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  • All-Star Baseball 2001
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All-Star Baseball 2001

Platform : Nintendo 64
Rated: Everyone
40 customer reviews

Available from these sellers.
  • Features like Arcade batting and pitching becomes much less complicated. Just pitch and hit.
  • Batting practice mode gives gamers a way to get used to the complicated simulation batting controls.
  • 1-4 players
26 used from $1.40 2 collectible from $6.98
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Product Description

Product Description

The All-Star Baseball series slides into a new season with tons of new features and gameplay details. All 30 Major League Baseball teams (with more than 700 players) play ball in each of the 30 MLB stadiums--all rendered in realistic 3-D. Players can even assemble the first ever Hall of Fame team, featuring Reggie Jackson and Nolan Ryan.

A new batting practice mode warms up players against different pitches, locations, and deliveries. Once primed, it's time to hit the diamond for some realistic baseball action in exhibition, season, playoff, or home run derby mode. Batters choose from over 100 stances and home run swings. The advanced batting interface allows players to adjust the sweet spot for power or contact hitting. Pitchers are offered plenty of options as well, including a pitch after-touch feature that allows throwers to control the ball's movements after release.

All-Star Baseball 2001 sports fine gameplay and graphic details, including over 400 motion-captured animations of player moves (such as hook slides and swipe tags). Gameplay adjusts to the environment as well--a player's performance is different depending on whether the game is on grass or on turf, during the day or at night, and at home or away. A roster- management feature allows for multiplayer trades; creating, signing, and releasing players; and calling up minor-league prospects. New York Yankees broadcasters John Sterling and Michael Kay provide play-by-play and studio commentary.


Go figure. On the system everyone counted out when it came to sports, Acclaim released the best console baseball title ever - All Star Baseball. Regardless of the lack of competition among N64 baseball titles, ASB proved that cartridge gaming did not preclude quality sports games. Not content to rest on their laurels, Acclaim and High Voltage are back this year with All Star Baseball 2001, and once again, it's not on the PlayStation or the Dreamcast but on the Nintendo 64. Similar to last year's title, the game offers a variety of arcade and simulation modes. For those hankering for the arcade experience, single-button pitches and swings are the norm, while realists can enable variable pitching and batting-simulation cursors. All Star Baseball 2001 also sees the return of the 3D batting-angle system, which, when coupled with the game's subtle pitch-guessing feature, gives the title the best control mechanics of any currently available baseball title. Fans of last year's stamina and hot/cold batting meters will rejoice at their return, and now there are also hot/cold pitching-effectiveness indicators. Overall, ASB 2001's offensive and defensive interfaces are a joy to experience, with intuitive control systems, quick response, and the feeling that you are indeed in control. Additionally, the pacing is spot-on, and the management interface is both stylish and simple, making for gameplay that will please both casual and hard-core sports fans. Featurewise, All Star Baseball 2001's offerings are standard fare, delivering season, exhibition, batting practice, and home-run-derby modes. There's also a moderate amount of freedom for player creation, trades, and team customization. It would have been nice if the game tracked an even greater abundance of stat categories, but considering ASB 2001 is second only to 989 Studios' PlayStation game, MLB 2001, in terms of stat tracking, such a complaint is minor at best. Frankly, the fact that they fit all 30 teams, 35 stadiums, more than 700 players, and a smattering of Hall of Famers on a cartridge is amazing. Enhancing the gameplay, All Star Baseball 2001's visuals are crisp, clear, colorful, and full of depth. The polygon count for stadiums is high, allowing for advertising banners, scoreboards, and even the occasional diamond-vision screen. Furthermore, player models are realistically dimensioned and styled, animating in ways one would usually reserve for broadcast television. Since sky and outside visuals are made up of flat background images, there are times when the illusion of a 3D environment is broken, but compared with the PlayStation's offerings, this game's a masterwork. While ASB 2001 makes the most of the N64's graphical capabilities, the same can't be said for the game's sound quality. John Sterling and Michael Kay's play-by-play is exceptional but is devoid of variety. Furthermore, while the game contains announcements for most player names, there are many notable omissions. For example, veteran player Stan Javier, the Mariners' center fielder, has no such player announcement. Adding insult to injury, crowd noise is minimal, and the various organ and interstitial music brings new meaning to the term "chagrin." Wise gamers take note: The sound menu lets you disable the more annoying sound categories. Regardless of sound issues, All Star Baseball 2001 is the best console baseball game, bar none. The visuals are photo-realistic, the gameplay itself borders on perfect, and the variety of game modes and multiplayer options offer high replay value. Furthermore, the game is just fun - and that, when all is said and done, is what counts the most.--Frank Provo--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

Product Details

  • ASIN: B00004RBEV
  • Product Dimensions: 8 x 4 x 10 inches ; 5 ounces
  • Media: Game
  • Release Date: 2000
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #28,531 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

19 of 23 people found the following review helpful By A Customer on April 10, 2000
The third installment of All-Star Baseball only secures it's place as the best console baseball game ever. Welcome additions this year are the Cooperstown Hall of Fame team playing appropriately on a cornfield diamond, batting practice and a better arcade experience, to name a few. The simulation mode for hardcore fanatics is simply incredible. You can micro-manage to your hearts content. The stadiums are beautiful and include three new parks just opened this year. The players look realistc but rather generic, although the big-name players look right. The play-by-play is adequate, although there is no color commentary to speak of. The computer opponents in a single player game make some poor baserunning and pitching moves but you have to pitch a good game against them, just as in real baseball. The multiplayer is good. The only real complaint is that the stats are somewhat skewed. This is something that I hoped would be ironed out in this third installment. When Mark McGwire isn't even in the top 10 for homers at mid-season, Randy Johnson isn't in the top 10 in K's or Barry Bonds is hitting .180 at the All-Star break something is wrong. If you can overlook that than you will have the time of your life with this game. The best thing yet is...NO player strikes!
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45 of 58 people found the following review helpful By A Customer on April 6, 2000
First of all, I have to admit it is a great game if you have never owned a previous version of the game. I totally recommend it.
But now for you all that own the 2000 version: This version is almost a completely repackaged version of All Star Baseball 2000. Yes there are new graphics, yes there are 4 new stadiums (if you count a cornfield), yes there are new stats and rosters, yes there is batting practice and yes there are a few minor new features thrown in, but overall it is the SAME game.
The playing engine is identical to the previous version with no noticeable fixes to those many minor glitches like guys being able to run through players, players getting called out when they are obviously safe or players mindlessly holding the ball for a few seconds before trying to tag a sliding runner who makes it safely to base. I assumed that they would at least try to fix these issues before releasing a new game.
Also, being from Houston, I was real bummed that Enron field had two major omissions that make the park so unique: the flag pole in fair territory in center field and the 20 degree rising slope/hill behind the warning track deep in center field. It makes me wonder about the accuracy of all of the other parks that I have never been to.
If you own the previous version of the game, rent this one before you buy it to make sure you know what you are getting.
If you don't own the previous version, you'll love this game.
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9 of 11 people found the following review helpful By A Customer on April 25, 2000
This game by Acclaim Sports shows a wide variety of features and game modes including create a player, home run derby, season mode and just plain old exhibition matchups. This game is definitely more for the sim fan than the arcade fan with a lot of different pitches and many different ways to throw the ball. Even with its complexity, this game offers enjoyment to almost anyone once you sit down and get used to it. Once you start playing this game, you will not be able to put the controller down.
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3 of 3 people found the following review helpful By A Customer on May 18, 2000
Since it's the only baseball game on N64 this year, I can still recommend this game to baseball fans. But there are many, many holes. For instance, since pushing any button after the play "ends" automatically takes you to the next batter, it often doesn't let you tag from third on a fly ball. The slow fielders make it nearly impossible to turn a double play in the infield, as fielders stop when you throw the ball to them. Roster control is extremely difficult in season mode, since you can only make moves involving your own team, which is why Anaheim is stuck with Kent Bottenfield at center. And the outfields just seem huge. It is a fun game to play if you can look past these problems, which isn't as tough as it sounds like it would be.
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2 of 2 people found the following review helpful By C. E. Miles on August 23, 2000
I have to admit, as baseball games go this one is pretty slick. I like the straightforward controls, and the game options that can make it easier or harder depending on your skill level. I like the roster transactions and how you are not allowed to exceed 25 active players. The "Home Run Derby" option is fun if you are not into playing a full season, and even playing a one game exhibition is enjoyable. I was disappointed in the difficulty I had in initiating a double switch during a game, and I don't like the fact that every pitcher has an eight-pitch arsenal. I realize that this is a game and that the programmers can't program every big league pitchers pitch selection, but eight pitches? I mean not every MLB pitchers throws a Knuckle ball and a Screw ball. I would also like to see a starting pitcher unavailable to pitch for at least four days (season mode only) after a six inning start. I hate it when the computer brings in a starter in the middle of a game, and then marches him right back out the next day. Maybe it seems like I'm nitpicking, but if they claim to have a "realistic" game then lets make it realistic. I have seen older Nintendo games that have had these features. I was a bit disappointed that 2001 didn't have tons more options than the previous 2000 version. Overall, I have been very pleased with "All-Star 2001" and I will probably keep playing until they come out with 2002. If you're looking for a fun baseball game for N64 then this is it. If you're looking for something totally realistic, keep waiting.
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