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American Conquest: Divided Nation - PC

by CDV Software Entertainment
Windows NT / 98 / 2000 / XP
Everyone 10+
2.7 out of 5 stars  See all reviews (18 customer reviews) 53 / 100

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  • Experience legendary battles of the 19th century in this strategy game
  • Mexico and Texas, North and South fight hard for domination
  • 9 campaigns with 50+ maps and missions; new richly equipped Battle mode
  • Ammunition depots; defensive structures; timed explosive charges; submarines
  • For 1 player

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000BCICQ6
  • Item Weight: 8.8 ounces
  • Media: Video Game
  • Release Date: March 27, 2006
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #25,089 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Product Description

American Conquest: Divided Nation offers players an opportunity to experience the American Civil War, a conflict that changed the United States - and whose historical effects are still felt today. In this historical turn-based strategy game, you'll take on multiple roles in 19th century America, including Civil War General, pirate commander and militia leader in the Texas War of Independence -- and lead your side to victory!

From the Manufacturer

The dawn of modern times tore America apart... in the arduous wars and battles of the 19th century a great nation began to develop. Mexico and Texas, North and South fought hard and embittered for domination. Even far beyond the times of occurrences themselves, the generals and battles are still known.

After the successful add-on "Fight Back", American Conquest: Divided Nation sets forth into a new century.


  • New richly equipped Battle mode
  • The legendary battles of the 19th century
  • Nations: Texas, Mexico, Southern and Northern States
  • Nine campaigns with more than 50 maps and missions
  • Huge selection of various uniforms and units
  • Everything from dazzling cavalry battles to trench warfare
  • Approximately 100 new units
  • Approximately 20 new buildings
  • Pioneer troops and heavy static artillery
  • Submarines
  • Ammunition depots
  • Timed explosive charges
  • Barricades and defensive structures
  • US-Gettysburg Campaign (five missions) and many more

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Customer Reviews

Most Helpful Customer Reviews
26 of 27 people found the following review helpful
3.0 out of 5 stars Not Much June 7, 2006
I am a big fan of Cossacks and the original American Conquest, so I was really looking forward to this expansion. The problem with the game is that it is nothing but battles. There are no buildings to be built, other than a few battlefield tents. There are no techs, no leveling up units, and no linear campaigns. The game has many of the battles from the civil war with a handful of conflicts from the Texas Seccession and The Battle of New Orleans from the War of 1812. While it is pretty fun at first to have these huge battles, it gets boring and repetive quickly. The unit amounts are pre determined, so there is nothing you can do to better your army. It is also incredibly tedious to march thousands of soldiers across the field to line them up across from the enemy troops. You can have way more men in an area getting mowed down standing in marching order by an organized enemy column and unless you spot it and make the fix yourself, there is no AI to assist you. In real life men would not just stand there and get killed because they had not been given the order to return fire. I usually find it effective to just mash charge all of my men straight toward the enemy general. Kill him and you win the scenerio even if you lose 90% of your force just to kill one man. This one could have been better.
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26 of 32 people found the following review helpful
5.0 out of 5 stars Possibly the best American Conquest to date... April 22, 2006
By D Hodge
Fun: 5.0 out of 5 stars   
There came a day while playing American Conquest: Fight Back, when I wondered, "What if American Conquest was also a civil war campaign game with the same awesome American Conquest style?" My question was answered May 27, 2006, when CDV released DIVIDED NATION. It was evident that this game would go down in history as one of the greatest stradegy games ever.

The dawn of modern times tore America apart. In the arduous wars and bttles of the 19th Century a great nation began to develop. Mexico and Texas, North and South fought hard and embittered for domination. Even far beyond the times of the occurences themselves the generals and battles are still known.

After the succesful add-on "Fight Back", American Conquest - Divided Nation sets forth into a new century.

For 29.99, it's a good deal. It also comes with the first American Conquest, so that makes it even better. The one thing i noticed about this game was that the AI was smarter than that of American Conquest, and even Cossacks. You can play as Texas, Mexico, Southern States, and Northern States. You can fight battles like Antietam, Gettysburg, and the Alamo. There are sub's, ironclads, better artillary, advanced calvary, and like i said before, smarter AI.

There are over 100 new units in this game alone, and over 20 new buildings. Though this game may not have as much civilizations/teams as the first two, this offers better quality, and better gameplay.

The game is divided into two parts:

The previous game pattern which has had a small selection of units from the Nineteenth Century, and the Nation of Pirates added to it. A new richly equipped battle mode from the Nineteenth Century with the Nations Texas, Mexico and both the Northern and Southern States.
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6 of 7 people found the following review helpful
3.0 out of 5 stars An Ambitious Undertaking Is a Mixed Bag June 19, 2007
Fun: 3.0 out of 5 stars   
Since Sid Meiers has not released any Civil War games lately, I had high hopes of a very enjoyable real time Civil War real time strategy game when I purchased AC:DN.

To be honest, the game is a mixed bag and here are my comments:


1. Different wars covered - War of 1812, Mexican-American War, Civil War.
2. Graphics seem to be pretty good.
3. Ample number of scenarios and campaigns to play.
4. Great if you like controlling thousands of figures.
5. Good variety of uniforms shown.


1. Manual is awful! Other games I have (Sid Meiers Gettysburg and Antietam, Take Command) have excellent manuals that are easy to read and comprehend. The manual for AC:DN is light and not very helpful.
2. No tutorials. Would have been nice to have some to demonstrate before you play.
3. Game comprehension - the game is a bit more difficult to comprehend and some strategies I learned by accident!

All in all, this is a game that had great potential but didn't quite deliver. CDV should go back to the drawing board and come up with a much better manual, tutorials, and easier-to-understand and execute commands.

A mixed bag.
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8 of 10 people found the following review helpful
3.0 out of 5 stars Falls a bit Short. May 28, 2006
By Ev Dogg
Fun: 3.0 out of 5 stars   
The concept for this game is a great one. Never before have I seen so many units on my screen in all my years. That fact alone makes this game at least a 3 star game.


-Amazing amounts of forces to play with

-Good Soundtrack


-Map is way too big for my liking, and it causes the games to feel like ages before you actually fight.

-My computer is XP and is a 2.60GHZ with a Radeon 7500, 256MB and yet STILL this game runs very laggy.

-The Command system is not very clearly stated so It is kind of weird jumping right into a game.

Overall I would say this game is headed in the right direction, and I imagine that if you have the firepower (in terms of a computer) then you will enjoy this game, but I'm not having too much fun.

3 1/2 Stars...
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Most Recent Customer Reviews
3.0 out of 5 stars Like history, but too old to learn new tricks
Like history, but too old to learn new tricks, never even played it. But as a veteran of boardgames as a youngster, these historical games can give you a greater understanding of... Read more
Published 6 months ago by Boy from Brooklyn
1.0 out of 5 stars One Star
Didn't work. Tried it in several different computers. Ended up returning it for a refund.
Published 6 months ago by A. Wear
1.0 out of 5 stars Unreadable disk
Idk why this game is not working properly and it sucks to buy something that does not work, I recommend you avoid not purchasing this game since it will fail at even being able to... Read more
Published 10 months ago by Cuervo
4.0 out of 5 stars Good game
Loaded slow, but works. The detail is better than the others I have using a similar player move game. Thank You.
Published 17 months ago by Keith
3.0 out of 5 stars Decent game
It's certainly a novelty game. It doesn't provide enough easy instruction however, and the user interface of the game is very complex. Read more
Published 19 months ago by Tristan
1.0 out of 5 stars Not the one...
Not a good game to try and coordinate with 3D tabletop miniatures. Will just have to keep on looking I guess!
Published on January 12, 2013 by SPS
5.0 out of 5 stars A historically accurate game
I am very interested in history, the history of warfare in particular. I found this game to be historically accurate and entertaining.
Published on August 22, 2011 by A. St. John
5.0 out of 5 stars Graphics and detail better than most games
This game will make you feel like a general. It will also teach you some history and about war. Historical detail and fantastic graphics create the feel of combat. Read more
Published on April 12, 2011 by Ron
2.0 out of 5 stars Wasn't the Civil War game I was hoping it would be.
I've had this game for a couple years now. I've always been interested in historical events, particularly wars and I have always wanted there to be a great game made about one of... Read more
Published on October 12, 2010 by Stephen Schultz
3.0 out of 5 stars First Revue
Good game. Runs a little rough. Example- Press any key to start. Have to repeatedly press several keys. Look up, same thing. Back to me, same thing.
Published on January 15, 2007 by William E. Vanfossan
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