As a child of the 80s, I grew up with traditional Japanese Role-Playing Games (JRPGs) such as Final Fantasy II and III (aka IV and VI respectively), Lufia I and II, Xenogears, Phantasy Star, Breath of Fire III, and many more. These were the golden JRPGs that made most of us older RPG fans hooked on most things Japanese. They maintained a good story that didn't require a mastery of Jungian and Fruedian psychology, characters a player could actually relate to and understand, simplistic game play that didn't involve 14-different styles of useless upgrades, and were generally fun and relaxing to play enough to make the phrase, "let's all go on an adventure," actually fun to yell!
HOWEVER, in the past 8-10 years, JRPGs have gone... well, weird. With hair and clothing styles birthed from cross-breeding members of Depeche Mode and Lady Gaga, along with the self-loathing characters that suffer from more inner-turmoil than a Coldplay album, JRPGs have just gotten terrible lately. Sure, there have been some notable good ones in recent years such as Tales of Vesperia and... uh... *flips through collection*... Tales of Vesperia, but the vast majority of JRPGs for the console systems have really sunken to new lows (Magna Carta II anyone?). If anything, North American RPGs have really come into their own with titles such as Fallout 3, Mass Effect I and II, Knights of the Old Republic, Fable I and II, and, dare I say it, World of Warcraft.
With all this in mind, Arc Rise Fantasia was a complete breath of fresh air. When first announced and featured back in 2008, software developer Imageepoch promised a classic-style JRPG that went back to combating evil nations, airships, flying dragons, and crystals without weird hair or emo characters. While Arc Rise Fantasia has a very simply story and set of characters, Imageepoch advertises it as such as they know EXACTLY what they created.
This is good as Arc Rise Fantasia will treat traditional JRPG fans with a game they can actually enjoy and not feel weirded out while playing it. Speaking of enjoyment, while RPGs on the XBox360 and PSXIII have advanced graphics and in-game achievements/trophies, it is also for this reason that Arc Rise Fantasia is also a breath of fresh air. While playing the game for the past two days, I found myself considerably more relaxed than usual while playing through say Lost Odyssey or Infinite Undiscovery. This is probably because I'm not constantly staring at a player's guide or trying to do ridiculous tasks to get any achievements or get the better ending.
I was able to sit back, enjoy an iced raspberry 7UP, and relax as I played through the game akin to how I felt while playing Final Fantasy VI or Breath of Fire IV not having to worry about missing something that you only get if you preordered the game from somewhere or have to download a patch to get 100%.
Pertaining to non-abstracts, the graphics are toned down compared to console RPGs but this is also a breath of fresh air as the designers didn't disproportionately allocate all their funding to graphics and not actual development. For the Wii, the environments are quite pleasing if not soothing. Several times I found myself wishing I was back on the west coast sipping on the same raspberry 7Up on a beach or near the harbor where I grew up. It was quite nostalgic. The in-game graphics are not so bad although mouth/lip syncing seriously leaves something to be desired.
The game play itself is fairly simplistic. Your battle party has a collective action points pool allowing some character to attack more than once per turn while others stand by. This allows for more developed tactics as you can easily tailor a strategy of attack for each individual battle. Also, battles go by considerably quicker than traditional JRPGs. At level 14 I found myself skimming what were supposed to be moderately difficult fights in under 20 seconds and gaining a decent amount of experience. This makes the game play bearable as it avoids becoming monotonous and repetitive.
Outside of battle, you can customize your weapons with gems that unlock with experience. This allows you to more-or-less keep the kewl looking weapons while maintaining up-to-date attack power and attributes. I still cannot quite figure out how to get the magic orb thingy to work right, but I have not yet needed to get it going since I rely more on items and brute force rather than magic. You can also somewhat change the appearances of the party members via tailors and other clothing items found throughout the game. A nice little side-thingy, but not truly relevant to game play or the plot.
The music is something truly to behold. Yasunori Mitsuda, famed composer of Chrono Trigger and Xenogears has graced Arc Rise Fantasia with a wonderful soundtrack that has a striking resemblance to Eternal Sonata and Skies of Arcadia, but still maintaining its own signature. I personally loved every piano sonata and suite there was. I hope to find and obtain the soundtrack.
Now onto the one big complaint we all have; voice acting.
To put it bluntly, it's beyond bad. How these voice actors stay employed it beyond me. However, this is solvable by simply turning the voice volume off, but then it means you can't have voice acting. Oh well.
All in all, Arc Rise Fantasia is a wonderful break from contemporary JRPGs as it gives fans a nostalgic feeling while new fans can enjoy a good game without worrying about gamer score or trophies.
Now, if you all will excuse me. I'm gonna fill up my 7UP and go play some more!
95%, a solid A-!