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Area 51: Excalibur [Mass Market Paperback]

Robert Doherty (Author)
4.4 out of 5 stars  See all reviews (19 customer reviews)

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Book Description

Area 51 March 26, 2002
EXCALIBUR:
LOST RELIC.
LEGENDARY TALISMAN.
ULTIMATE WEAPON.

Once thought of as myth, the legendary sword of King Arthur is now a fiercely pursued reality--the most important artifact in a worldwide chess game for control of man’s destiny.

Two rival factions have made their move for domination of the planet. And now former Green Beret Mike Turcotte and his elite team must answer the call of duty. Their dilemma: Which army to align with? Choose wrong and evil holds domination
over what’s left of humanity.

Only by tracking down the mythic artifact can Turcotte hope to resolve the crisis. His search will take him to the top of the world, to the summit of Mount Everest. But he has more to fear than bone-chilling cold and the thin air of the Death Zone, for he is not alone in the search for Excalibur.

From the Great Wall of China to a fortress on Easter Island, the players span the globe in this ultimate high-stakes game. They’ll have to decipher complex clues from deceptive sources to find the key that unlocks Excalibur’s power --a secret that has been carefully, meticulously hidden for five millennia. But one thing is clear: Excalibur is more than a myth. It may be the key to our survival --a powerful and sophisticated weapon that, if mastered, will determine the fate of humanity....

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From the Inside Flap

EXCALIBUR:
LOST RELIC.
LEGENDARY TALISMAN.
ULTIMATE WEAPON.

Once thought of as myth, the legendary sword of King Arthur is now a fiercely pursued reality--the most important artifact in a worldwide chess game for control of man?s destiny.

Two rival factions have made their move for domination of the planet. And now former Green Beret Mike Turcotte and his elite team must answer the call of duty. Their dilemma: Which army to align with? Choose wrong and evil holds domination
over what?s left of humanity.

Only by tracking down the mythic artifact can Turcotte hope to resolve the crisis. His search will take him to the top of the world, to the summit of Mount Everest. But he has more to fear than bone-chilling cold and the thin air of the Death Zone, for he is not alone in the search for Excalibur.

From the Great Wall of China to a fortress on Easter Island, the players span the globe in this ultimate high-stakes game. They?ll have to decipher complex clues from deceptive sources to find the key that unlocks Excalibur?s power --a secret that has been carefully, meticulously hidden for five millennia. But one thing is clear: Excalibur is more than a myth. It may be the key to our survival --a powerful and sophisticated weapon that, if mastered, will determine the fate of humanity....

Excerpt. © Reprinted by permission. All rights reserved.

CHAPTER 1: The Past

THE SOLAR SYSTEM

2528 b.c.

The starship used a slingshot maneuver around the star to decelerate from interstellar speed. It was a small ship, a scout, and as the craft slowed, its sensors aligned on the signal that had diverted it to this system from its centuries-long patrol. The nose of the ship turned toward the third planet out as the data was analyzed. The signal was strange--a passive one, a uniform reflection of light rays from the system's star off something on the planet's surface, but there was little doubt the unusual effect was contrived by intelligence.

Searching out, analyzing, and then eventually reporting back concerning any intelligent life was the ship's mission. The nature of the species that crewed it was to find, infiltrate, consume, and ultimately destroy any intelligent life not like it.

Having picked up no active scanning in the solar system or signs of advanced weaponry, the ship emitted an energy pulse as it sent a spectrum of scanning signals toward the third planet to determine the source of the crude signal.

Unknown to the crew, the pulse was noted by passive sensors as it penetrated the atmosphere and reached the surface of the planet. A sophisticated computer, operating on low-power mode, intercepted the pulse, analyzed it, and projected possible courses of action in a matter of moments. In low-power mode the options were limited and the course of action was quickly selected.

THE GIZA PLATEAU

2528 b.c.

The Great Sphinx glowered at the morning sun, while behind its left shoulder the smooth limestone sheathing covering the newly constructed Great Pyramid of Giza caught the rays of light and uniformly reflected them into the sky. At the very top of the five-hundred-foot-high pyramid, a blood-red capstone, twenty feet tall, glistened, an alien crown to the greatest structure ever built by human hands. The massive structure stood alone on the stone plateau, towering over the surrounding countryside, the nearby Nile, and the Sphinx complex.

The painted face of the Sphinx was sixty feet above the ground. From the front paws to the rear, it was over two hundred feet in length. It was set low in a depression in the Giza Plateau, stone walls surrounding it. To the east, in the direction of the Nile, were Khufu's Temple and the Temple of the Sphinx, where both Pharaoh and stone creature could be worshipped. A covered ramp led from the right rear of the Sphinx to the Temple at the base of the pyramid. While the pyramid was new, the surface of the Sphinx was scored by weather, having been there since the beginning of Egypt in the time when the Gods had ruled over seven thousand years earlier.

Between the paws of the Great Sphinx stood the Pharaoh Khufu, under whose leadership the Egyptians had labored for over twenty years moving stone after stone to build the Great Pyramid. The Pharaoh prostrated himself in front of a statue set before the creature's stone chest. The statue was three meters tall and roughly man-shaped with polished white skin. The dimensions weren't quite right--the body was too short and the limbs were too long. The ears had elongated lobes that reached to just above the shoulders and there were two gleaming red stones in place of eyes. On top of the head, the stone representing hair was painted bright red. Even more strangely for the astute observer, each hand ended in six fingers. The statue's appearance was in great contrast to Khufu's dark skin and hair and human proportions.

The Sphinx had been squatting in its stone depression for ages, beyond the dawn of the time of Pharaohs. Only a handful of those alive knew why it had been built or what it marked. For all but a chosen few it was forbidden to come to the area between the paws in front of Isis's statue.

Khufu had succeeded his father when he was just out of his teens and he was now middle-aged. He had ruled for almost three decades and Egypt was at peace with those outside its borders and rich within its own boundaries. The peace and wealth had allowed Khufu to implement the building plan for Giza that had been passed from the Gods, to the Shadows, to the Pharaohs over the three ages.

The vast quantity of stone needed for the pyramid had been quarried upriver and brought down by barge. Thousands had labored seasonally on it, moving the stone from the barges and placing each block in its position under the careful eye of engineer priests who worked from the holy plans that had been handed down.

The red capstone had been brought up from the bowels of the Giza Plateau, from one of the duats (underground chambers) along the tunneled Roads of Rostau where only the Gods and their priests were allowed to walk. No one knew what exactly it was, but they had followed the drawings they had been given to the last detail, from the smooth limestone facing to placing the red object as the capstone at the very top.

In the Pharaoh's left hand as he prostrated himself was a scepter, a foot long and two inches in diameter with a lion's head on one end. The lion image had red eyes similar to that of the statue, but these glowed fiercely as if lit from within. Khufu had been awakened just minutes ago by his senior priest, Asim. The staff had been in the trembling man's hand, the lion eyes glowing. He had passed it to the Pharaoh.

Khufu had thrown on a robe and dashed from his palace to his place before the Sphinx, as he had been told by his father he must do if the staff ever came alive. He was now chanting the prayers he had been taught. The statue was of Horus, the son of Isis and Osiris, the Gods who had founded Egypt at the dawn of time and ruled during the First Age. According to what Khufu had been told by his father and the priests, in the First Age, the Gods had ruled for many years before passing leadership on to Shadows of themselves, the followers of Horus, during the Second Age. Then even the Shadows had passed the mantle on to men, and the first Pharaohs took command of the Middle Kingdom of the Third Age.

Asim was the only other person in the area. He was the senior priest of the Cult of Isis and garbed in a red robe. The priest's right arm was withered and deformed where muscles and tendons had been sliced when he was a child. Where his left eye had been, there was an empty socket, the skin around it charred and scarred from the red-hot poker that had taken out the eyeball. Both ankles and calves were carefully bound to allow the priest to move as the tendons in his legs had also been partially severed when he was a child. He could not run or even walk quickly. The priest had also been castrated before puberty.

The mutilation was what was required of the head priest of the Cult and Khufu and Asim knew there was a method to the madness. The idea was to make Asim's life so miserable that while he would be able to perform his duties, he would not desire to live a long life and thus not hunger for the source of immortality--the Grail--that was said to be located somewhere below them, beyond the statue before which Khufu bowed his head. The scepter that Asim had brought Khufu was the key to the Roads of Rostau, the underground passageways that ran beneath their feet, and Asim and his followers were the only ones who had ever walked those roads.

Around Asim's neck was a medallion with an eye carved in the middle, a symbol of his office. The priesthood he was part of traced its lineage back many, many years, to the time even before the First Age of Egypt when the people lived in the center of the Great Sea beyond the Middle Sea into which the Nile emptied, in the lands of the Gods, before they were cast out and that land destroyed. The priest stood five paces behind the Pharaoh, muttering his own prayers rapidly in the old tongue that only the priests still knew, his anxiety obvious.

The quick prayers done, Khufu stood and glanced at Asim. The priest nodded. Khufu placed the staff against an indentation in the pedestal on which the statue stood. The carving had the exact same shape as the staff.

The pedestal shimmered, then the scepter was absorbed into it. The surface of the stone slid down, revealing a six-foot-high opening. The passageway beyond was dimly lit from recesses in the ceiling although the Pharaoh couldn't see the source of the strange light. Khufu hesitated, then reluctantly entered the tunnel, the priest following, moving quickly despite his crippled gait. The stone slid shut behind them.

Khufu hurried down the tunnel. The stone walls were cut smoothly, better than even his most skilled artisan could produce, but the Pharaoh, his heart beating furiously in his chest, had no time to admire the handiwork. He ruled supreme from the second cataracts of the Nile far to the south to the Middle Sea to the north, and many countries beyond those borders paid tribute, but here, on the Roads of Rostau, inside the Giza Plateau, he knew he was just an errand boy to the Gods. His father had never been down there, nor had his father's father or anyone in his line. It had always been a possibility fraught with both danger and opportunity.

The priest had not said a word since handing Khufu the scepter, as was law in Egypt--no one spoke until the Pharaoh addressed them.

"Asim."

"Yes, lord?"

"What awaits us?" Khufu didn't stop as he spoke, heading deeper into the Earth, his slippers making a slight hissing noise as they passed over the smooth stone.

Asim's voice was harsh and low. "These are the Roads of Rostau, built by the Gods themselves in the First Age, before the rule of the Shadows of the Gods, and before the rule of Pharaoh. It is written there are six duats down here. I would say, lord, that we are going to one of those."

"You have not been in all these duats?"

"No, my lord. I have only gone where my duties have required me to."

Khufu suppressed the wave of irritation he felt with priests and their mysterious ways. "And in the duat we go to now?&q...

Product Details

  • Mass Market Paperback: 304 pages
  • Publisher: Dell (March 26, 2002)
  • Language: English
  • ISBN-10: 044023705X
  • ISBN-13: 978-0440237051
  • Product Dimensions: 4.2 x 0.8 x 6.9 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Best Sellers Rank: #253,759 in Books (See Top 100 in Books)

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7 of 7 people found the following review helpful:
5.0 out of 5 stars 'The Truth' is near, March 31, 2002
By 
J. Dotter (Allentown, PA) - See all my reviews
(REAL NAME)   
This review is from: Area 51: Excalibur (Mass Market Paperback)
More plot twists, and surprising new facts. In the tradition of the Area 51 series you are left at the end of this book feeling confused, excited and concerned. At least there will not be another 12 month waiting period until the next chapter in this saga. 'The Truth' will be reveled this summer.

I have been reading this series of books since it began in 1997 and have yet to be disappointed. The books are all quick, easy reads and yet the story gets increasingly complex. To me this is the greatest strenght of this book and the entire series. If you are new to the Area 51 series do yourself a favor and start from the beginning otherwise you will be lost.

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Book 6 in the series and still going strong, September 4, 2002
By 
coachtim (Indiana, United States) - See all my reviews
This review is from: Area 51: Excalibur (Mass Market Paperback)
Robert Doherty's sixth book in the Area 51 series, "Area 51: Excalibur" is an excellent addition to the series and, as usual, filled with plenty of action and interesting characters.

Doherty does a great job re-introducing characters providing and background information to the series in the first 40 pages of this novel. Former Navy SEAL, Mike Turcotte and his eclectic group of cohorts again lead the fight against an alien takeover of the planet.

But which of the alien races is our friend and which is our enemy?

That is only one of the questions that Doherty tries to answer in this installment of the series. Faithful readers of the series will soon find the unique "tie-ins" with Earth's history that Doherty provides. His vivid imagination does a fantastic job linking The Sphinx, Noah's Ark, The Black Plague, The Arc of the Covenant, The Holy Grail, the rise of the Nazi SS, and Excalibur together as activites and events that were either casued by, or affected by the alien cultures.

In this installment, Turcotte and his band attempt to quell the attacks of the Kortad and Airlia as they each try to take over the globe. The adventure stretches from Area 51 to Pearl Harbor and from Mt. Ararat to Mt. Everest. If you are a fan of the series, you'll love "Excalibur". If you are new to the series you need to go back and start with "Area 51". Either way, you can't go wrong with this series.

The series (as we know it, anyway) culminates with the 7th and last installment, "Area 51: The Truth" later in the year.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars "Doherty" Has made another home run., April 11, 2002
This review is from: Area 51: Excalibur (Mass Market Paperback)
To say the least, I was somewhat dissapointed with his last book: Area51: The Grail. Now that I have read Excalibur though, I am able to grasp why the grail only brings more questions and little answers. In Excalibur, Doherty finally gives more answers than questions without being repetetive. The battle scenes live up to his knack for realism and page flippign suspense. He continues to demonstrate that the bad guys arnt just a bunch of idiots firing like crazy and missing the good guys, and that the good guys don't just stand with an M-60 and take out their opponents with no sweat. Although some areas of the story are still sketchy, it is manageable to put two and two together. Doherty definately lives up to a description of the plot given on his website. The outcome is truely decided by the human spirit, and sense of sacrafice.
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Inside This Book (learn more)
First Sentence:
The starship used a slingshot maneuver around the star to celebrate from interstellar speed. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
red capstone, second mothership, guardian computer, mainland forces, blood packing, targeting officer, shield generator, back ramp, shield wall, escort ships
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Aspasia's Shadow, Master Guardian, Easter Island, Alien Fleet, Che Lu, South Korea, Ark of the Covenant, Pearl Harbor, United States, Lisa Duncan, Great Pyramid, Admiral Kenzie, North Korean, Jahre Viking, Mount Sinai, Kanshung Face, Kelly Reynolds, Major Quinn, Mike Turcotte, Roads of Rostau, Captain Lockhart, Special Forces, United Nations, Delta Force, Ones Who Wait
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