrison missile troops and peasants within them make the importance of well planned and diversely equipped invasion forces critical. A force of infantry that is not supported by siege engines will eventually run out of steam when faced with fortified castles and garrisioned town centers. Cavalry raiders can be effectively crushed by cheaper pikemen and camels. Armies made excusively of expensive missile troops can be completely smashed by a single shot from a catapult, or by relatively cheap groups of skirmishers and light cavalry. The effectiveness of countering strategies makes a planned assault and defense critical to game success.
Control of your military units is far more refined than the mob mentality that prevailed in age I. The addition of easy to use formations makes marching multiple unit types (cavalry and archers, for example) far simpler to manage. And the ability to set stances (defensive, aggressive, no attack) prevents your units from fervently pursuing villagers across the map, or attacking things that they cannot hope to destroy. Add features like patrol routes and guarding, and one can easily see that this game is not just a matter of building more units than the other guy (though that certainly helps!) The path finding is also VASTLY improved...
As for the visual and auditory, the attention to detail is simply astounding.
Read more ›
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48 of 51 people found the following review helpful By Aaron on December 7, 1999
Amazing Game! Keeps me awake in class. To those complaining about being unable to keep up with the computer because it can fight while simultaneously building more troops and its economy--here is the solution. Use F3 to pause the game and then direct your troops/buildings/villagers to their tasks at your leisure. Then unpause the game and let them go to work. This takes away a lot of the anxiety and time frustration of trying to be 4 places at once. It also makes it possible to take notes occasionally.
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79 of 89 people found the following review helpful By tropic_of_criticism on January 24, 2000
For my money, this is the finest strategy game on the market. The balance of the various kingdoms is far better than in the original, with all empires having serious strengths and equally devastating weaknesses. One must learn the value of combining force types into effective mixtures of defense and offensive units to even have a chance at success. The serious player will probably take something on the order of a year to master the game, because the complexity level is so high.
The campaigns on this sequel are of a much hgiher caliber than those on the orignal, so single-player use is very much improved. In fact, the campaigns are actually historically accurate, unlike those in AOE. Indeed, the historical section on the CD is fascinating reading in and of itself, and will please those who love the time period, as well as the tactical problems involved.
AOK's real strength, though, is like that of its predecessor: the game's extreme playability over network. I heard that AOE was the most popular network game ever, and there's no reason AOK won't follow in its footsteps. This is GREAT stuff to play in real time with others. Be warned, though: players in Microsoft's Gaming Room are ruthless to the novice. Don't even think about going online until you've gained a level of proficiency playing by your own. And take the time to learn the keyboard shortcuts: you'll need the time it saves.
For most games, I think that strategy guides are a wimp's way out, but with AOK, I highly recommend the Ensemble Studios' guide. It's invaluable to improving the quality of your game-playing experience.
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