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Age of Mythology: The Titans Expansion Pack - PC

Platform : Windows 98, Windows 2000, Windows Me, Windows XP
Rated: Teen
53 customer reviews
Metascore: 84 / 100

Available from these sellers.
  • Expansion pack for popular real-time strategy game
  • New god powers
  • Expanded storyline
  • New victory condition
  • For one or more players using LAN or Internet connection
5 new from $47.99 13 used from $11.37
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Product Description

Expanding from Ensemble Studio's Age of Mythology; Titans brings to the experience the Atlanteans another culture with was 3 new gods to expand into your existing simulation. Atlanteans civilization/culture will allow players to uses god power multiple times within a game as opposed to the Greeks, Norse and Egyptians.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0000C4CLZ
  • Item Weight: 3.2 ounces
  • Media: Video Game
  • Release Date: September 30, 2003
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (53 customer reviews)
  • Amazon Best Sellers Rank: #23,407 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Mike Garrison on January 12, 2004
The expansion to Age Of Mythology adds three major things:
1) The Atlantean Civilization -- the Atlanteans have very powerful economic benefits, but they are very slow-growing because their citizens cost so much. They also have relatively weak military units. On the other hand they have some powerful god powers (and some reusable god powers). They also have very powerful towers and walls. Probably best suited for defensive/economic strategies.
2) The titans -- all the civilizations can now create a titan. It works somewhat like creating a wonder, but instead of having to defend a wonder you use the titan to attack your enemies. The titan is very powerful but it can be defeated, especially by heroes (since it is a myth unit). They can not be transported over water, so they are of limited use in an island map scenario. They are fun.
3) A new campaign -- this is a definite weakness. The campaign is quite short, and most of the scenarios fall into the same pattern (building up an army and then defeating a titan). The campaign does not measure up to the original campaign.
However, while the expansion is generally an improvement the game is less stable. I have encountered freezes (especially when I hit pause in a one-player game) that lock up the entire system and require a cold reboot (Win98). I think the problem is a sound effects bug.
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15 of 18 people found the following review helpful By Winthrop Harrison on January 21, 2005
After recovering from the sluggish "Civilization III" - a single game there will last you 14 hours and bore you after 6 - I went back to the fast paced "Age of Mythology" and its "Titans" expansion pack. The differences are stark, with truly evocative visuals, a constantly appealing non-obnoxious soundtrack, and some very special God powers. I would like to point out some flaws - maybe someone at Ensemble/Microsoft Games is reading?

1. Every player would want a massive crushing Titan, but there's little point in bothering when you're using any map of archipelagos and islands. None of these Titans can get across the water, so you're basically spending resources time and energy to create a hundred-ton defensive paper-weight for your island.

2. Unlike the original "Age of Empires", I could not change diplomacy with any of the computer's players. It was fun to double-cross my allies in the past - now I'm stuck with them till we win.

3. The maps are not randomly generated, so after about a week of playing you figure out VERY quickly exactly where you are and what the terrain looks like. This is repetitive. I tried to use the Editor to create my own landscapes, but couldn't get any of the other CPU teams to do anything. Way too complicated.

4. The voices of characters in the actual storyline campaigns are very cheesy - dialogue is also pretty kid stuff.

5. Worst flaw of all - a big one. You must have at least one ally to have a chance of winning any games that have more than 4 CPU teams. When your allies are attacked, they always ask you for aid or troops. But they never help you do anything. Sometimes an Ally builds a Titan and it stays perched in another town until the game ends - which it will as your own civilization is demolished. I miss the old "Give Me Your Extra Resourses" or "Attack An Enemy Now" or "Help! The Enemy Is In My City!" option. Some allies.
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9 of 10 people found the following review helpful By A Customer on May 22, 2004
Don't get me wrong; this expansion pack is great. It just wasn't really necessary and didn't add that much to an already almost flawless game. Basically, this expansion pack adds a new civilization, a new single-player campaign, and four huge, almost all-powerful "Titans," one for each race.
The new civilization (hereafter "civ") is the Atlanteans. At first this confused me--wasn't Arkantos is the original campaign from Atlantis? and if so, why did it say he was a Greek?)--but it turns out that the "true" Atlanteans got their start from Kastor, Arkantos's son. As a civ, the Atlanteans are good to the point of imbalance. Their citizens, even though they're more expensive and take longer to build, are like citizens on steroids. They are tougher, bigger, and faster-building and gathering. They also don't need to drop off resources at drop-off spots. This sort of uber-unit is typical of the Atlanteans. I won't go into detail, but rest assured that the Atlanteans could easily be called the most powerful civ. For example, any unit can become a hero. Their god powers and myth units are also really souped-up, like the self-repairing Automaton.
The second new feature in the expansion is the new single=player campaign. First of all, I don't see why people aren't impressed with the original; the voice-acting is good, the story is interesting and is intertwined with "real" myths (rescuing Odysseus and co. on Circe's island in pig form was awesome) and the in-game cinematics were nice-looking, if not phenomenal. The new campaign continues in this vein, although I don't know about the myth aspect as the Atlanteans weren't real. The new campaign follows the story of Kastor, whom we briefly saw as Arkantos's son in the original AOM.
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6 of 7 people found the following review helpful By Simin Husain on January 22, 2006
This game is very fun and has lots of action that is for sure. Many people may find this good enough for the game to satisfy them, but I am not one of them. The mythology part is good and the creatures and gods are described and portrayed very well, but the plot to the campaign messes it all up. The last campaign was much larger and it was more fun. I was disappointed in the new campaign. I'd say the first one is better. If you make a big deal about graphics though, than this game is for you. It has excellent graphics and features. The ocean and mountain looks so realistic. They do a good job showing you underwater. These graphics blow away the graphics of the Age of Empires series. If you were expecting a good campaign, your not going to be very happy. Plot isnt so good and its very short. It has about half of the other games campaigns. A big difference is that in normal games the titans always come out. They're kind of annoying. Overall this game is good but not as good as the prequal.

Campaign Plot-3/10
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