From School Library Journal
Grade 5-10-Since Alex Rider is a teenage spy, the gadget inventors must come up with various devices that someone his age would logically have in his possession. The resulting equipment includes a hand-held game console, radio mouth brace, a pizza-delivery assassin kit, etc. Each device is shown in blueprint format, with a brief explanation of its purpose. The cases in which the gadgets appeared are referenced, so readers can now visualize how Alex got out of the scrapes he got into. A glossary explains the key scientific terms used in the explanations. A must-have for fans of the adventure/mystery series.
-Lynn Evarts, Sauk Prairie High School, Prairie du Sac, WI Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
--This text refers to the
Hardcover
edition.
Gr. 5-8. Horowitz, using the voice of M16 covert weapons specialist Derek Smithers, details the gadgets he developed for 14-year-old spy Alex Rider during his first five adventures. For each device Smithers clarifies the setting in which the contrivance was used, offers a detailed description of its operation, and provides a labeled schematic diagram. The inventions, engineered with wonderful kid-appeal, include a high-tensile yo-yo, a radio mouth brace, and an exploding ear stud. Smithers emphasizes that none of the M16 gadgets are deadly (Alex is, after all, still a boy), although he also describes Scorpia's pizza delivery assassin kit and the CIA Geiger counter games console. Horowitz/Smithers' frequently tongue-in-cheek commentary will remind young readers that these gadgets are still the stuff of fiction, although an appended glossary of scientific and technical terms makes it clear that the contraptions aren't that far-fetched. A sure bet for Alex Rider's many fans; classes teaching technical writing may also find this an interesting model.
Kay WeismanCopyright © American Library Association. All rights reserved
--This text refers to the
Hardcover
edition.