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Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
 
 
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Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing) [Paperback]

Dan Siewiorek (Author)

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Book Description

Synthesis Lectures on Mobile and Pervasive Computing March 26, 2008
The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers—wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer’s closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas.

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
smart module, wearable object, wearable systems, wearable computer, wearable computing
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lessons Learned, Air Force Base
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