3 of 3 people found the following review helpful:
3.0 out of 5 stars
Great sourcebook, but not totally necessary for WEG gamers, February 25, 2004
This review is from: Aliens: Enemies and Allies (Star Wars RPG: Galaxy Guide 12) (Paperback)
I am not a fan of the d20 Star Wars rules. I am a diehard follower of West End Games' rules sets, and the old WEG Star Wars rulebooks and supplements will always be the rules I use to play in a galaxy far far away.
With that caveat out of the way, on to the review! This is actually the second aliens sourcebook for WEG Star Wars. This sourcebook does not cover any of the major races of George Lucas' galaxy, instead focusing on aliens that may have been on-screen for three or four minutes, or have never been seen in the movies at all. The alien descriptions are clean, concise, and have good accompanying artwork. The game mechanics that represent each species are, for the most part, balanced and well thought-out. I particularly enjoyed the Revwiens, as sentient plant-aliens have long been a favorite of mine.
While this sourcebook is nifty and can enhance a WEG Star Wars campaign immeasureably, it is not necessary to have a fun, fulfilling game session. Still, for diehard fans like myself, this sourecbook is a must.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Sort of a Mini Monster Manual for the Star Wars RPG, January 27, 2008
This review is from: Aliens: Enemies and Allies (Star Wars RPG: Galaxy Guide 12) (Paperback)
This is a great resource for the Star Wars RPG. It is for the old West End Games D6 version of the game, but I think the info from this book can easily be adapted for later editions of the Star Wars RPG.
This book contains info on 39 different alien species. Some you will have heard of or at least recognize from the movies (Amamin, Dresselians, Klatooinans, Weequays, etc.), and some not (Anomids, Eloms,Vodrans, etc.). While I agree these are the more minor characters from the movies, I actually consider this a plus as it will add both variety and an element of the unknown for the player characters (who wants to continually run into the same aliens and allies over and over again?).
In sum, and as noted in my item title, this is basically the equivalent of the D&D Monster Manual for the Star Wars RPG (but a bit shorter since it only contains 39 entries). But it contains some great information that will be both fun and interesting for both GMs and players alike.
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