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Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous (Voices That Matter) Paperback – November 28, 2011

ISBN-13: 978-0321804815 ISBN-10: 0321804813 Edition: 1st

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Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous (Voices That Matter) + Lean UX: Applying Lean Principles to Improve User Experience
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Product Details

  • Series: Voices That Matter
  • Paperback: 320 pages
  • Publisher: New Riders; 1 edition (November 28, 2011)
  • Language: English
  • ISBN-10: 0321804813
  • ISBN-13: 978-0321804815
  • Product Dimensions: 9.1 x 7.4 x 0.6 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #506,614 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Lindsay Ratcliffe believes life is too short for bad experiences. During her career, she has consulted to and collaborated with teams at large corporations and small startups to create engaging online and offline customer experiences for finance, television, government, telecoms, utilities, and manufacturing.

Marc McNeill is a visual thinker, experience designer, and agile coach with a Ph.D. in Human Factors and over a decade of working in IT and customer experience consultancy. Throughout this time he has been introducing lean and agile practices into large and small organizations, working with multi-disciple teams to deliver useful, usable, and delightful experiences. You'll find him @dancingmango.

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Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful By Ceejay on February 28, 2012
Format: Paperback Verified Purchase
This is the best book I have read on Agile experience design. If you have read the lean start-up by Eric Ries, this should definitely be the next book you read. It gives designers from waterfall backgrounds a really good grounding in what is a pretty chaotic working environment when you are not used to designing like that. It's really useful for coaching teams that are not used to integrating designers into the Agile mix, and for clients who are new to this way of working. It is full of solid practical tips that you can apply right now. An awesome read.
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1 of 1 people found the following review helpful By Machini on October 15, 2012
Format: Kindle Edition Verified Purchase
In my opinion, this book is a must-read for designers working with software.
It gives real insights on how to integrate design activities into the agile development process and what kind of mind-set is necessary.

However, it isn't just for designers. It's also interesting for any agile team member to get to know some currently overlooked skills and activities that an experience designer can add to the team.

It's important to stress out that this book doesn't explore experience design techniques in depth. It's much more focused on the integration of these tools into the process and the context of the agile team.
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2 of 3 people found the following review helpful By K8 Linton on January 25, 2012
Format: Paperback
Having recently transitioned from designing in a waterfall world into agile development, I found this book to be an invaluable guide along my journey. It answered the many questions I had and prepared me for the roller coaster ride of rapid design, testing and evaluation. Unlike most text books on agile, the focus of the book is on experience design and so the development methods of agile are kept to the high-level understanding required by a designer working in an agile development team.
I keep a copy on me when I'm working with clients as they often benefit from the key concepts as much as I do.
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Format: Kindle Edition Verified Purchase
Everything you need to know about agile design: People, process and tools. Useful for managers and practitioners. Paints an accurate picture of the benefits of agile in design, but also fleshes out the challenges and how to overcome them.
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I'd say 80% of this book is fluff that you probably already known (if you've been in the software development field for any amount of time) and 18% is fairly useful and 2% is a little more useful.
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