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  • Alvin And Dexter: A Ticket To Ride Monster Expansion
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Alvin And Dexter: A Ticket To Ride Monster Expansion


List Price: $14.99
Price: $12.86 & FREE Shipping on orders over $35. Details
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  • Contains 1 figure each of Alvin & Dexter
  • Includes 20 Alvin and 20 Dexter cards
  • Includes 1 bonus card for each character
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$12.86 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.


Frequently Bought Together

Alvin And Dexter: A Ticket To Ride Monster Expansion + Ticket To Ride 1910 Expansion + Ticket To Ride 1912 Expansion
Price for all three: $44.64

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3.5 x 2 x 2 inches ; 4.2 ounces
  • Shipping Weight: 2.4 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B004GTMOIW
  • Item model number: DOW 720112
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #9,369 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (47 customer reviews)
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Product Description

Product Description

Meet Alvin and Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly, they also introduce a devious new tactical layer to the game. The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn't matter which map - Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it's now a City in Chaos - no one can build a new route into or out of that city until the monster moves on. This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin and Dexter Monster Expansion.

From the Manufacturer

Meet Alvin & Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly; they also introduce a devious new tactical layer to the game. The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn't matter which map - Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it's now a City in Chaos - no one can build a new route into or out of that city until the monster moves on! This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin & Dexter Monster Expansion.

Customer Reviews

Using the monsters can have offensive or defensive benefits.
Kari Lewis
Dexter and Alvin has made the game more completive and introduces the unpredictable element, plus you can mess with your opponents plans!
Barbara Robnett
When a monster occupies a city, that city becomes a "City in Chaos," and no new trains may be placed in or out of that city.
David Libby

Most Helpful Customer Reviews

102 of 102 people found the following review helpful By David Libby on March 5, 2011
Yes, the theme is crazy. An alien and a Godzilla-like monster terrorizing the Ticket to Ride maps? Amazingly, though, this is an effective and surprisingly deep expansion for the series. And while the theme is a little "out there," it adds loads of depth to the gameplay.
Players can move Alvin the alien and Dexter the monster across the board by playing a locomotive card as a free turn. Playing one locomotive allows the player to move a monster up to three cities away, and playing two locomotives allows the player to move a monster up to six cities. This is a free action--the player still draws, plays trains, or draws tickets on his or her turn. The player then takes a card from either the Alvin or the Dexter deck (each has their own little deck of cards) and places it faceup in front of them. This stays faceup until the end of that players next turn. While that card is faceup, nobody else may move that monster.
When a monster occupies a city, that city becomes a "City in Chaos," and no new trains may be placed in or out of that city. This is where the strategy really comes in to play. Ticket to Ride tends to be more of a solo game, where each player is trying to play routes and complete their tickets. A player can block another by playing trains, but they have to spend their turn doing so. With this expansion, there is more opportunity to attack the other players.
At the end of the game, any tickets with cities that Alvin or Dexter currently occupy are worth half of their value, rounded down. Near the end of the game, then, players are going to want to place the monsters in cities that they think are on their opponents' tickets. Or, they will place them in cities that are on their own tickets that they don't think are completable.
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21 of 21 people found the following review helpful By Alfred D. on May 17, 2013
Verified Purchase
This expansion seems goofy, but it adds quite a bit of depth overall to the game. This isn't always a plus, however. This review is from playing it on the US version of the game.

Alvin and Dexter are basically a T-Rex and UFO that, while on the map, prevents any player from building a path through the city they occupy. Also, wherever they are at the end of the game, players who have a path to those cities suffer a point penalty...it isn't much usually but it can be enough to turn a win into a loss.

Every time you use Alvin or Dexter, you get a card to signify it. The player who used Alvin the most and Dexter the most by the end of the game gets bonus points, similar to how the longest path gets bonus points. You use them by discarding a locomotive (rainbow) card during your turn as a bonus action....the more locomotives you discard to this the further away you can move them. They then can't be moved for an entire round, meaning players can't just get rid of them on their turn if you just moved them.

The obvious strategy is to keep Alvin and Dexter away from you and in the way of your opponents, forcing them to either build all the way around them or drop locomotives in order to move them. The way it's designed is nice, since your opponents can't negate their effectiveness by simply moving them away right after you move them...they must suffer the consequences of it for a turn at least. This can cause people to pre-emptively move them just so others can't move them on their turn, which adds some mind-games to the mix.

But for us, the best part of what they did was they added a lot of value to the locomotive cards themselves.
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13 of 13 people found the following review helpful By Chadillac on October 4, 2011
Verified Purchase
This expansion adds a fun twist that makes the game feel totally different. It adds a whole new strategic element that is very fun, but after a while you may want to play without it just to simplify things. Overall very worth it.
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16 of 17 people found the following review helpful By took2long on October 25, 2011
Verified Purchase
If you like Ticket to Ride to be cutthroat competitive than this expansion will make it bring out your competitive spirit like never before. With Alvin and Dexter, America in under attack and you get to decide which cities they throw into complete havoc. These monsters can be used to block your enemies, decrease your competitor's points for completed tickets or minimize your own losses. My only complaint is that the cards are to small to shuffle easily. If you like ticket to ride with no blocking or competitive feel this expansion is not for you.
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14 of 15 people found the following review helpful By Antonio on October 2, 2011
Verified Purchase
Ticket to Ride seems to be a normal board game, until the Alvin & Dexter expansion comes along.

Like a Hollywood movie, an alien and a T-Rex run rampage in American/European cities...

Would this city be invaded? Should I switch routes? Invade this city or another one? Focus the attacks on the leading player's cities, or spread the damage?

With it the players going last are no longer in a disadvantage, and the game becomes more strategic.
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9 of 9 people found the following review helpful By JoshDM on June 17, 2013
Verified Purchase
Don't be fooled by the imagery, the miniatures are much smaller than you'd expect them to be and could certainly do with a little custom painting for enhancement. I try to minimize handling of them by the younger players as certain parts are quite thin and fragile-looking.

Strategy-wise, as you've likely read in other reviews, the presence of Alvin and Dexter in various cities lowers the city value and makes the city inaccessible, creating an interactive element between players. Certainly the overall concept of an alien and dinosaur is silly; for an equivalent "realistic" approach, a "city on fire" (like the Great Chicago Fire) or having an "earthquake" could be used to throw the city into an identical "chaotic" state; then-again, where's the fun in that?

Worth getting as an enhancement to the game, but while attractive to small hands, beware the potential for fragility.
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