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Tomb Board Game


Currently unavailable.
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  • Tomb is suitable for 1 to 6 players
  • ages 12 and up
  • playing time 60 miutes


Product Details

  • Product Dimensions: 12 x 3 x 12 inches ; 5.9 pounds
  • Shipping Weight: 7.8 pounds
  • ASIN: 1594721009
  • Item model number: AEG5001
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #390,861 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (6 customer reviews)
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Product Description

Tomb pits opponents against one another in a fast-paced board game of monsters, traps, and treasures. After assembling your party from a plethora of random characters at the Inn, you set out for the Tomb. The Tomb is created before the game begins, with each player hiding treasure, traps & monsters in each room, unknown to the other players. Know where you left the chest of gold? Better hope your opponent didn't put a Pain Eater in the same room! No rogues at the Inn today? Hope you don't run into a poison dart trap! Tomb captures the fast-paced feel of a dungeon crawl without the hours of set up beforehand. Just grab your party & go! Each character brings unique abilities. And with the map changing every game, as well as the available characters, no two games will ever be the same! Contains: - Two-Sided Inn Game Board- Two-Sided Tomb Game Board- 80+ Character Cards- Character Bag- 200+ Tomb Cards- 150+ Inn Cards- Party Markers- Control Markers- Wound Tokens- Dice

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Customer Reviews

3.5 out of 5 stars
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Most Helpful Customer Reviews

7 of 8 people found the following review helpful By Rerun Van Pelt on January 16, 2009
"Recruit A Party. Kill The Monsters. Take Their Stuff!"

SPECIFICS:
2-6 Players
Ages 12+
Playing time 90 mins
Learning Curve 30 mins

PROS:
Fun, fast paced action
Short learning curve
Random yet strategic

CONS:
Though you can play with 2 players, I highly recommend 3 or more

I got together with a couple of buddies to try out a new board game. TOMB is a fantasy board game/RPG where your objective is to "Recruit A Party. Kill The Monsters. Take Their Stuff!" It's like a cross between Diablo and Dungeons & Dragons on a table top. The objective of the game is to net the most EXP points by clearing traps, killing monsters and finding treasure. The game ends when the entire TOMB has been emptied of its contents.

Setting up the board is simple. You place INN cards in their respective area then everyone takes turns placing TOMB cards face down in the Crypts on the board. Each player then draws 5 HEROES at random then selects a primary HERO. The remaining are placed in a pool and a draft takes place.

There are 4 different HERO classes with each class focusing on a particular trait. Fighters focus on attack, Mages use magic via spells, Clerics are holy beings armed by the strenth of their prayers and Rogues are highly skilled in the arts of theivery and tactics. In addition, each HERO has his own unique special ability. There are multi-class HEROES who can act as swiss army knives, giving you the traits of 2-3 HERO classes.

Players start the game in the inn. They can either draw 2 INN cards, a combination of Spells, Items, Tactics, Prayers to better equip their party. Or they can enter the TOMB and start their adventure.

Once a player is in the TOMB he can move to a crypt and break-in.
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12 of 16 people found the following review helpful By PantsuPanic on June 5, 2009
Verified Purchase
TOMB is an embodiment of the best and worst things you could want in a dungeon raiding board game. Here's the good, the bad, and the ugly about this product...

The Good
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TOMB has some truly fantastic ideas within its bowels... mainly the intense randomization that is the core functionality of the experience. The layout of the crypts, the monsters and traps you encounter, the treasure you find, the characters you play as, the equipment you gain... all of these things are totally random which adds seemingly limitless replay possibilities. Tomb also has FANTASTIC artwork throughout all of its components, absolutely beautiful incorporated paintings from a large variety of artists adorn and abound the TOMB experience. Also, TOMB's combat system is really fun, randomly letting one player control monsters while another their own characters whenever the situation presents itself.

The Bad
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TOMB has easily the WORST INSTRUCTION MANUAL I've ever encountered in any board game I've ever owned. It is TERRIBLE. The layout of the instruction manual makes absolutely no sense from a chronological, logical, or functional standpoint. Worse yet, the manual doesn't even begin to address the dozens upon dozens of exceptions, loopholes, and sheer conundrums that will creep their way into your first gaming session with reckless abandon. You will spend your first few hours with this game completely confused and befuddled, afterwards you will simply make up your own rules to duct-tape the gaping holes left behind in the haphazard design. Not to mention all of the disassociated nomenclature that permeates the hundreds of cards... such as referring to an "Item" card as a "Blacksmith" card, or a "Crypt" as a "Tomb"...
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Our RPG (role-playing game) group meets regularly, and sometimes we don't have enough people for the current campaign, so we look for boardgames to play when that happens. We've tried dozens, but this one and its sequel Tomb of the Cryptmaster combine elements of RPG into a fun game that now is our default backup. Beautiful components and many, many choices make each game fresh (at least so far). The rules are a little unclear, but any RPGer is used to doing some interpretation, so it works fine.
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