Your Garage Summer Reading Amazon Fashion Learn more nav_sap_plcc_ascpsc Lacuna Coil Father's Day Gift Guide 2016 Fire TV Stick Grocery Father's Day Gifts Amazon Cash Back Offer DrThorne DrThorne DrThorne  Amazon Echo  Echo Dot  Amazon Tap  Echo Dot  Amazon Tap  Amazon Echo Starting at $49.99 All-New Kindle Oasis AutoRip in CDs & Vinyl Outdoor Recreation

  • Zertz
  • Customer Reviews

Your rating(Clear)Rate this item
Share your thoughts with other customers

There was a problem filtering reviews right now. Please try again later.

TOP 500 REVIEWERon January 18, 2013
I really liked this game. I think you'll like it, too. This is a really fun strategy game that has some similarities to checkers. It's a ton more fun than checkers, though, and there's a lot more strategy possible.

It takes place on a hexagonal grid of washers. In each move, you either place a marble and remove a washer, or you move the marbles to capture another marble. Capturing is just like checkers, where you capture by jumping over. And, if you can jump, you have to jump, but you often have a lot of choices about what you can jump.

A fun and unique thing about this game is that the playing surface gets smaller the more that you play, because you keep taking away the washers. So, it's a little like trying to survive on a sinking island, and trying to grab all of the marbles before the island sinks.

Rule summary:
*No one owns any of the marbles, until they're captured
*Win by capturing most of the marbles: 4 of the 6 white, 5 of the 8 grey, or 6 of the 10 black. You can also win by capturing three of each kind.
*The game surface is washers that need to be arranged in a hexagonal pattern. They can be any size (larger is harder), as long as it's hexagonal.
*Option #1 for your turn: Place a marble, and remove a washer. You can place a marble anywhere you want, and you can remove any washer you want that doesn't have a marble on it, as long as the washer is on the outside. You have to be able to slide the washer out, without disrupting the other washers. That's the definition of "outside."
*Option #2 for your turn: Jump a marble. You have to do this if you can. If there is a marble next to another marble with an empty washer on the other side, then you jump the marble, and you capture the marble that you jumped, just like checkers. Also like checkers, if you can do multiple jumps, you have to jump until you can't jump any more. But, usually you have a choice of which to jump.
*If you create an "island" by removing washers, which is a bunch of washers that are separated from the main group, then as soon as all of those washers are completely filled with marbles, then the person who filled the last marble or created the island, gets all of the marbles and those washers are removed. If the washers on the island aren't full of marbles, then the island just stays there until it's full.

+High quality construction
+Easy to think a few moves ahead
+Easy to learn, but it's a deep strategy game
+A lot of fun

-The rules are a little confusing, especially if you're learning this out of the box. But, hopefully my video helps with that.
0Comment|14 people found this helpful. Was this review helpful to you?YesNoReport abuse
on May 21, 2014
I own all the GIPF Project games (except the excommunicated TAMSK), but ZÈRTZ is the first game I played in the series and it seems to stand a little taller than the rest of the excellent games. ZÈRTZ combines several interesting elements to create a brain burning game: an ever-shrinking board, difficult sacrifices, forced captures, and multiple winning conditions. Each of these elements ratchets up the pressure every turn until finally one player wins in an explosion of captures.

Strictly speaking ZÈRTZ is not played on a board, but several rings laid out in a hexagon. One of the things I like about the GIPF games is that most of them have the sleek, artistic look of some Apple products, but thankfully sans technofascism. Almost every turn players will remove one of the outer rings from play. The “board” is small enough as it is and it keeps getting smaller as more and more pieces are added. It is difficult to describe the danger and pressure one feels with several marbles on the board and half the board is missing. The turns leading to the endgame make me claustrophobic.

The sacrifices players have to make in order to win can be downright brutal. It is impossible to win the game without sacrificing pieces to the other player. Each capture a player makes brings him closer to victory, but not necessarily as close to victory as his opponent. It is possible to recover from a string of lesser captures, and one of the strengths of ZÈRTZ is that even if you lose it feels as though you still accomplished something because you at least have a bunch of captured marbles on your side of the table.

There are three different colors of marbles that players can place on the board and their importance all depends on the circumstances of the game. ZÈRTZ is similar to Chinese Checkers except players do not own any marbles until they capture them. All of the marbles are in a collective pool near the board and each turn a player does not have to capture a marble on the board, he selects one from the pool and places it on the board. Initially, certain marbles are more valuable than others, but as captures are made the values change. The winning conditions are as follows: capture 3 white marbles, capture 4 grey marbles, capture 5 black marbles, or capture 2 of each. The ability to choose which marbles are in play adds a lot of strategy to the game because you can force your opponent to capture less valuable marbles and place him in a dangerous position.
0Comment|2 people found this helpful. Was this review helpful to you?YesNoReport abuse
on June 11, 2015
THIS turned out to be one of my FAV board game and its one of six different games designed by Kris Burm that has the capability to expand/connect all six games at once to play all games continuously. It is a pure abstract game that becomes very addicted. i strongly recommend it to gamers. I first played at a local ABQ game store (Empire Board Game Library) and have since purchased three more games by Kris Burm. Rio Grande games is a game distributor here in the ABQ metro area. I am sure they carry all six games.
0Comment|Was this review helpful to you?YesNoReport abuse
on October 11, 2012
Zertz is one of those 2-player games that is simple (and I mean simple) to learn, but very strategic and engaging. I've had it on the shelf for months, finally pulled it down, and we haven't stopped playing.
It is played on a hex-shaped checker board. Players jump and capture pieces, but you are both playing with the same pieces. In the meantime, the board shrinks as you remove spots. You can win by having 3 of each of the three colors, or 4, 5 or 6 of one particular color, which means that your strategy can change during play in response to conditions and opportunities. This is a classic. I just can't say enough about it.
0Comment|3 people found this helpful. Was this review helpful to you?YesNoReport abuse
on February 2, 2009
I have played games that the playable area on the board gets smaller as the game progresses, but in this game the board literally get's smaller. When I first unpacked the game, I thought the board was missing, until I realized that the pieced were the board. I haven't played any game like it, so it's really hard to compare it.

I really like all the games that I have played so far in the Gipf project. The rules are very well thought out and balanced. I gave this project 4 stars, because I gave my favorite gipf project game, Dvonn 5 stars.

All the games are made of excellent quality and the pieces have a really nice heavy feel. One story I would like to share is that my game was missing 4 marbles. I decided to email the game publisher before going through the trouble of packing it up and returning it to Amazon. I emailed them on a Sunday afternoon, they responded with an apology on Monday morning, mailed out the replacement marbles that same day, and I received them in the mail one week later. That was it; no questions asked...nice and simple. It's good to see that customer service is not lost on everyone. Thanks to Donco and Smart publishing for your help.

So if you would like to support the little guys and also get to play some great games, I definitely recommend the games in this project. [...]
11 comment|8 people found this helpful. Was this review helpful to you?YesNoReport abuse
on June 9, 2014
Ok first - don't say I need a new girlfriend. She loves to do a lot of intellectual activities with me. To my surprise, this was not one of them. The gameplay was a little too abstract for her to enjoy, although I loved it. I tried playing around with what moves are possible, and she actually beat me the first time. The board is quite exciting; the longer the game goes on, the more interesting the gameplay becomes. The next time we played, I captured three times in a row at the beginning...which apparently was too many times, because then she didn't want to play anymore. And it put her in the most rotten of moods. She accused me of thinking she is dumb, and I apparently did a poor job of controverting her assertion, because afterwards the incident of me trying to get her to play a game like this was something to look back upon as an example of my condescending demeanor. What should I have said? I cannot help being so brilliant that I can do little to hide my intellectual prowess. I suppose I can find a way to play online against other ridiculously brilliant people, but what fun is that? The feeling of the stones, the smooth black plastic game pieces perfectly crafted to fit the round stones - the wonderful tactile ripples of the game box...and let's not forget the awe-inspiring background so that one imagines a sea of stones, hopping, from one land mass to another, the land masses quickly fading, until there is nothing there.
It's a game for the ages.
But not for my girlfriend
11 comment|5 people found this helpful. Was this review helpful to you?YesNoReport abuse
on January 5, 2013
gave this game has a gift. everyone took turns playing and everyone loved it. just the right amount of challenge and fun.
0Comment|One person found this helpful. Was this review helpful to you?YesNoReport abuse
on July 15, 2014
Love the game
0Comment|Was this review helpful to you?YesNoReport abuse
on December 20, 2005
Zertz is a challenging game for children and adults alike but still very fun.
11 comment|6 people found this helpful. Was this review helpful to you?YesNoReport abuse

Questions? Get fast answers from reviewers

Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.

Customers also viewed these items


Send us feedback

How can we make Amazon Customer Reviews better for you?
Let us know here.