Do you have what it takes to survive?
Amnesia: The Dark Descent - PC
- Platform: WIN XP,VISTA,WIN 7.
- Genre: Entertainment.
- Package Quantity: 1
- Excellent Quality.
- Great Gift Idea.
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Top Customer Reviews
Amnesia's most redeeming quality is its atmosphere. This is without a doubt the scariest video game I have ever played. A few years ago I bought Doom 3 in hopes of being legitimately scared while gaming. Doom was slightly nerve-racking at times, but I always found myself comforted by the fact that if anything came at me, I could fill it with lead, plasma, or the teeth of a chainsaw. Amnesia provides no such comfort, which is what makes it so fantastic. Another difference is the way in which the game affects you. Doom 3 achieves its scariness via dismembered corpses, splattered viscera and gore, flickering lights, evil laughs, and enemies that spawn right in front of your face. Amnesia has a much more psychological effect, one that fills you with a cold, palpable sense of dread that makes it difficult to reach for the next door handle.
Playing this game in a dark room with earphones and a real desire to be filled with terror and apprehension (as twisted as that may seem) will immerse you in a world unlike any you have experienced. Within the first 15 minutes of playing this, I found myself clenching my teeth in fear, inhaling deeply before entering each new room. Unlike during a horror movie, you are in control, and you must react to the sudden breathing from around the corner, the horrified shrieks of an unnamed woman, or the shadowy menace smashing through your makeshift barricade.Read more ›
"Amnesia: The Dark Descent" casts the player as Daniel, who is (appropriately enough) an amnesiac. He's trapped in a dark, abandoned castle, and must navigate it and find his way out. The main gameplay is puzzle-centric, with a few features that make it stand out. The first of these is the use of light: if Daniel is not standing in the light, his sanity meter drains, eventually causing panic and hallucinations. Light can be generated in two ways: either using a tinderbox on a candle or torch, or using your lantern. Both tinderboxes and lamp oil are limited, so the player can't always be in the light.
Adding to this is the presence of monsters of various shapes and types. Unlike some "survival horror" games, there is no way for Daniel to defeat the monsters. Instead, they must be avoided. This is most commonly done by hiding in the shadows - but the above problem presents itself, forcing the player to choose between their safety and their sanity. This adds to a sense of actually being hunted - monsters aren't just there to be easily outsmarted or defeated, they're plausible threats that the player has to deal with.
The puzzles aren't anything special - they're just sort of an obstacle. They're probably the least-notable part of the game. The whole "light and dark" thing gets a lot more attention; puzzles are just a way to occasionally break up that mechanic. One neat thing about the game is that your character "interacts" with objects: he picks them up (with ghostly invisible hands) and can throw them, rotate them, and so on. Doors aren't just slammed open, the player's invisible hand grips the doorknob and pushes or pulls on it.Read more ›
+ Great sound design that will make your hair stand on edge
+ Excellent "insanity" mechanic that forces you to play the game afraid to succeed
+ Value easily supersedes its $20 price tag
- Dated visuals
- A little short
One thing is for sure: The folks at Frictional Games sure do know how to scare you.
The small-staffed indie developer had already flexed its survival-horror muscles with the Penumbra trilogy spanning 2007-2008. So when they said that Amnesia: The Dark Descent would be scary, many were inclined to believe them. It's doubtful that many knew it would be this scary. Here is a game that legitimately requires courage to complete.
From the onset, the game explains that it is not meant to be "played to win," but rather played to be immersed in its atmosphere. Don't worry, as truly there is no way to avoid being immersed regardless of the approach taken. The game also suggests that it be played in a dark room with headphones rather than separate speakers to aid in the immersion. I didn't have the guts to play it that way, and even after having finished the play-through and knowing what to expect from it, I still wouldn't do it.
The game begins in a castle and, as expected, with the protagonist stricken with amnesia. The narrative kicks off with a letter found close by that was written by the main character prior to becoming amnesiac, identifying him as Daniel. One line sticks out immediately: "I choose to forget." Questions are bound to result: So Daniel gave himself amnesia somehow? How would he have done that? What was so horrible that he voluntarily wiped his memory clean to forget it? These questions and more will beg to be answered throughout the entirety of the game.Read more ›
Most Recent Customer Reviews
Now i don't have a pc but Conan O'Brien played this game on his show back in 2013 and what i saw of the game it looks good. Read morePublished 5 months ago by Brianna Webster
I remember starting this game up almost 4 years ago. The ambiance was truly nerve-wracking.Published 8 months ago by gavin logan