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Alien Phenomenology, or What It's Like to Be a Thing (Posthumanities) [Paperback]

Ian Bogost
4.1 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

March 19, 2012 Posthumanities (Book 20)

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.

In Alien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being—a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost’s alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.

Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.


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Alien Phenomenology, or What It's Like to Be a Thing (Posthumanities) + Vibrant Matter: A Political Ecology of Things (a John Hope Franklin Center Book) + The Democracy of Objects
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Editorial Reviews

Review

"This book needs to be read by many different audiences since it is not only fascinating but also of considerable significance. As the task of thinking through things as actors in their own right according to Ian Bogost’s maxim ‘all things exist, yet they do not exist equally’ becomes a real intellectual project so the implications of this stance start to multiply. In turn, they begin to produce the outlines of a landscape in which things aren’t just are. Rather, they form an active cartography which is always and everywhere—an alien ontography." —Nigel Thrift, Vice Chancellor, University of Warwick

About the Author

Ian Bogost is professor of digital media at the Georgia Institute of Technology. His most recent book is How to Do Things with Videogames (Minnesota, 2011).


Product Details

  • Paperback: 168 pages
  • Publisher: Univ Of Minnesota Press (March 19, 2012)
  • Language: English
  • ISBN-10: 0816678987
  • ISBN-13: 978-0816678983
  • Product Dimensions: 5.5 x 0.5 x 8.5 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #52,784 in Books (See Top 100 in Books)

More About the Author

Dr. Ian Bogost is an award-winning designer and media philosopher whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair of Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames.

Bogost is author or co-author of Unit Operations: An Approach to Videogame Criticism, Persuasive Games: The Expressive Power of Videogames, Racing the Beam: The Atari Video Computer System, Newsgames: Journalism at Play, How To Do Things with Videogames, Alien Phenomenology, or What it's Like to Be a Thing, and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. He is a popular academic and industry speaker and considered an influential thinker and doer in both the game industry and research community.

Bogost's videogames about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His games have been played by millions of people and exhibited internationally at venues including the Telfair Museum of Art (Savannah), the Laboral Centro de Arte (Madrid), Fournos Centre for Digital Culture (Athens), Eyebeam Center (New York), Slamdance Guerilla Game Festival (Park City), the Israeli Center for Digital Art (Holon) and The Australian Centre for the Moving Image (Melbourne).

His recent independent games include Cow Clicker, a Facebook game send-up of Facebook games, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, and winner of the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

Bogost holds a Bachelors degree in Philosophy and Comparative Literature from the University of Southern California, and a Masters and Ph.D. in Comparative Literature from UCLA. He lives in Atlanta.

Customer Reviews

4.1 out of 5 stars
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Most Helpful Customer Reviews
9 of 11 people found the following review helpful
5.0 out of 5 stars The World is Weird and That's Okay April 30, 2012
Format:Paperback|Amazon Verified Purchase
Alien Phenomenology has replaced Prince of Networks as the best introduction to object-oriented ontology for someone who may only have a few undergraduate philosophy surveys under their belt. (This is not surprising, considering that the author's blog contains the definitive layperson's definition of OOO.)

Enough of the other reviewers here have talked about the chapter on what Bogost calls 'carpentry,' and with good reason, as it's the highlight of the book. However, I want to highlight the chapter on 'metaphorism' as well--it's equally valuable and is in fact the concept that makes philosophical carpentry possible. As Bogost puts it, metaphorism is the deployment of "metaphor itself as a way to grasp alien objects' perception of one another." Perception IS metaphor, and this concept leads into a six-page section probing an intersection of ethics and OOO. Does an automobile engine "have a moral imperative to explode distilled hydrocarbons? Does it do violence on them? Does it instead express ardor, the loving heat of friendship or passion?" This may seem like anthropomorphism or panpsychism, but Bogost defends himself well against those claims. Where panpsychism emphasizes how objects are similar to humans, Bogost's phenomenology is interested in emphasizes their differences--hence the 'alien' descriptor.

Beyond all that, the book is a joy to read. The language never veers into that intentionally obscure academic style, yet retains intellectual value (shocking, I know). But beyond mere accessibility, the prose is beautiful. Opening the book at random and skimming a page, I'm treated to a passage about philosophical speculation as a concrete, pragmatic activity, concluding: "The result is something particular whose branches bristle into the canopy of the conceptual."
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4 of 4 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
Philosophy has always been a field I admired from afar, and this book was my first entry into the subject. I chose it because as a video game programmer I was interested to hear Bogost's unique perspective on the topic. It addresses (in the most general way possible) the problem of experience, from the viewpoint that humans must occupy no special place in the order of things, and they are simply one of an infinite number of objects capable of 'experiencing' the world. How then does the coffee cup, camera, or chile pepper's experience compare to our own? 'In ways impossible to understand', Bogost argues, and it is taken for granted that these objects do indeed 'experience' in some sense of the word. He asserts that the only way we can approach an understanding of this experience is through the blunt instrument of metaphor, as blunt as describing to a blind man that the color red yields a sensation like fire.

What drew me to this book was the idea of addressing the problems that will be posed by artificial intelligence in the (surely) not too distant future, specifically how we might construct a sense of meaning such that AI beings could be regarded on the same level as their human counterparts. I found what I was looking for in this book, albeit indirectly as Bogost doesn't touch on the subject of AI at all. Perhaps more correctly, he instead focuses on the much lower-fidelity objects of our universe: houses, cameras, the microchips of the Atari, etc.
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6 of 10 people found the following review helpful
5.0 out of 5 stars Perfect Introduction to Object-Oriented Ontology April 11, 2012
Format:Paperback
As we have come to expect from Bogost this is a really well-written, clear book bursting with ideas about how philosophy might make its way back to things (and doing things). If you want an introduction to OOO I think this is the perfect place to begin. If you are worried about it being a dense working of philosophy then you can relax: although there are complex ideas in here they are expressed well. Well worth a read!
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10 of 19 people found the following review helpful
5.0 out of 5 stars Pretty Cool April 29, 2012
Format:Paperback
I read this on a flight from Portland to Amsterdam. It was either that or watch Jurassic Park 3. I'm glad I read it because Jurassic Park 3 isn't even in 3D.
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2 of 8 people found the following review helpful
5.0 out of 5 stars Expansive Ideas April 29, 2012
Format:Paperback|Amazon Verified Purchase
Even if you have no interest in OOO, the chapter on carpentry is inspiring and essential for anyone practicing in philosophy or art (or the culinary arts, or engineering, or programing, or actual carpentry, or cartography, or whatever!).
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3 of 12 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
This book stays in the four-star category because the writing is interesting (although it tastes like cigarettes, unfortunately: that's what I say when there are a few cigarette references in a book, which in my view detracts from any product)

Considering the quality books out there on interests related to mine (philosophy, aphorisms, art movements, logic, etc) and the quality of writing and subject matter present in this book, there are some better choices available, when it comes down to the actual product as opposed to the cover. However, this purchase is necessary for those planning to write about phenomenology in the context of futurism or the avant-garde. It really does hit some points, although I can't nail them down right now. Suffice to say that a genius will consider the points obvious, but for those that are slightly unfamiliar with the topics, the insights will come across as vibrant and original.

I originally planned on giving this book 3 stars, because I thought my own ideas on the subject were more original than the author's. But I re-thought, and my thoughts were actually very original, so ostensibly this book provides a platform for considering, or more likely imagining, what might be important in the field of phenomenology, or related philosophical matter.
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