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AirForce Delta Strike

by Konami
PlayStation2
Teen
3.6 out of 5 stars  See all reviews (9 customer reviews) 66 / 100

Price: $24.44
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  • Exhilarating arcade-action flight combat with realistic fighters, in this latest installment of the hit combat series
  • Choose from over 20 pilots, each with their own personalities and skills
  • Fly the deadly skies in 60 squad-based missions inover 100 planes -- from WWII fighter to futuristic aircraft from classic Konami games
  • Missions and storylines are non-linear -- the choices you make will affect the game's outcome. You'll have a different experience every time you play!

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AirForce Delta Strike + Ace Combat Zero: The Belkan War + Namco Ace Combat 4
Price for all three: $124.32

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Product Details

  • ASIN: B0000AI1KH
  • Product Dimensions: 7.8 x 5.5 x 0.8 inches ; 5.8 ounces
  • Media: Video Game
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #42,479 in Video Games (See Top 100 in Video Games)

Product Description

Product Description

AirForce Delta Strike screams its way onto the PS2 with breathtaking air combat action. Features over 130 planes from WWII classics to the latest mulirole fighters. Over 20 pilots with unique attributes and personalities combine with 60 plot-intensive missions for exhilarating gameplay. Lead The Blue Wing Knights squadron victory in this interstellar battle for survival!

Review

As I rocketed through the clouds down into the eye of a tornado, I suddenly realized that my heart was racing, I had been holding my breath for the last 20 seconds, my hands were tensing up, and perspiration was forming above my brow. If this tautness persisted any longer, I'd likely keel over within the next minute or two.

Now, you're probably sitting there wondering why I'm giving a game that I claim to be a white-knuckle thrillride such a mediocre rating. As it turns out, tension-filled moments like the one that I've just described are spread apart by hours of mindless aerial combat that will likely lull you to sleep.

It's not the prettiest game in the skies, either. In fact, saying that it resembles an airborne flaming garbage heap isn't too far off of the mark. Where the assortment of craft show intricate detailing in their designs, the texture of the terrain, and effects accompanying explosions can most accurately be termed pixelated abominations.

To this day, I still find myself floored by the fact that the game has over 130 different playable craft. It's like the Pokémon of the friendly skies! Many of these vessels are similar in design, but the majority of them either control differently or feature different armor types and payload sizes. Old-fashioned World War II craft, new-age stealth fighters, and even vehicles from Konami's classic arcade shooter Gradius can all be unlocked and piloted. In this regard, the game simply radiates replay.

Given how shoddy the controls in the previous two entries in the series have been, I actually like how this follow-up plays. The Novice control set is a little too tight for my liking, but the Expert scheme proves to be very precise and intelligently mapped to the controller.

Since this story is set in the future, you never really know what to expect from the missions. Mind-numbingly dull dogfighting is usually involved, but you may find yourself combating a battle station in outer space, locating the weak spot on massive ground vehicles, or escorting a train across a sea of elevated tracks. To rattle gamers' nerves and generate a false sense of excitement, NPC characters are constantly yelling commands in your direction. Constantly is the key word here. They never shut up! It drove me nuts!

Had the enemy AI been better, the speed not so sluggish, and the combat a little bit more on the arcade side like Secret Weapons Over Normandy, this game could have been something special. For the third consecutive time, however, it falls right in line with the series' track record of being simply average.

Concept:
Exhilarating dogfighting with science fiction themes and over 100 playable craft

Graphics:
The aircraft modeling is respectable, but nothing else really jumps off of the screen

Sound:
For the first time I find myself saying that there's too much spoken dialogue. Just shut up and let me fly!

Playability:
Decent controls, tons of missions, and great variance in planes round out an enjoyable gameplay package

Entertainment:
Loaded with noteworthy bonuses

Replay:
Moderately High

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2004

2nd Opinion:
Although I often speak of my undying love for the Super Nintendo, saying that a title reminds me of an SNES game is not always a compliment. Airforce Delta Strike, while not a terrible game, reminds me of some of the mediocre flight sims that appeared on my cherished system. Much like those forgotten games, Delta Strike lacks any sensation of speed whatsoever, and while the graphics are superior to the SNES, they are still far from impressive. The skies of Delta Strike have an overall blandness that's inexcusable in this day and age, but what irked me more was what came between missions. Let's have no more generic anime characters jabbering endlessly between flights, shall we? This title does have some creative missions to fulfill once it gets going, and I don't want to have to spend five minutes skipping text to get to them.

Rated: 7 out of 10
Editor: Jeremy Zoss


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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Fun, just not for everybody... July 25, 2007
By JP
Verified Purchase
Fun: 4.0 out of 5 stars   
I discovered this game rummaging through the shelves of a second rate rental place, and being a fan of the Ace Combat series, I decided to give it a try. AFDS absolutely has is faults, but I am still having a blast with it.

First the bad: the user interface and the overal graphics are pretty mediocre for the time that this title came out. The UI is a series of menus coupled with the text boxes with the characters, and having to get through all those text boxes just to get the options you want can be a little frustrating.

Now the good: This game has well over a 100 flyable airframes, from WWII fighters, to experimental X-planes. The flight modeling is very diverse, with acceleration, turn rate, roll rate, and speed all coming into play for each aircraft.
The challenge of some of the missions is impressive, as well. Some of the missions can come off as impossibly frustrating at first, but they all have a method in which you can complete them - you just have to figure out the proper tactic.
Also, I found missle evasion took a bit of skill; it wasn't just hit the afterburners and start turning. You have to use your radar and time your manuever for a successful evasion.

Other opinions: Despite the criticism of this game's cookie-cutter characters, and the voice acting, I got a kick out of it. Having watched a few aviation related animés (Area 88 comes to mind), the expressions, voices, and cutscenes were rather amusing. Most of the cutscenes may only be stills, but there are dozens of them.
I also enjoyed the radio chatter of the missions. It is frequent, and often repetitive, but the over-lapping transmissions in a furious fight really can add to the feel of the game.
Lastly, the learning curve; it is steep.
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7 of 10 people found the following review helpful
1.0 out of 5 stars The worst flying game I've ever played. July 28, 2005
Fun: 1.0 out of 5 stars   
A while ago I rented this game and found it to be one of the worst games that I've ever played in my life.

To start things off I'll talk about the graphics. When I played the game I noticed that the screen, while in a dogfight, would start to blur somewhat or get really choppy. That can be accepted over time... Not in this case. As I kept playing it just got worse at times. While playing in the cockpit view it was hard to see what was going on around me as the control panel came up too high. While playing in the third-person perspective was where most of the graphics problems were.

The characters in the game were all annoying to listen to. I hated the voice of the main character most of all. Most (if not all) of the voice acting was pretty bad. The mission briefings and cut scenes were also dreaded because they showed (dare I say it?) the "Paper People." The characters here were all flat and had no emotion to them and only two were on the screen at once. When one of the two people was done talking they'd just scroll right on off and the next person would just scroll right on.

The planes and weapons were also quite dull. The aircraft had decent looks. That's the only good thing I can say about the entire game. That's not my gripe here though. The thing about the planes that really turned me off was the fact that they all felt the same. When you'd get into an Su-47 "Berkut" it felt the same as if it were the starting F-5 or a P-31. The missile lock-on and the missiles themselves were also quite irritating. With the lock-on it usually locked-on too slowly if it did at all. And when you'd fire a missile at a target in the air or on the ground it was just boring. The machine guns were also prety much useless all the time.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Airforce Delta Strike February 27, 2009
Verified Purchase
Fun: 4.0 out of 5 stars   
The missions in this game can be a little confusing but once you play them several times they become pretty entertaining, especially if you like flight simulator games. The briefings and time in between missions can be very dull which is why I gave it 4 stars. Besides that the game is a classic.
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3.0 out of 5 stars Not the best, but not the worst April 11, 2007
Fun: 4.0 out of 5 stars   
I picked this game up just a few months ago, and I have to say i have mixed feelings. For me, the game had a fairly steep learning curve. The first few levles are basic fly around, kill anything that moves and are all in the open skies. the levles then turn into "Esscort this highly vulnerable, slow moving,defenceless target down an incredibly narow canyon in a super sonic jet, while taking heavy fire" This is probably due to my lack of practice with console air combat games, but i feel any game should be sucj that a novice should be able to pick it up with out too much work.

Also, i found the controls were flakey. The Novice setting is far too basic and limits one's ablity to develope skills, but the next step up is a huge jump from the previous setup, and were too sensitive.

The voice overs for the "cut scenes" were fairly well done, but the voices in the missions were far too confusing with having not only your comand center sending you info on enemy positions, important comunications from allies(e.g., "Enemy reinforcements ariving soon") but you have to contend with witless banter, dialoge that pertains to the story of the game, and the enemy's comunications.... Place all of this over the music and combat noises, and you cant really get anything out of it. Also, in dogfights, the cannons and machine guns are useless on any enemy not the size of a house.

the game also seems to have had a small budget based on how the cut scenes/dialouge was put togeather with a simple 2d, non animated sprite for the charicters. they have different facial expressions, but that's about it. i personaly enjoy this style, as gives the game an old school feel, but i can see where many would have a problem with it

all in all the game is fun for people who arent as familiar with other arcade flight combat games.
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