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Archons & Templars (Vampire: The Masquerade)
 
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Archons & Templars (Vampire: The Masquerade) [Paperback]

Ari Marmell (Author), Sarah Roark (Author), Janet Trautvetter (Author)
3.0 out of 5 stars  See all reviews (1 customer review)


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Product Details

  • Paperback: 147 pages
  • Publisher: White Wolf Publishing (April 15, 2002)
  • Language: English
  • ISBN-10: 1588462242
  • ISBN-13: 978-1588462244
  • Product Dimensions: 10.8 x 8.4 x 0.4 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,516,949 in Books (See Top 100 in Books)

More About the Author

On March 22, 1974, Ari Marmell was hatched out of an egg laid by a rooster on the night of the full moon. Due a mix-up, he wound up in the infant ward at a hospital in New York, where he was claimed as a (relatively) normal human and taken home. He and his family fled New York barely a year later, either because his father received a job offer in Houston, or because they were chased by angry mobs with pitchforks; reports are unclear.

For the next 27 years, Ari lived in Houston. His father told him bedtime stories when he was in preschool and kindergarten, stories without which he might never have become a writer. He received his first roleplaying game--the red Dungeons & Dragons boxed set--at age 9, and the AD&D Players Handbook followed less than a year later. He spent very little time on class work or studies for the next, oh, 13 years, instead spending his efforts on far more important things like fighting orcs, riding dragons, and rescuing extremely beautiful princesses.

Ari went to college at the University of Houston. He began in the Psychology program, but quickly changed his major to Creative Writing. It was in the first week of class that he met his wife-to-be, who goes by the name of George. (No, it's not short for Georgia, Georgette, Georgiana, or anything else that could possibly make sense.) It was also in college that he wrote his first novel, one that he is now determined will never see the light of day, and charitably calls a "learning experience."

In short, Ari graduated in late '96, married George in March of 1997, honeymooned in New Orleans, worked several jobs he hated for the next several years, and quit the last of them in 2000 due to ongoing health issues. During this time, he wrote four more novels, two of which are actually pretty decent. It was also during this time that he managed to break into the roleplaying industry, having attracted the attention of Justin Achilli (developer of Vampire: The Masquerade) with a project submission inspired by his trip to New Orleans.

He and George moved to Austin in mid-2001 so George could attend graduate school while Ari continued to work as a freelance writer. They live there today, along with a large orange cat named Leloo and a smaller gray cat named Pippin who seems unable to grasp the notion that strings, ribbons, and plastic bags do not make up a viable part of the food chain. His first published novel, Gehenna: The Final Night, appeared on shelves in January of 2004.

Today, Ari is shifting his focus from freelancing to more fiction and novel-writing. His second novel, Agents of Artifice, was released by Wizards of the Coast in February of '09. His third novel, The Conqueror's Shadow, was released by Spectra in February 2010. (This was his first published non-tie-in novel.)

Ari's forthcoming novels include The Warlord's Legacy (Spectra, early 2011), the Goblin Corps (Pyr Books mid- to late 2011), and Household Gods (Pyr Books, 2012). You can learn more about him, and keep up with his news and release schedule, at www.mouseferatu.com.

 

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7 of 7 people found the following review helpful:
3.0 out of 5 stars Good book for making sect enforcers, February 26, 2003
This review is from: Archons & Templars (Vampire: The Masquerade) (Paperback)
Archons and Templars provides the philosophies and practices of the Camarilla Archons and Sabbat Templars. This a good book for players who want to create the frontline troops of the sects. The new powers are neat and the background information is good, but this book isn't really necessary for experienced players or storytellers. It is not a bad book, but it doesn't really introduce any new concepts to the game. It is good if you want more information regarding the soldiers of the eternal war and feel that the descriptions in the Guides to the Camarilla, Sabbat, and the main sourcebook are not enough.
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