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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
 
 
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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation [Paperback]

Kit Laybourne (Author), John Canemaker (Introduction)
4.5 out of 5 stars  See all reviews (20 customer reviews)

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Book Description

0517886022 978-0517886021 December 22, 1998 Rev Sub
The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

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Frequently Bought Together

Customers buy this book with The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators $21.00

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation + The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators


Editorial Reviews

Review

"After 'Why is the sky blue?' one of the most important questions we ask is 'What is a cartoon?'. This is the definitive book that tells all about the process closest to our hearts--animation."
--Albie Hecht, President, Film and TV Entertainment, Nickelodeon

"This book is great! If ever there was the ultimate textbook for animation, this is it. The Animation Book is the perfect starter kit for anyone interested in entering the animation business or learning about the art of animation."
--Terry Thoren, CEO/President, Klasky Csupo Inc.

"I love the new edition of Kit Laybourne's The Animation Book. As with the first edition, he manages to give a world-eye view on the art and craft of my favorite medium with extra emphasis on personal styles and techniques, while including studio styles and techniques. I'm especially impressed that computer animation has been folded into the blend without overwhelming the mix."
--Henry Selick, Director of The Nightmare Before Christmas and James and the Giant Peach

"A very essential book for any animator. I wish I'd read this book before I started out in animation."
--Bill Plympton

"I read one chapter on stop-motion animation and then went and made a little film with my seven-year-old son. When he finally saw the thing moving and come to life, he giggled for solid half hour. I love this book."
--Peter Hastings, Writer/Producer of Animaniacs and Pinky and the Brain and Creator of Disney's One Saturday Morning

"The Animation Book is a classic. If you can afford to buy only one book on animation, this is the one to buy--it has it all."
--Gunnar Willie, Head of the Animation Department, The National Film School of Denmark

From the Inside Flap

The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

Product Details

  • Paperback: 448 pages
  • Publisher: Three Rivers Press; Rev Sub edition (December 22, 1998)
  • Language: English
  • ISBN-10: 0517886022
  • ISBN-13: 978-0517886021
  • Product Dimensions: 7.3 x 1.3 x 9 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #109,115 in Books (See Top 100 in Books)

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20 Reviews
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Average Customer Review
4.5 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
5.0 out of 5 stars GREAT INTRODUCTION TO ANIMATION TECHNIQUES, September 15, 2004
By 
E. Hall (Columbus, OH) - See all my reviews
(REAL NAME)   
This review is from: The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation (Paperback)
This is a great book for both students of animation and anyone out there who just wants to know more about that thing called animation. Laybourne is very easy to read and goes step-by-step through various animation processes in such an accessible way that its almost entertaining.

If you have a serious interest or just a passing interest, this is a great book!
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11 of 12 people found the following review helpful:
4.0 out of 5 stars A great starting place for the independent animator., August 16, 1999
By A Customer
This review is from: The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation (Paperback)
This book is a great guide to the starting animator, covering all aspects of animation with some general information of everything. This new digital edition is more comprehensive than the first edition because it explains how to use the computer as a tool for animation in both the 2D and 3D formats.
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11 of 12 people found the following review helpful:
5.0 out of 5 stars I was lost until now!, May 22, 2000
This review is from: The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation (Paperback)
I'm familiar with animation in theory. I had experience in using some techniques but never translating any animation into a recorded movie or a digital format movie. This book explained me few things I was asking myself for a very long time. I mostly liked the table included in the book for what is the hardware configuration for a budget you have, as well as a table for best computer programs - today you can produce everything through a computer. If you think you know alot, but something IS STILL missing from your knowledge, grab the book!
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Inside This Book (learn more)
First Sentence:
The biggest single misconception about animation is that you need to be an artist to do it, that you need to know how to draw. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cameraless animation, time layout window, filmmaking gear, registered sheets, animation book, animation motor, cutout animation, cel levels, animation disc, independent animators, acetate cels, animated filmmaking, peg bars, mag stock, procedural animation, animation stand, standard field guide, independent animation, exposure sheet, cel animation, animation camera, composition window, line animation, spacing guide, production bundle
Key Phrases - Capitalized Phrases (CAPs): (learn more)
After Effects, New York, National Film Board of Canada, Caroline Leaf, San Francisco, Los Angeles, Blue's Clues, Eli Noyes, Magic Wand, Living Books, Jennifer Taylor, Ruff's Bone, The Street, Michael Dougherty, Kit Laybourne, Toy Story, Walt Disney, Deluxe Animation Studio, Liquid Television, Phoenix Films, Ray Dream Studio, Silicon Graphics, Courtesy Art Bell, George Griffin, Henry Selick
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