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Age of Empires: Inside Moves; Winning Tips and Strategies for Microsoft Games (Inside Moves Series)
 
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Age of Empires: Inside Moves; Winning Tips and Strategies for Microsoft Games (Inside Moves Series) [Paperback]

William Trotter (Author), Steven L Kent (Author)
2.8 out of 5 stars  See all reviews (6 customer reviews)


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There is a newer edition of this item:
Age of Empires (EU-Inside Moves) Age of Empires (EU-Inside Moves) 3.8 out of 5 stars (8)
Out of Print--Limited Availability

Book Description

Inside Moves Series November 1, 1997
tens of thousands of years, in which the player is the guiding spirit in the evolution of a small Ice Age tribe. With "Age of Empires: Inside Moves" as a guide, players are armed with the most effective strategies and secrets.


Product Details

  • Paperback: 288 pages
  • Publisher: Microsoft Press (November 1, 1997)
  • Language: English
  • ISBN-10: 1572315296
  • ISBN-13: 978-1572315297
  • Product Dimensions: 9.1 x 7.2 x 0.9 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #3,282,746 in Books (See Top 100 in Books)

More About the Author

Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.

Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.

While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.

Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.

As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.

In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.

In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.

By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.

In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.

During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.

Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.


 

Customer Reviews

6 Reviews
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Average Customer Review
2.8 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
4.0 out of 5 stars Great for starting out..., December 29, 1997
By 
amitnaiz (Billings, Montana) - See all my reviews
This review is from: Age of Empires: Inside Moves; Winning Tips and Strategies for Microsoft Games (Inside Moves Series) (Paperback)
This strategy guide is mostly filled with detailed, well-written explanations helping you to beat each scenario in the campaigns. It does very well on that, but there are few general playing/multiplaying tips, and scant descriptions of units and buildings.
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3 of 3 people found the following review helpful:
3.0 out of 5 stars Good for Beginners and Campaign Players, November 13, 1997
This review is from: Age of Empires: Inside Moves; Winning Tips and Strategies for Microsoft Games (Inside Moves Series) (Paperback)
If you're just learning how to play--especially if you're working your way through the various campaigns--you'll find this book helpful. However, if you already know the mechanics of the game and are familiar with the various units, technologies, and ages, you might be disappointed should you expect to find much in the way of strategy for multiplayer games on random maps. Better than half the book is devoted to the campaigns and how to play them. The first part of the book reviews the basics of the game, with no in-depth analysis of the individual civilizations' strengths and weaknesses. Only several pages in the appendix address multiplayer strategies, and even this information is minimal. This book deserves a better, more descriptive title that would suggest it is appropriate for beginners and campaign players.
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2 of 2 people found the following review helpful:
2.0 out of 5 stars Misleading Cover, November 17, 1997
By A Customer
This review is from: Age of Empires: Inside Moves; Winning Tips and Strategies for Microsoft Games (Inside Moves Series) (Paperback)
The book I purchased was shrink wrapped, and, if I could have looked through the book briefly, I wouldn't have bought it. I was looking for tips, tricks, tactics, and strategies mainly geared towards multiplayer gaming.

One sentence on the cover claims "Full of play-tested tactics and strategies, 'Microsoft Age of Empires: Inside Moves' will be your guide--providing you with strategic hints, statistics, and tactical assistance neccesary to lead your civilization to glory." I disagree. There are very few useful strategic hints and no statistical tables. Finding the cost, hit points, attack value, armor value, and range of a unit cannot be accomplished easily with this book.

The book contains one chapter labled "What Every Emperor Should Know." This chapter briefly describes the units and structures, but it leaves out all the marine units and provides very little new information to me. Most tactics from Warcraft II apply to the gameplay described in this chapter.

The cover does not mention single player campaigns, but single player campaign strategies occupy about 200 of the 280 pages in the book. I expected that it would contain campaign tips, but this was overwhelming.

The book provides two multiplayer strategies--both completely worthless. The book contains far more historical information on ancient civilizations than multiplayer tips. I wasn't concerned about ancient emperors; I wanted to improve my gameplay.

I would recommend this book to a beginner mainly concerned with the campaigns or perhaps to a person "researching" ancient civilizations. I rated it so low because I didn't fit into the two categories above. The book has very good campaign assistance and good historical reference. ;)

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