9 of 9 people found the following review helpful:
4.0 out of 5 stars
Supreme detail and strategies proven beyond doubt!, June 30, 2005
This review is from: Street Fighter Anniversary Collection Official Strategy Guide (Bradygames) (Paperback)
I have a number of strategy guides in my possession, all of which were purchased for titles on the X-box. None, however, approach this particular guide in terms of detail, conciseness of useful information, and sheer depth. There's the usual mandatory official character art, just like many other guides on offer, and the presentation is crisp. The amount of info cramped into certain pages can be a little full-on, but once you're used to the format, the layout does make a lot of sense.
And boy is there a heap of information here. The strategy descriptions are printed in the smallest font I have seen in a guide, and with this being 200 pages strong, we're talking some great value. Of course, most of us will only ever use a handful of characters properly, and hence refer to limited sections - but you won't be dissappointed. The info is absolutely top quality and come from tournament experts. It's easy to see why this guide proves to be so good - the strategies have been crafted over years of competitive gameplay.
This is easily the best quality game guide that I have seen. Most guides are slapped together to make a quick buck. This one is more a labour of dedication from people who love the games.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars
This is the guide you'll want, October 9, 2005
This review is from: Street Fighter Anniversary Collection Official Strategy Guide (Bradygames) (Paperback)
First of all, one important thing. This review assumes you're actually someone willing to play Street Fighter more often than once a month casually at a friend's house. If that's the case with you, you shouldn't bother buying this book - it isn't for you. This book is for dedicated SF players. Now, that I've made this one thing clear, I can move on.
Probably everyone who plays SF knows that this is not a typical fighting genre game. Mashing will get you nowhere here and the game certainly isn't "user friendly". The guide follows this notion - it's very clearly written, explicitly describes all the techniques, but isn't a "for dummies" material because, let's face it, SF is not a game "for dummies".
That said, the strategy guide has it all. The basic techniques, their implementations, specials, combos, tactics, together with advanced tactics involving the more technically difficult aspects of SF3:TS such as kara techniques and red parrying. This isn't a guide to beat the comp, this a guide dedicated to people who want to play another person. It excells in that, both in the SF2 and SF3:TS section. The strategies are ones tested in real-life, not ones the authors thought up against a computer player.
If you want to learn to play SF2 or 3:TS for real, this is the book you'll want.
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8 of 9 people found the following review helpful:
4.0 out of 5 stars
Better than average..but still some flaws., August 3, 2006
This review is from: Street Fighter Anniversary Collection Official Strategy Guide (Bradygames) (Paperback)
I got the guide in the mail today. Just upon flipping through it quickly, it is definetly a good guide. So before I criticize it at all: If you want to learn to play SF3: Third Strike, this is a great guide, and is the best way, [...]so it's worth it without a doubt.
Anyway, so when you actually use the guide, and try to use it to get better with a character, you may run into some problems. First off, there are definetly some mistakes. From looking at the Oro page, some of the descriptions don't match the actual move, as in just a typo, printing error..but still could confuse a newbie.
Also, the thing that REALLY annoys me about the guide is how it labels each move of a character. For an example of what I mean, everyone knows Ryu's special moves: Hadou-Ken, Shoryuken, and the whirlwind kick. But have you ever heard of...Sakotsu Wari? Me neither. But apparently, Sakotsu Wari is F+MP, Ryu's overhead punch. Now, that would be fine, but it is definetly NOT fine when the guide says to use Sakotsu Wari when the opponent is crouching, and I have no idea WTF Sakotsu Wari is, so I have to flip back to the moves index, only to find out that I would have understood them 100% if they had just said F+MP, which they said previously in the guide anyway. That applies to all of the characters.
My last beef is the so called "matchups". It seems for most characters, the matchups are total bull****. For example, Q's good matchup is...Twelve? Uh, okay. Twelve sucks. Everyone's good against Twelve. Let's look at Twelve matchups. Twelve's good matchup is...CHUN-LI? I don't think so. I think most scrub Chun-Li's would beat the [...] out of any Twelve. But the guide's reason for this is that Chun-Li has no standard anti-air...uh..so what? He's frickin Twelve. He sucks.
ANYWAY, those aside, this is a really awesome guide. What surprised me is that it even goes into advanced tactics like Makoto's Kara-Karakusa/her Abare Tosanami combos. With that said, some combos and tactics are noticeably missing, like Makoto's 100% stun combo, Kara-Oroshi/Fukiage, etc., but that's alright.
Overall, I'd say this is something that people who want to get into 3rd Strike should pick up, because it has up-to-date tactics, and most of the combos and info you're going to need when you want to learn a character, and an easy-to-read and easy-to-find page for each one. Plus, it comes with the 3rd Strike soundtrack. That alone is worth the 10 (LESS!) dollars that this'll cost you.
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