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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great book
Some days ago I got a copy of Animating With Blender - How to Create Short Animations from Start to Finish on my mailbox, and I have just finished reading it.

It was written by Roland Hess (also known as harkyman) while he produced his recently released and Suzanne Awards nominated short The Beast. I've never written a book, but I believe it is at least as...
Published on November 5, 2008 by Virgilio Vasconcelos

versus
5 of 10 people found the following review helpful:
2.0 out of 5 stars Not for the Blender newbie
If you are looking for a book on how to use or learn Blender, this is not the right one for you. It focuses more on the process of writing and developing an animated short film than it does on using the software. In the early part of the book it focuses on story development rather than software interface, assuming that you are already familiar with this...
Published on February 6, 2009 by B. Schneider-Thomas


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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great book, November 5, 2008
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
Some days ago I got a copy of Animating With Blender - How to Create Short Animations from Start to Finish on my mailbox, and I have just finished reading it.

It was written by Roland Hess (also known as harkyman) while he produced his recently released and Suzanne Awards nominated short The Beast. I've never written a book, but I believe it is at least as hard as making a short animation, and this guy managed to make them both at the same time. This alone already made him deserve my kudos even before I started reading.

Now that I've finished this reading, I'm very happy to say that this book is a clear sign of evolution of the Blender Community. Until its release we already had some great books, but all of them had the same purpose: teach how to use Blender or how to achieve an specific task. That is great - and still necessary - but this new book goes a step further: now that you already know how to use Blender, how about being productive and making something cool with it?

As I said, the biggest source from where he gathered the information to write this book was his own short production. The author stated that he knows about some shortcomings in the movie, and I really recommend you to read his book without being too picky on the movie itself, since he put on those pages the result of what he learned during that production.

Believe me, there are lots of things we learn when producing a short and having that information written, on your hands to make you avoid some common mistakes is great for you, aspiring to be the next Brad Bird. :)

One of the first ideas you'll find on the book is that it will help you avoid your movies' "death" by natural causes. This kind of death for short movies is actually very common, and it happens for a number of reasons he points out while suggesting some possible solutions.

This book aims to cover most production aspects of your new award winning short, with a very easy language and bits of humor on it. From your first idea to the final release, there are some great tips on common mistakes and ways to avoid those "natural causes".

The book comes with a DVD with the movie, all the production files and examples, HD versions of Big Buck Bunny and Elephants Dream, and some softwares like Blender (O RLY? heh), Audacity, a renderfarm manager and the VLC video player for anyone who may face trouble playing the movies.

It was also a nice idea to add at the end of each chapter the Peach Perspective on the subject. There are some questions answered by the Peach team, talking about their experience in all aspects of their production.

I wrote down some topics I found interesting while reading the book:

* Tips for story creation, maintaining it interesting and not over complicating things;
* Some clever ways to organize and naming your files and assets (believe me, that's important);
* Important and often overlooked tips like setting up the correct aspect ratio for your renders;
* An interesting way to test your maximum working polygon count, to avoid future headaches;
* How to prepare your meshes and let'em ready for animation;
* How to work with libraries and linked assets - an often overlooked feature that is extremely important to animation workflows;
* Good habits when working with Blender;
* Tips for audio recording;
* Rigging and skinning even with info on the recently added Mesh Deform modifier;
* Creating facial controls and eyes rigging;
* Useful tips on working within the Action Editor, like grouping and some overlooked and rather obscure features;
* Tips on specific tasks, like making your character hold something or making a simple walk;
* Very cool tips for decreasing render times while still maintaining good quality renders;
* Ways to light your scene in a good way, from exterior to interior scenes;
* The good use of simulations (fluid, cloth, hair...), their drawbacks and workarounds;
* How you can handle the final composition, rendering your frames and even setting up a renderfarm;
* Good info on putting it all together in your masterpiece, making sure it will work on all kinds of media: from the web to DVDs;
* There are tips even on asking help in the forums. :)

I really think this is a great book, with some valuable information that will sure help you taking your idea to the final production in a sane way. Aimed for who is already somewhat comfortable with Blender, this book is a must have during all of your production stages as a good reference on how to (and - important - how NOT to) do things.

It is good to see that our Community is getting this kind of publication, going a bit further than just using the tool to how to make some interesting with it. It is a great addition to our Blender bookshelf. :)

What else can I say? Well... go for it! ;)
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Excellent road map for amateur animators, March 4, 2009
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
I completed my own five minute animation long ago, and I never knew what was bad about it until I read this book. Taking you through the complete process, start to finish, on creating your own animation, this book breaks it all down into easily understandable and achievable steps.

While not for a total beginner, a lot of the book covered stuff that I had encountered in using Blender, but didn't know what it was telling me. Now a lot of that confusion has been cleared up. Tips and tricks that would have been immensely helpful, as well as basic production and workflow are covered and laid out wonderfully.

This book is definitely the best thing since sliced bread, I'm pretty much guaranteed to buy any Blender books this guy puts out.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great source for the character animator, January 19, 2009
By 
Daniel Salazar (San José, Costa Rica) - See all my reviews
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
What better way to show you how to make a short film than making one from scratch! This is what the book is about, and documents each of the development steps along with full color pictures and screen grabs. You can experiment and check for your self how everything was done by loading the short film's source files from the provided DVD. This book is not a tutorial for beginners, or should I say, its not a tutorial at all, and that's what I like the most; it's full of valuable real production experience you wont find anywhere else, written in a generic form so you can use the knowledge to save time and efforts in any animation project you have.

Daniel Salazar
Blender Foundation Certified Trainer
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Fabulous! I really like this book!, March 5, 2009
By 
Dave B (Northborough, MA) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
This is a great book.

First, the production quality is very high. The pages are heavy stock and all of the illustrations are in full color. This is extremely important for a book such as this, where color illustrations can make the difference from being able to tell what's going on, or not. (I also really like Tony Mullen's Introducing Character Animation with Blender, but most of the illustrations in that book were in black-and-white, and at times, I really struggled to see what was going on.)

Coverage of the material is excellent. Having used Blender enough now that I'm starting to get comfortable, I found that I didn't really know how to proceed to create an animated short. This book really covers the material, explaining how to develop your story and storyboards, then proceeding to cover topis on production and post-production.

This book is not in tutorial form, so there aren't lots of step-by-step instructions on doing something. Instead, it covers how to create your animated short, given that you have some familiarity with Blender.

That said, there's still quite a bit of information for relative beginners. It's a bit surprising sometimes that the book will cover some fairly basic information in some areas and then assume you already know the basics in other areas.

All-in-all, this is a great book. It's fun to read and it's also a great reference. It's filled with valuable and useful advice and techniques on accomplishing the goal of completing an animated short.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Fantastic Book!, December 29, 2008
By 
John Gilbert "dreamsgate" (Nampa, ID United States) - See all my reviews
(REAL NAME)   
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
Animating with Blender was written to answer all the questions you have about creating an animation. And better yet, it even answers questions you hadn't considered yet.

Roland Hess, author of Animating... , takes you step by step through the animation process.

After an informative discussion on why following the work flow is important, Roland starts walking you through the steps to create your own animated short. Using his own short animation, "the Beast", as a learning tool, he shows you the importance of a good story and how to set up both your storyboards and story reel.

As you work your way through the succeeding chapters, you not only learn about the next stage in the process, but the best tools to get it done. Each chapter builds on the previous just as each actual stage of production builds on what went before.

Along the way, you learn about character and set design, blocking out shots and matching up your sound track. As (you progress through the book) Roland shares valuable tips and tricks to made the whole thing go smoother.

Roland has a great writing style that I have always enjoyed. I found the book to be casual and friendly as well as extremely entertaining. And in my opinion, considering the massive amount of information contained in its 352 pages, the humorous touch makes this an enjoyable as well as informative book to read.

Since I have yet to create any animation worth mentioning, the whole book proved to be a huge learning experience. Below I have listed some of the areas that really caught my attention:

* The tips on story importance, how to refine and polish your story before you start

* His organization suggestions for preventing future headaches.

* The importance of creating your storyboards with the correct aspect ratio, so that your shots line up the way you planned.

* Great tips for using libraries and linking them properly

* Use of the mesh deform modifier, as well as great rigging tips

* The eye rigging set up is the easiest to set up that I have ever seen

* Great Action Editor tips and explanations of features I never even knew about

* Rendering tips for the shortest render times while still getting good quality

* Getting it all put together

All the wonderful workarounds

My overall reaction: This is a beautifully written guide to creating an animation. It is filled with useful tips and tricks that can be used for not only animation projects, but other projects well. It is well written in reader friendly language and uses humor to illustrate and explain difficult concepts.

The book is with full color screen shots and renders, so you can clearly see what is being discussed.

In my opinion this is a valuable addition to the Blender knowledge base and will be an often used reference in my own projects.

Sandra Gilbert
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Good Book--but not for complete beginners, November 24, 2008
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
This is a thorough, rather well written book. It goes over a lot of the steps on how to animate in Blender, plus rendering, simulations and some basic animation techniques. It does describe a lot of the processes involved in each, and is overall a good book.

However, I was given this book as a reference for doing real time animation/rendering, etc, and this is not an application I can recommend. It does go over some useful things when building for games (the rigging chapter was well done, and the one that I've personally used the most), but it is not intended for this purpose. While the book assumes that you have no real animation experience, it does assume that you know how to work with blender on a basic level. Unfortunately, my situation was different in that I have had animating experience, with little to none with blender. The rigging chapter assumes that you know how to build skeletons, and doesn't show you some of the more basic things in relation to those processes. However, I did not thoroughly read the entire book, as little of it had to do with what I needed to learn, and I could have missed something. Even with skimming, I was unable to find any answers to this problem and sought out help from a classmate. If you're willing to put in some extra effort to learn the bare basics of Blender, this shouldn't be an issue.

Aside from the fact that I was obviously not in the intended audience for this book, it is well written. It covers Blender's IK features and while the author claims not to be the end all be all for animation, he does a good job describing the basics. As an animation student, I feel like this would be a good start for someone who decided to work with Blender instead of the more expensive programs.

I really enjoy the way that he bolds out hotkeys--this is incredibly useful! The writing style is also a nice change from overly technical books that I've read (it's still technical, but it is far more interesting to read!). If I had the option of doing a short of my own in Blender, I would love to have this book as a reference.
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5.0 out of 5 stars Great book on Blender's animation capabilities, July 9, 2009
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
I have found a new way to torture myself: read books about all the magnificent things you can do with Blender - and lack the artistic talent necessary to do them.

Blender is a wonder. It is an open source, free 3-D modeling program equivalent in many ways to commercial programs that sell for many thousands of dollars. For artists, architects, animators and many others, Blender is a dream come true. It delivers to them capabilities for free that they might never otherwise had access to.

There is an indirect price to be paid. Blender has a very high learning curve, which is to be expected with a program this powerful and capable.

Among Blender's many capabilities is animation, which is very demanding. Animation also requires some modicum of artistic skills, which - to my great regret - I lack.

But if I possessed the skill to draw something beyond a very crude stick figure, this is the book that would teach me how to animate in Blender.

The author, D. Roland Hess, has a marvelously clear writing style, which is very helpful for novices.

Hess takes it in a step-by-step manner, beginning with an overview of the "short animation process". Much to his credit, Hess doesn't engage in sugarcoating the process: it is time-consuming, difficult and complex. Success is anything but assured.

The core example of the book is "The Beast", a 4 minute animation that took the author to in somewhat more than 200 hours. That's 50 hours for each minute of finished animation!

And you'll understand why as the author leads you through the process, explaining how Blender is used at each stage. He also puts a lot of emphasis on things like the story - don't leave home without a finished story - and extras you may need, such as sound equipment.

The true beauty of the book is in the chapters on the mechanics of Blender: gems like creating rought drafts, rigging and skinning, facial motion and controls, lip sync and so on. All of the chapters are very well illustrated and Hess's descriptions are very easy to follow.

A word of warning: this is not a book for people first starting with Blender: you must have at least a basic understanding of Blender if most of the book is going to make sense to you.

Other than animating squares, circles and other geometric shapes - or developing a relationship with a very generous artist - I won't be doing any animations with Blender. But if I had the requisite artistic talent or partnered with someone who did have it, this is the book I would learn Blender animation from. Even though I can't put the lessons to work, it is also a fun read just to see how accessible such capabilities have become.

Jerry
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5.0 out of 5 stars Huge help from start to finish, July 4, 2009
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
At first I was skeptical of purchasing this book. I wasn't sure if it would have any new information for me, but I am incredibly glad that I did.

This book helped me vastly starting on the first page and going all the way to the end. I also learned about several of the new tools in blender as well as some of the older ones I hadn't seen before. D. Roland Hess is a great teacher with a writing style that doesn't chase you away. He actually throws in some jokes along the way as well.

If you even have the slightest doubt in buying this book, then I've got 3 words for you - Add To Cart.
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5.0 out of 5 stars valuable information, funny to read, May 30, 2009
By 
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
the book contains very usefull information and provides a step by step guide to 3d animation. it gives a lot of useful tips and explains pitfalls of such a project. and it is written with just the right amount of humour.

many thanks roland for this book!
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5.0 out of 5 stars A very good presentation of how the entire production process works, March 28, 2009
By 
Mike (Nashville, TN) - See all my reviews
This review is from: Animating with Blender: Creating Short Animations from Start to Finish (Paperback)
"Film-making," as they say, "is much harder than it looks." Even if your objective is "just" to create a two- or three-minute animated film using your personal computer, you're actually looking at a production process that will go through many distinct stages over the next several months. (This will be true no matter what software tools you use.) It's difficult to know where to begin, much less to know where it will end. But this is precisely what the author methodically tells you, speaking to you directly in very practical terms and with the friendly voice of experience.

Blender, of course, is the tool that the author uses for this purpose. It's extremely full-featured tool, absolutely free, that runs equally well on Windows, Mac, and Linux systems. The author shows you how to use this tool to accomplish all the steps he's talking about, although he assumes some prior familiarity with the tool (and very plainly says so). All of the technical principles discussed in this book will apply equally well to any other professional-grade 3D system, and the production workflow will be very much the same.

More than "a book about Blender," this book is an excellent treatment of the 3D film making process as it applies to a very-short subject. Thorough and complete, yet very approachable, this book will be one that you will read-through completely and carefully, page by page, several times ... and enjoy doing so. I recommend it very highly and without reservations.
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Animating with Blender: Creating Short Animations from Start to Finish
Animating with Blender: Creating Short Animations from Start to Finish by D. Roland Hess (Paperback - September 30, 2008)
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