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Animation: Master Handbook
 
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Animation: Master Handbook [Paperback]

Jeff Paries (Author)
4.0 out of 5 stars  See all reviews (20 customer reviews)


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Book Description

December 1997
All of the most frequently asked questions about Animation: Master are answered, along with explanations and tutorials that illustrate and teach the more advanced techniques. This is the one source users need to harness the power of Animation: Master. The CD-ROM runs on both PC and Mac and includes a demo of Animation: Master 5, along with many of the models shown in the tutorials. Cover Title

Editorial Reviews

Amazon.com Review

This book serves as a useful guide for all users of Animation: Master 5.0, Hash, Inc.'s 3-D animation program for PowerMac and Windows. The author, Jeff Paries, first teaches you how to approach the task of creating a storyboard, and then runs you through the package's menus and toolbars. Next you learn how to create basic characters with the Lathe tool and with Unibody construction; create advanced models with Hooks, smooth surfaces, and realistic facial features; and create mechanical models such as an airplane and a spaceship. You add simple and complex textures, apply decals (image maps), use Constraints, and add Bones to models, and then create path animations and actions. Paries also teaches you how to create the environment you desire, and set the mood with proper camera and lighting effects as well as extra effects such as fog, background color, and motion blur. Finally, you get advice on rendering your projects and creating composite scenes. Paries does a nice job of supplying technical and design tips along with ample screen shots and step-by-step instructions. The CD-ROM includes the models used in the tutorials and a demo version of Animation: Master 5.0 for both platforms.

From Library Journal

Animation:Master is the new name for a piece of software previously known as Martin's Hash. This is one of the coolest pieces of 3D software on the market. It actually makes sense of 3D design, runs on both Mac and Windows, and is relatively cheap compared with LightWave and SoftImage. Paries's book is the perfect introduction to 3D design generally and Animation:Master in particular. From a total introduction for 3D novices, it quickly moves the reader into real design mode. It won't quite produce Toy Story, but the results will look better than South Park. The CD-ROM includes a limited version of Animation:Master that allows folks to learn 3D for less than $50. Cool software, cool book, great buy.
Copyright 1998 Reed Business Information, Inc.

Product Details

  • Paperback: 455 pages
  • Publisher: Charles River Media; 1 edition (December 1997)
  • Language: English
  • ISBN-10: 1886801711
  • ISBN-13: 978-1886801714
  • Product Dimensions: 9.1 x 7.4 x 1.1 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #6,423,638 in Books (See Top 100 in Books)

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Customer Reviews

20 Reviews
5 star:
 (9)
4 star:
 (4)
3 star:
 (5)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
2.0 out of 5 stars Animation Master 2000 Handbook, November 22, 2000
By 
The only reason I bought this book was to learn how to use Animation Master. I have the Book that came with the software which is about a "2 ½ star" book. After much research and review of other animation programs, I have concluded that Animation Master is a "5 star" program with "2 ½ star support".

Here is a simple analogy. A person needs to get to a street called "E street" and in order to get there they must know that there is an A,B,C,D, street. In comparison the author of this book constantly gives directions like take A,B,D, or A,C,D leaving out essential details thus leaving the student of this excellent animation program frustrated and confused. Basically the author of this book is probably an excellent animator and story teller. As a writer myself I remind the author that if the details of a story are left out a percentage of the audience will bail thus creating inappropriate and negative views about the potential of becoming animators and I believe that the author is trying to help people to become animation enthusiast not discourage them.

If you want to be as good in writing your tutorials as you are hopfully an animator then please take the time to avoid assumptions about your readers. If on the other hand you have written the book to get quick cash because of very little competition. Then I will ask that someone who has more tolerance of beginners and understands the essential nature of including all of the steps A,B,C,D,E please take the challenge.

In conclusion I believe that this is a program well worth the price of admission . I only ask for a larger group of us who are newer and can learn well with a more detailed tutorial book that someone please take on this needed to be done task.

P.S. to Jeff Paries I an not trying to insult you. I'm simply asking for a more complete and linear set of tutorials from you or anyone else. There is a business need at this graphic revolutionary time even if you write two books. Beginning to Intermediate book one followed by Intermediate to Advance. Then we are happier to give the writer more money that they deserve and word of mouth advertising is expanded to a higher level.

Thank you for your time. renzai@pdai.com

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7 of 7 people found the following review helpful:
3.0 out of 5 stars Version One + Two + Addendum = A:M 2000 Handbook, August 27, 2000
By 
Mark Seely (Ontario Canada) - See all my reviews
I have two takes on this book. First, if your a beginner with no other reference other than the manual, this book will walk you through some of the basic features of A:M. It will introduce you to some of A:M's abilities plus it will provide some reference to support applications and plug-ins. My second take on this book is that if you've been using A:M for some time and are comfortable with many of the features of A:M I would strongly suggest that you re-think the purchase of this book. It lacks detailed instruction of many of the new features of A:M 2000 (springs and masses are the first thing that come to mind). Much of this book makes use of the same examples as seen in previous editions. Though totaly relevant to the subject to be discussed it seems a bit tacky and unaccetable when paying good money for a NEW handbook edition. The manual included with the software itself provides as much instruction as does the Handbook. The use of the mailing list plus accessing the tutorial sites will answer many of your questions and to superior levels of detail. To sum it up, having purchased both editions one and two, The A:M 2000 Handbook will be the last edition I'll be buying from this author.
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5 of 5 people found the following review helpful:
3.0 out of 5 stars Read this book with a lot of patience, July 28, 2001
By 
Mr. "mark_18" (Berkeley, CA United States) - See all my reviews
Its not a question whether I can recommend this book or not. Why do I say this? Its because the original manual that comes with Animation Master is so awful that you have to buy this book to make sense of it all.

Now in the case of reviewing the book, there is some good things to say and some bad things to say:

First of all, Jeff Paries is extremely knowledgable on the subject matter. The book is packed with so much information (600 pages worth) so that makes it a valuable tool.

The biggest complaint is that some of the tutorials need clarification. I went through a lot of them and I find bits of essential information missing. Somethings I have to improvise and experiment (which is not necessarily a bad thing but it can be frustrating). I think the author (and the editors too) should take some test subjects and let them go through the tutorials and point out any inconstancies in the text.

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