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  • Android Netrunner: The Card Game
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Android Netrunner: The Card Game

List Price: $39.99
Price: $29.60 & FREE Shipping on orders over $35. Details
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  • New life for the classic card game by Richard Garfield
  • High-stakes futuristic gambles and intrigues in a cyberpunk setting
  • Exciting asymmetrical game play pits a corporation player against a runner
  • Four corporations and three runner classes spark imaginative deck designs
  • The Living Card GameTM format promotes regular, organic growth
49 new from $25.95 7 collectible from $24.00

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Frequently Bought Together

Android Netrunner: The Card Game + Android Netrunner LCG: Honor and Profit Expansion + Android Netrunner LCG: Creation and Control Expansion
Price for all three: $73.85

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches ; 2.4 pounds
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Made in USA
  • ASIN: 1616614609
  • Item model number: ADN01
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #2,471 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (172 customer reviews)
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Product Description

From the Manufacturer

Richard Garfield’s classic cyberpunk card game returns cleaner, sharper, more flavorful, and better than ever with the release of Android Netrunner: The Card Game! This two-player Living Card GameTM of megacorps, runners, and cybercrime pits monolithic megacorps against subversive netrunners in a high-stakes struggle for valuable data. Humanity has spread its wings and taken trade to the far reaches of the solar system, having colonized the Moon and Mars. Visionary corporations created braintaping techniques that have led to the development of lifelike artificial intelligence. But as these massive corporations guard their intellectual property on the network behind layers of ice, netrunners seek to expose their secrets, for ideological reasons or for profit.

Product Description

Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game that rewards skill, strategy, and just the right amount of calculated risk.

In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.

This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.

Customer Questions & Answers

Customer Reviews

The game is easy to pick up, but best learned when playing another person that knows the game.
William Powers
Netrunner differs significantly in that, while pre-game deck building strategy is still important, in game decisions and player interaction factor much more heavily.
Android: Netrunner is a card game that has reinvigorated my love for deck building and the nuanced strategy that is a hallmark of the genre.
Taylor Pence

Most Helpful Customer Reviews

96 of 98 people found the following review helpful By Wabi Sabi on September 9, 2012
Netrunner as an asymmetrical living card game for two players featuring one corporation player and one 'runner player. The game features 4 different corporate factions and 3 different 'runner factions to choose from, each with their own distinct play style. The box contains everything needed to play for two players.

The game itself is an 'I go, you go' turn taking game. The goal of the game is to score (or steal) 7 points worth of Agendas, but there are other ways to win or lose the game as well, such as running out of cards to draw in the case of the corporation, or being killed by accruing too much brain damage from killer ICE as the 'runner. To safeguard and then ultimately score their Agendas, the corporation must install software called ICE (Intrusion Countermeasures Electronics) on their servers to protect their valuable data. On the other hand, the 'runner is at the same time installing software and hardware in his 'rig,' which is basically his computer for accessing the net, designed to hack through various ICE the corp is installing.

A typical game lasts about an hour and plays fast and hard. The game includes a lot of tokens as well, to represent different status effects, money, et cetera. These are of good Fantasy Flight Quality. The card art is fantastic, as is the flavor text. Presentation is top-notch here.

After having played 20 games or so of this so far, I can still say that I look forward to every opportunity I have to play it. Both my friend and I have been playing this pretty much nonstop since it released a few days ago. Playing as the corp is vastly different from playing as the 'runner. Even then, playing as the various factions of each is vastly different. I can't wait for future expansions for this game already!
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43 of 45 people found the following review helpful By S. Mills on November 10, 2012
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Netrunner is a card game for 2 people. It plays in an asymmetrical manner, meaning each person plays a different way with slightly different rules and effects depending on if they are the corporation or the runner.

In a nutshell, the corporation builds itself up by placing agendas on the field as servers, and guarding the servers with ice (defensive firewalls) until they can score that agenda. Runners build up their power, and make runs (or attack) the corporations servers, trying to steal agendas to score. On the surface it seems like a simple concept, but after playing a few games you realize that there is more strategy involved than you initially expected; I imagine that people who rate this game poorly haven't played enough to realize this, and chalk it up to being a luck based game. While I concede that any card game has a bit of luck involved in what you're dealt, I compare this to something like Magic The Gathering. Ever wonder why it's the same group of people who sit at the finals each year? As with this game, there's a lot of strategy in being able to play the hand you're dealt.

The game recommends playing your first several games with 2 specific decks. And while I'm sure that they are balanced to play well together, and cover many situations, I found that overall the corporation didn't feel as powerful as the runner. It always felt like the corporation was on defense, and the runner was in control of the game. Even on games where the corporation won, it was due more to the runner making a mistake, then on any active part of the corporation player. The game is also heavily skewed to having a good opening hand. As the corporation, if you don't start with any ice, the runner can almost immediately make runs against your hand or your deck.
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40 of 46 people found the following review helpful By Timothy Weeks on October 1, 2012
Fantasy Flight Games have gradually been releasing card games that follow a concept they call Living Card Game (LCG). This is opposed to the more common Collectible Card Game (CCG), of which Magic: The Gathering is the best known example. Android: Netrunner is an example of a LCG. The advantage of LCG's over CCG's is that there's no need to invest a lot of money to get a good deck. The basic set is highly competitive, and there's no randomization in expansion packs. This review is for the basic Android: Netrunner set.

This game is set in a Cyberpunk future. In fact, it's based on a 1980's roleplaying game Cyberpunk 2020: The Roleplaying Game of the Dark Future.

One player plays a Corporation, and one player plays a Runner. This is called "asymmetrical" play. The objective of the Corp is to complete Agendas. The Runner's job is to steal them before completion. The Corp wins if all the Agendas are completed or if the Runner loses all his cards -- "flatlines," in game parlance. The Runner wins when he steals all the Agendas, or if the Corp loses all its cards.

The Agendas are held on Servers protected by "Ice" -- security countermeasures. These can be harmful or lethal to the Runner. Usually, a Runner can only disable one or a few instances of Ice, so he'll usually take some damage (lose cards) during a "Run." If he makes it past the ice alive, he may discover Assets, and he may discover Upgrades which add to his abilities. However, some Assets are actually traps which will cause trouble if accessed.

Adding to the game's variety are Factions -- every player, Runner or Corp, belongs to one. Each faction has certain useful and proprietary cards.
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