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77 of 78 people found the following review helpful:
4.0 out of 5 stars
A useful expansion if you like 4e,
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This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
Arcane Power is a sourcebook for 4th edition Dungeons & Dragons that offers more powers, feats, paragon paths, and other options for the arcane classes: bards, sorcerers, swordmages, warlocks, and wizards. It is not a stand-alone book; it builds on what's presented in the Player's Handbook and Player's Handbook 2.
Arcane Power is 180 pages, and the production values seem pretty good. The font, layout, and general format is very close to that of the core rulebooks, keeping things consistent. The content is laid out in an orderly and logical fashion: there's one chapter dedicated to each of the five classes, plus a sixth chapter that deals with feats, epic destinies, rituals, and familiars suited to all arcane characters. Each of the class chapters contains one to two new build options. The new sorcerer builds, for example, are the Storm Mage and the Cosmic Mage, which draw on the power of tempests and of the cosmic cycles of the sun, moon, and stars, respectively. Each chapter contains a pretty broad assortment of new powers, usually between 4 and 6 of each level. Each also contains a handful new paragon paths suited to its class. The quality of these varies, unfortunately. Many of them are somewhat bland and workmanlike (although they're rarely actively bad). A few, like the warlock's Entrancing Mystic, rise above the rest, providing flavorful and inspiring options. The sixth chapter contains nine epic destinies, which likewise vary in quality. It also contains numerous feats across all character levels, 19 new rituals, and a handful of magical tomes to add to your game. Finally, it contains the fourth-edition rules for familiars, which any arcane character can acquire and later enhance by spending feats. The rules make familiars useful and beneficial without making them overpowered/'required' or overly complicated, which is a pretty hard line to toe. For the most part, the content lives up to its promises. The design seems pretty solid, and the book does add some much-needed options. There is a little bit of "power creep" present, although the main beneficiaries are the warlock and wizard classes, which are widely seen as relatively weaker, so this might balance out. The biggest weakness is the lack of any index, combined with a minimal table of contents. There's also the fact that the Swordmage class was presented originally in a Forgotten Realms book, and is not reprinted here; only the new powers are present. It's also not in either of the Player's Handbooks, so that chapter will be mostly useless to those who, like me, do not intend to buy the FR book. (Personally, I find the material for the other classes is sufficient to make up for that, though.) Overall, I'm pretty happy with this book. The content needs a little vetting, but that's no different from similar books for earlier editions of the game, and it meets my expectations. The quality here remains pretty high. If you don't like the fourth edition, nothing in this book is going to change your mind. If you do, you'll find some interesting toys to play with. In many ways, it's more of the same -- it doesn't change the game, it just expands upon it.
29 of 29 people found the following review helpful:
5.0 out of 5 stars
Revivng some old ideas,
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
I don't have much to add that Scott Schimmel hasn't already covered, but I thought I'd mention a couple of neat things that show up in Arcane Power.
For instance, you can finally make an Illusionist. It is now a full build within the Wizard class, complete with its own implement mastery. You can either dabble in a few illusion spells or, if you want, take nothing but illusion powers from level 1 to 29. Another pre-4E class with a new 4E rendition is the Binder from the 3E Tome of Magic. Although not mentioned explicitly, this is obviously where they drew inspiration for the new Vestige Pact for Warlocks. The Warlock version's mechanics are not identical to the Binder's, but surprisingly similar, given the vastly different nature of 4E combat. The feel of the thing is very much the same. Furthermore, we see the return of numerous spells we knew and loved in previous editions, such as Glitterdust and Grease. Obviously they are not exactly the same as they were before, but I think it's kind of cool that they are back. Certainly, not all of the new material is a rehash of the days of yore, but old-school gamers who didn't run screaming from the new edition will probably enjoy the experience of browsing the new material and seeing some new takes on familiar concepts.
10 of 10 people found the following review helpful:
4.0 out of 5 stars
Playing an Arcane Character? Then buy the freaking book.,
By Matthew Wisner "Math Wiz" (Seneca, SC) - See all my reviews
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This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
Attention all bards, sorcerers, swordmages, warlocks, and wizards:
Your potential awesomeness has just doubled. Just when you thought casting fireballs and dominating wills couldn't be anymore fun, they come with this to show you that yes, you have just scratched the top of the iceberg. Bards are no longer only healers and enablers, they can also twist fate to their will by tearing down enemies and powering allies at the same time. Sorcerers are no longer limited to Draconic and Chaotic magic. Now the power of storms and of the cosmos itself is in their grasp. The swordmage can now not only kill, but capture their enemies alive with magical ease. And what's this? Warlocks with healing and aiding powers? Can it be? Indeed, all things are possible. As for the wizard, how does it feel to be able to summon powerful monsters out of thin air, or better yet to create the illusion that they have always been there? All I can say, is that it's about freaking time. With loads of new paragon paths and epic destiny options, it might be time to rethink you character.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Excellent Expansion,
By Mike Karkabe-Olson "Mike" (Ferndale, WA) - See all my reviews
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
The book expands on the existing spell repertoire of existing arcane casters. It also adds several interesting new builds and an extensive list of new feats (obviously geared toward arcane users). Illusionist and summoning spells have also been added. The simplicity in how they are incorporated is perfect -- adding interesting options but without overpowering the game or slowing it down. Gone are the days of one character taking an hour or more to conduct a round of combat while everyone else twiddles their thumbs, waiting for a host of summoned creatures to complete actions... yet, the summoned creatures remain quite viable and useful and interesting (without being overpowering). I also applaud the way in which familiars have been added. They add an interesting element to the game (both in and out of battle) without the game becoming slowed down or unbalanced. Way to go WOC!
7 of 9 people found the following review helpful:
5.0 out of 5 stars
They fixed the Wizard,
By
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
A must have for every gaming group! If you like playing the wizard but were disappointed in the fact that the one controller in the first players handbook couldn't control, well now they can. This book is full of new powers that make you have to choose between multiple good powers per lvl and don't leave many easy choices which makes for far better play and diversity in groups. There are also some new must have feats for the arcane classes and some new paths for said classes.
All in all a book well worth the money and a great addition to any group.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Great options for arcane characters,
By
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
This book is an excellent addition to any 4E D&D collection, particularly for players of arcane characters. It gives fun new options for character builds, tons of new powers and feats, and many new paragon paths and epic destinies, all focused on the 5 arcane classes. If you have no interest in arcane characters, this book probably isn't for you. If you play an arcane character, or want to, then I strongly recommend buying this book.
2 of 3 people found the following review helpful:
5.0 out of 5 stars
Plenty 'O Arcane Options,
By Wyrmwood "RPG Afficianado" (Big Pine, USA) - See all my reviews
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
4th edition D&D has its' ups and downs. Arcane Power is definitely one of its' triumphs. My real problem with 4th edition is that it feels as if the D&D brand has all but abandoned story elements for lots of crunchy rules. That said, when they do a nice crunch heavy rules supplement, they do it well. Arcane Power gives lots of options for arcane magic using characters. Every arcane class from Bards to Wizards gets new powers, options, and character builds that allow you to tailor make interesting and powerful characters. If your looking for more options than you can shake a stick at, this is your book. If you're looking for indepth story elements, or even deeper reason to the abilities presented within, look elsewhere.
5.0 out of 5 stars
Good expansion for Arcane classes for 4th edition,
By
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This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
This book expands on all of the arcane classes in 4th Edition like the Divine, Martial, Primal, etc books do.The wizards gain illusion, conjuring, and summoning spells which offer very different spells as conjuring and summoning spells make creatures to help. Also familiars are introduced which can help wizards but aren't game changers. Also there are now "Tomes" as implements for wizards which give them even another option (4 now). The warlocks gain new pack powers which give them more options. The bards gain a new path to use bows, so there are now bow-bards. The swordmages gain a new aegis power and more spells as expected. There are of course new paragon powers, feats, and epic destinies. Overall, pretty much what you'd expect for an expansion book such as this.
0 of 2 people found the following review helpful:
4.0 out of 5 stars
if you are a caster 4e monkey,
By Ken "Evil Overlord" (denver) - See all my reviews
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This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
If you use the arcane power set I recommend getting this, without a doubt - get it. More the likely you know what it is if you are reading this. I play public LFR at shops and it's nice to have the books with you for a quick reference. Is it needed to play D&D, no - however it can make your life easier.
If you just play once in a rare while, just pay the monthly fee for the DnDinsider character builder, make your guys and play. In fact the character builder is updated monthly, so you'll have access to more then all the books, you can access dragon magazine spell, items and whatnot's. There is errata updates at the D&D site for this and all the other books.
0 of 5 people found the following review helpful:
5.0 out of 5 stars
D&D book,
By patriciae (Pa) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Arcane Power: A 4th Edition D&D Supplement (Hardcover)
Purchased for my grandson. He loves it. Amazon was the least expensive of all the websites for this book.
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Arcane Power: A 4th Edition D&D Supplement by Logan Bonner (Hardcover - April 21, 2009)
$29.95 $19.77
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