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His techniques are easily applied to a potential game sprite, or a straight render.
Now, in 2011, I opened the book again and I'm finding it very relevant even though 3ds Max is now almost 10 years older than it was when Paul first wrote this.
Keep in mind, this was just in a matter of days I went from clueless to...well, not so clueless!!
I found this boith annoying and aggrivating, where that, although it does come with a CD to help, it actually does not contain the neccessary software to creat it such as 3Ds Max... Read morePublished on August 4, 2006 by Mr. Gerard Morris
Game programming is a very, very fun and interesting job that anyone could imagine, especially for boys... Read morePublished on August 18, 2003 by ballbay