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Air Traffic Chaos - Nintendo DS

by Majesco
Platform : Nintendo DS
Rated: Everyone
14 customer reviews
Metascore: 66 / 100

List Price: $19.99
Price: $14.99 & FREE Shipping on orders over $35. Details
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In stock on December 4, 2015.
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  • Use touch screen to safely manage takeoffs, landings and air traffic
  • 3 difficulty levels each with 5 stages
  • In depth tutorial to teach you how to be an air traffic controller
  • Keep track of 7 unique airplanes and 14 airlines
  • View and share high scores with up to 7 friends in the ATC library
20 new from $3.99 15 used from $4.86
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Product Description

Do you have the nerves to be an air traffic controller and manage a myriad of takeoffs and landings at once? Find out in Air Traffic Chaos, the new management simulation where you are solely responsible for directing tons of airplane steel and the passengers within. It will take a sharp memory and smooth sense of control to get these massive vessels on and off the ground safely!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0017MIL6K
  • Product Dimensions: 4.2 x 5.2 x 0.8 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: September 9, 2008
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #35,624 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

4 of 4 people found the following review helpful By J. Atienza on September 27, 2008
The game may look for kids, and feature outdated graphics, but it will get your brain going and test your prioritizing skills. The whole point of the game is to see how many things you can keep track of at once. You are scored points depending on how fast a plane can reach its intended goal (either take off or arriving at a gate)

On the easiest difficulty, you'll have maybe two planes in the air at any given time, with one or two on the ground waiting to take off. Landing the planes is easy, just move them to an empty gate, provided there isn't a plane on the runway blocking you.

On higher difficulty, especially on Expert, the game throws more planes at you that are trying to land, while also giving you a full airport with planes waiting to take off. Can you keep an eye on those planes flying over the airport? Can you adjust their speed in time so they don't crash into each other? On the ground, will the lanes get clogged with traffic? Can you recognize which plane should leave first so as to maximize the amount of points you get?

The later airports (which act as stages) give you more gates and more runways to deal with, and each airport can be played on 3 difficulty settings, each setting with a different goal. All in all, about 12 stages, which provide around 10-15 hours of gameplay if you want to beat all of the stages. I'm sure there are people that will enjoy playing the stages over and over again, as well.

Some things are frustrating, like there are times when you can't issue an order to a flying plane, like 'speed up' or 'slow down', and it never gives an explanation as to why it does that. Sometimes the plane is just flying and not doing anything, but I can't issue orders. This has led to several mid-air collisions for me.
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3 of 3 people found the following review helpful By J. Davoust on November 25, 2008
Verified Purchase
Air Traffic Control chaos is more challenging than expected, far more than the cute air traffic controller cartoons suggest. Lots of fun for a while, interesting concepts, and artful rhythm are all part of the game at the lower levels. But since the pilots do not act like real pilots, it is too difficult at the higher levels. In real air traffic control you can use all the taxiways to put planes when there are no gates available. In the game, you can only put taxiing aircraft on a fixed route, no variation. In real life, if you have one plane follow another on the same taxiway, the pilot will stop when the plane in front of him stops. In the game the plane runs into the back of the other one. In real life pilots exit the runway asap after landing. In the game on some of the scenarios, they sit on the runway until you tell them what to do. Combined with the artificial frequency congestion (having to wait until one aircraft is done reading back a lengthy clearance before you can issue the next clearance) makes the game nearly impossible at the expert levels.

Loads of fun early on. Impossible later though. Good for a few hours of fun, and maybe only interesting to those in the aviation community. Maybe even more so for those in Japan.
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3 of 4 people found the following review helpful By Mike B on September 29, 2008
I bought this game because I remember how much fun Kennedy Approach was back on the Commodore 64 (or was it the TI?). At first, the game was very frustrating because a lot of basic things were not explained, like the fact that one runway can be 2 runways, or many of the details of the pilots' procedures (very important--they will follow your orders even if it means mass carnage).

But then I read the other review here, and gave it another chance, and I love it.

Now I want to add another star. Looks like another irreversible decision.

I'll leave the description to the ATC reviewer, but this game is just a lot of fun. It takes place a little faster than a real-time pace, which presumably makes it more fast-paced than the actual job, but there is a lot of leeway on how to handle situations. But you do have to plan ahead, because there are very few instances where you can rescue a bad decision. Even so, this game somehow avoids being frustrating--not once have I felt the urge to throw my DS while playing this game.

With a little bit of practice and patience (for us non-ATC's), this game is excellent, even with the cutesy characters.

Now I want to add another star--another irreversible decision, I guess.
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1 of 1 people found the following review helpful By S. Opperthauser on January 24, 2009
Air Traffic Chaos Is an outstanding game that takes stratagey and patience to advance to the next level. Book em', taxi em', and send em' on their way. This is a great game for Ages 8+. You now have total control over the flight plans of this aircraft. I insist you buy this game.
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I read on a gamer blog that this game was worth more than its weight in salt, and went to a local Fry's to check it out. When I picked up the $19.99 title and glared at the front, I said to myself "you've -got- to be kidding!" I have a fascination with 'queue management', and no system to me is more intriguing than how airports manage aircraft coming in and going out -- given that the impact of an error is so high! I had wasted way more than $20 on a poor game, so I figured I'd give it a go.

Right away you can identify that it is a Japanese game -- w/ the Anime-styled artwork and the fact that all the five airports are in Japan (or loosely based on real airports in Japan.) Thankfully, this game had a very clean interface and a series of in-game tutorials to help you get the hang of everything and to maximize the use of all the information available in the interface. Before I knew it, I had spent 4.5 hours at my shifts as an ATC. The game has a very casual feel to it and you never feel frustrated -- even if the pilots are getting testy with you.

Though there are only 15 "levels" (5 airports x 3 difficulties), the airports vary greatly w/ complexity and the difficulties really ratchet up the pace -- especially when dealing with wild wind, runway restrictions, gates packed like sardines, and planes stalled on the taxiway! The levels are infinitely re-playable as well since they are random on every play-through and you can always try to find more and more efficient ways to manage inbound/outbound traffic to maximize your score.

Bottom line - this cart has spent a lot of time in my DS and I would say if you are remotely interested in airports and a new type of simulation game, you can do a heck of a lot worse than Air Traffic Chaos.
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