Cloud Kingdom Games was first formed in 1989 (then as RiddleMaster Games) by a gaming group that role-played together in college at the University of California, San Diego. Like many gamers, we found the commercial games on the market unsatisfactory, and had created numerous games of our own. Over time we noticed that our games contained several elements that set them apart from other games. These were:
1. Politics. Our games were competitive, not cooperative. Each player had unique goals, and the games were designed such that conflict between players was inevitable. No monster created by a Game Master was ever as frightening as going up against another player.
2. Hidden Information. When our games began, no player had enough information to know who their friends and enemies were, or how to accomplish their goals. A major portion of the games was gathering enough information to figure out a strategy. Because of this, outright conflict was generally delayed until near the end of the game.
3. Riddles and Puzzles. Though our games contained fighting, there was always an element of puzzle solving. Many treasures were guarding by riddles or puzzles. Understanding the political situation was often a complex puzzle. We found this added great variety and made our games much more stimulating than standard hack-and-slash role playing.
When we decided to create our own company, we looked at ways of taking these concepts and turning them into products. Our first product was a board game, Castle of Magic. Our goal was to make a game based around politics and hidden information that was replayable, and the result has surprised and pleased many gamers. This was followed with a supplement, The Castle Cursed, which sold out its original print run.
We then looked at ways to provide the Riddle/Puzzle solving aspect of our games to other gamers. We devised the Riddle Rooms product line. Riddle Rooms #1 Dungeon Dilemmas is a series of Riddles and Puzzles turned into complete rooms that can be used in any role playing game. This was followed by Riddle Rooms #2 Wilderness Puzzles and Perils, with many more rooms created in outdoor settings. Then came Thieves Island, a complete adventure with interlocking rooms. To solve certain rooms, items from other rooms were necessary.
From puzzle solving we returned to politics. Though we had created a political board game, it still did not capture the essence of the role-playing experience that had motivated the creation of Cloud Kingdom Games. And so we created Altered Images. This product has all the elements that inspire us Politics, Hidden Information, and Riddles/Puzzles. It is a scaled-down version of the games that we continue to create for own gaming pleasure.
Through the Riddle Rooms products, we developed a fan base of people who enjoyed our riddles. They asked us to create a product that was simply a book of Cloud Kingdom Games riddles. And so we developed Lair of the Sphinx. This book contains many original riddles, some rather cleverly hidden.
Many of our fans let us know that they enjoy role-playing in modern day and futuristic settings. This motivated our latest project, Riddle Rooms #3 Past, Present and Future. This book contains rooms that are applicable for modern day and science fiction settings as well as standard fantasy settings. This will be available in August 2000.
We take a lot of pride in our products here at Cloud Kingdom Games. Our games offer a unique experience to gamers, or to anyone who enjoys riddles and puzzles. We hope you enjoy them as much as we do.