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by CDV Software Entertainment
Windows 98 / 2000 / Me / XP / 95 Teen
4.0 out of 5 stars  See all reviews (40 customer reviews)

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    Ships from and sold by 1stVideo.
    $3.99 shipping.

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Product Features

Edition: Standard
  • The game begins in 1492, when Columbus lands in the Caribbean. This begins 300 years of battle, as 12 different tribes and nations battle for survival and conquest
  • Amass enormous armies and command them over a beautiful 2D landscape -- You'll face off against the Mayans and Incas, numerous Native American tribes, and colonists from across Europe
  • To fund your conflicts you'll have to search for mines -- dig for coal, stone or gold to keep your growing empire strong
  • Over 100 different types of soldiers, from pikemen and archers to cavalry and cannoners
  • Buildings will consolidate your power in the Americas -- set up everything from fortresses and Town Halls to defensive towers

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000088LJF
  • Item Weight: 1 pounds
  • Media: CD-ROM
  • Release Date: February 4, 2003
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #19,892 in Video Games (See Top 100 in Video Games)


Product Description

Edition: Standard

From the Manufacturer

The New World is ablaze in American Conquest, the newest real-time strategy offering from the makers of Cossacks! In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches and freedom. In eight historical campaigns spanning 42 missions, you will take on the roles of great legends such as Francisco Pizarro and George Washington, commanding epic real-time battles with up to 16,000 soldiers on 3D landscapes. Secure new technologies, unique weaponry, and improved fighting units as well as master the delicate world of diplomacy. Play with fire! Conquer America!

Features

  • Epic real-time strategy with historical background
  • Captivating real-time battles with up to 16,000 units
  • Covers the era between 1492 and 1813
  • 42 versatile missions in 8 thrilling campaigns e.g. Pizarro's Expedition, the War of Tecumseh, the Seven Years War, the American War of Independence
  • 6 historical battles in multiplayer mode
  • 9 separate single player missions
  • 12 different nations and tribes: Spain, England, France, Aztecs, Incas, Mayas, Sioux, Delaware, Huron, Iroquois League, Pueblos, USA
  • Over 100 different units and 106 buildings
  • Tactical formations for infantry, cavalry and artillery using officers, drummers and standard bearers
  • Realistic artillery effects, including gunner squadrons transporting and loading canon, as well as detonating canon balls
  • Fighting morale is influenced by victories, defeats, food supplies, equipment and mercenary pay
  • Apart from wide range attacks, all shooting units can fight with swords and knives (Cold Steel Attack)
  • All buildings can be attacked, occupied and defended by troops
  • Fortresses, forts and log cabins provide defensive advantages; units can also be accommodated and trained there
  • Map scaling provides an extensive overview of the fighting action through a unique zoom perspective
  • Huge maps (30x20 screens, 1024x768 pixels) and fascinating landscapes in four different climatic zones
  • Detailed animation of all movements, including loading weapons
  • Intricate diplomacy system allows players to build alliances with neutral tribes to trade for warriors and raw materials
  • Natural environment can be used strategically: caves as hiding places or ambush starting points, hills extend the shooting range
  • Multiplayer mode for up to 7 players via LAN or the Internet: Deathmatch, historical battles, automatic championship system and global rating system, War For America
  • Detailed random maps in various sizes and with multiple settings for unlimited gaming fun
  • Distinctly improved AI

Product Description

Three Centuries of WarProduct InformationThe New World is ablaze in American Conquest the newest real-time strategyoffering from the makers of Cossacks!In the year 492 travel to America as Christopher Columbus and ignite the firethat will fan 300 years of heated battles for land riches and freedom.In eight historical campaigns spanning 42 missions you will play the role ofgreat legends such as Pizarro and Washington commanding epic real-time battlescontaining up to 16000 soldiers on 3D landscapes.Harness new technologies unique weaponry improved fighting units and thedelicate world of diplomacy.Play with fire! Conquer America!Product Features Epic real-time strategy with historical background. Recreate the battles of history with up to 16000 units Covers the era between 1492 and 1813 12 different nations and tribes: USA Spain England France Aztecs Incas Mayas Sioux Delaware Huron Iroquois League Pueblos 42 versatile missions in 8 thrilling campaigns including Pizarro's Expedition the War of Tecumseh the Seven Years War and the American War of Independence 6 historical multiplayer battles 9 separate single player missions Tactical formation for infantry cavalry and artillery using officers drummers and standard bearers Realistic artillery effects including gunner squadrons transporting and loading cannon and exploding cannon balls Fight morale is influenced by victories defeats food supplies equipment and mercenary pay All shooting units can fight with swords and knives (Cold Steel Attack) Buildings can be attacked occupied and defended by troops Fortresses and log cabins provide defensive advantages; units can be trained there Map Scaling gives an extensive overview through a unique zoom perspective Huge maps (30x20 screens 1024x768 pixels) and detailed landscapes in four different climate zones Detailed animation of all movements including loading weapons Intricate diplomacy

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Customer Reviews

40 Reviews
5 star:
 (22)
4 star:
 (6)
3 star:
 (6)
2 star:
 (4)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (40 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

35 of 36 people found the following review helpful:
5.0 out of 5 stars good game,very solid gameplay, November 4, 2004
By 
Romeo Faison (DUDLEY, NC United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: American Conquest (CD-ROM)
This is a very good solid strategy game, and I am impressed. This game reminds me of Stronghold Crusader. These two games are the best strategy games on the market today, trust me. You don't have to play these games online to enjoy them. The realism in the game is amazing,along with the graphics, and you don't need an Area 51 computer for the game to run smooth, that in itself is a great triumph, for the makers of this game, and I salute you. The zoom feature is just right which is the L Key, Plus you can hit the enter key,,,,type...view all to reveal the map, You can type in a few more phrases,if you want to.This will probably be the only true american revolutionary game you will ever get your hands on, Go buy this game,I know a good game when I play it. One of the reviewer, said the soldiers can only fight, I beg the differ, they can shoot some of the wildlife, for food,then take it to the storehouse. I would like to clarify one of the reviewer,statement,saying the soldiers move too fast,, well let me say, there is a slider button on the option menu,so you can slow the movements of the troops, and every thing else.
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26 of 29 people found the following review helpful:
5.0 out of 5 stars A quite a surprise to me., May 22, 2005
By 
= Fun:5.0 out of 5 stars 
This review is from: American Conquest (CD-ROM)
I didn't know what to expect, so the first thing that surprised me were the absolutely lush graphics. RTS games have always been a bit on the staid side when it comes to terrain graphics - plenty of detail but something always seems to be missing. Not so with AC, the ground detail is superb, rivers flow beautifully and trees and bushes are particularly lifelike. Although everything is 2D sprites, the units are fantastic and there is a real sense of a 3D element.
The game appears to try and maintain an accurate historical timepath, running from Columbus' landing, right through to the American Revolution. When playing in campaign mode, you get a little history lesson at the start of each new scenario that sets the scene for your objectives perfectly.
The most noticeable difference between American Conquest and any other RTS is seen in the use and creation of troops. Any one unit is exactly that - one unit, and each units strengths are accurately mapped to - A conquistador with a pike and armour is more than a match for just about any single Mayan / Aztec opponent, but slower and prone to ranged fire. This tends to lead to battles on an epic scale with upwards of 500 units engaged on the screen at once (with very little sign of slowdown too I must add).
Again, in a break from the traditional RTS mould, troops are not created out of thin air - if you want 100 musketeers, you will need 100 peasants to create them. Peasants are created from dwellings (the more dwellings, the higher your population limit), while the troops are created from a fortress. You therefore need to churn out an endless supply of peasants (ctrl click on any build icon gives infinite production), having set the rally point on your fortress, and, as peasants go in, your musketeers come out.
Micromanagement is kept to a fairly simple scale; you need grain to feed your population, and wood, stone, iron, gold and coal to buy / manufacture your troops and manage any upgrades. Mines have worker limits that increase with each upgrade and farming is pleasantly efficient. Resources appear to be a bit on the scarce side, so upgrading the mines and ensuring they are always maxed out with workers is a must. It is also worth setting a few troops to guard each mine as they are very easily captured.
So, having got all your mines producing and plenty of peasants gathering wood and corn, the time is right to start organizing your massive forces. This can be achieved by forming them into armies, controlled by an officer with a standard bearer and drummer also required for morale purposes. Unfortunately for you, you'll find that the officers are not much into leading from the rear, and have a bad habit of charging in and getting killed quickly, leaving you with an effective, but not so easily controlled force. Also bear in mind that you will need a lot of troops - buildings can be (and often are) heavily defended and you will lose an awful lot of troops capturing buildings (mind you, when you get cannons, you can just blow them up from a great distance).
Adding some good sound really enhances the battles and AC does it perfectly - the music is not too loud and the battle sounds and effects are realistic.
As said before, buildings can be defended - all you need do is stick a few troops inside and any building becomes a virtual blockhouse. However, they are by no means impregnable as a great deal of though has gone into building defence and there are zones of fire limited by the buildings themselves - once you can get troops inside these zones they cannot be hit by ranged fire and can then storm the building - but expect heavy losses.
The same kind of detail has been applied to ranged fire - ordering a musketeer to shoot an enemy at extreme range fails more often due to the inherent inaccuracy at large ranges. This is also especially noticeable with cannons - until you manage to afford all the upgrades from your town centre.
Unfortunately, despite all the detail that has been put in place, American Conquest suffers a bit from a slightly dodgy AI. Big battles are really the name of the game here but the AI just sends continuous streams of enemy troops to harass your positions which are easily defended against, while you can build up a huge force and then just march in and wipe everything out. Also, all your units often appear to have been taking performance enhancing drugs, as the speed that they can move around at is somewhat inappropriate. Forming your troops into an army is also not without problems - setting them to `stand ground' (the army takes up a very nice box formation) means they do just that - if attacked they might fire back but generally they just stand there and take a beating. Leaving them in standard formation has the opposite effect, they will follow the enemy till either it or your army is obliterated.
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15 of 16 people found the following review helpful:
5.0 out of 5 stars It Doesn't get much better, March 17, 2003
This review is from: American Conquest (CD-ROM)
I have been playing RTS games since Command and conquer hit the shelves. After purchasing C&C:Generals I was becoming sick of the good old "Throw flesh at a brick wall" form of war. Who ever has more units wins. So, when I bought American Conquest I was looking for an original,strategic, and large scale RTS, BINGO. This is a rare find. With battles involving thousands of units the grande scale of this game hits you early. Soon your gathering troops and forming them into easy to control armys, this is a very interesting addition to the game, units of the same type can be formed into small armys that can combine to make big armys, this allows for a whole slew of new tactics and strategies that could not be obtained by games like AOE, WarCraft, and yes, even the beloved C&C laked this inovative feature. This Game is a great buy if Strategy is what you want, this game will have you planning and plotting like a real commander of men.
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