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Here's what Will Wright (creator of The Sims and SimCity) says about the book: "A very useful book for anyone working in (or hoping to work in) interactive media. Andrew Rollings and Ernest Adams approach the topic with very practical advice for both new and experienced designers."
We hope you like it, too. Please send me your thoughts.
Lisa Thibault, New Riders (firstname.lastname@example.org)
This book contains our combined thoughts on the important issues that relate to designing games. We have chosen to address areas that we believe are important and under-served.
We offer a game design methodology intended to get your creative juices flowing. We discuss the central issues that every game designer must face, and pose a series of questions for you to ask yourself about the game that's in your head. The answers to those questions will move you along the path from idea to design. You are at the beginning of a voyage of discovery. The journey begins here.
One day I received a letter from Andrew Rollings asking if I would like to co-author a book on game design. Andrew had already written the highly successful Game Architecture and Design with Dave Morris, so I knew he would be a good collaborator. It didnt take me long to say yes. We first met in a restaurant, and blocked out the chapter plan over dinner. Andrew would write the chapters on storytelling and core mechanics, I would write the ones on concepts and worlds, and wed split the genre chapters between us according to interest and experience.
Philosophically, we were very much on the same wavelength. We wanted to be definitive without being dictatorial, and comprehensive but still concise. We wanted to write a book that designers and students could turn to for specific advice. We dont tell you exactly what to do. Instead we tell you what to think about, identifying the major questions that every designer must face. We dont design your game for you; we give you the tools to help you design it yourself, including numerous examples from current and earlier games.
It has been a long, hard road. But we got there in the end and were proud of our work. We hope youll find it valuable.
Probably one of the most influential, spot on, game design texts I have ever read.Published 10 months ago by Jeff Haskell
an outstanding book: a thorough treatment of the topic, and an enjoyable read. highly highly highly highly highly highly recommended. there's you're 16 words amazon.Published on July 28, 2013 by Steven A. Lowe
The book was great in condition and looked new and it came in fast like promissed.Published on September 21, 2005 by Mary Marsh
This book is enjoyable for anyone interested in computer game design. However, enjoyable and illuminating are two different things. Read morePublished on January 21, 2004 by Jonathan Beyrak Lev
This is one of the better books on interactive game design, and makes a good introduction to the subject. Read morePublished on June 5, 2003 by J. Haas
A very helpful insite into the key elements of game design. This is more thorough than any of the other game design books I've read. Read morePublished on May 8, 2003