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Arkham Horror: Innsmouth Horror Expansion


List Price: $54.99
Price: $39.99 + $12.00 shipping
You Save: $15.00 (27%)
This item will be released on May 16, 2014.
Pre-order now.
Ships from and sold by Funagain Games. Gift-wrap available.
  • Introduces the town of Innsmouth with colorful new board
  • 16 new investigators and the new Deep One Rising track
  • For Ages: 12+
  • Number of Players: - 8
  • Playing Time: 2-4 hrs
5 new from $39.99

Frequently Bought Together

Arkham Horror: Innsmouth Horror Expansion + Arkham Horror: The Dunwich Horror + Arkham Horror: Black Goat of the Woods
Price for all three: $112.69

These items are shipped from and sold by different sellers.

Buy the selected items together


Product Details

  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 2 pounds
  • Shipping Weight: 4 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1589945956
  • Item model number: VA57
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #81,841 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (20 customer reviews)
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Product Description

From the Manufacturer

Of all the cities found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.Innsmouth Horror requires copy of Arkham Horror to play. Arkham Horror is cooperative game for 1-8 players, For Ages 13 and up, that can be played in 2-4 hours.GAME CONTENTS:1 Rulebook1 Game Board16 Investigator Sheets16 Investigator Markers16 Plastic Investigator Stands96 Personal Story Cards8 Ancient One Sheets2 Herald Sheets36 Arkham Location Cards42 Innsmouth Location Cards36 Mythos Cards16 Gate Cards24 Ancient One Plot Cards10 Innsmouth Look Cards12 Small Dust Cards32 Monster Markers6 Deep One Uprising Tokens8 Ghatanothoa's Visage Tokens2 Aquatic Markers1 Zhar Token

Product Description

Of all the cities found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.

Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.

Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars
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See all 20 customer reviews
The other can pass out cards. etc... This game's time varies.
Princess
The Innsmouth look cards will have you cringing every time the game forces you to draw one and even more so when you get the unfortunate honor of drawing two at once.
Jeremy Lynn Adams
It's great, and I'm considering buying the game itself to play with my family's game night.
Ambelote
This item has not been released yet and is not eligible to be reviewed. Reviews shown are from other formats of this item.

Most Helpful Customer Reviews

20 of 23 people found the following review helpful By Patrick J. Callahan on October 22, 2009
Verified Purchase
My son and I have purchased all the Arkham Horror expansions. This is the latest one. It is a big expansion, with lots of materials and an additional game board.

A person needs the base Arkham Horror set to go with this expansion, in order to play it.

We set up the game with the base set and this new expansion, but put away materials from other, earlier expansions. This gives the new expansion more of an opportunity to be fully appreciated.

Generally, this may be the toughest expansion yet. Every game has players battling a Great Old One, as is always the case. The new Great Old Ones that come with this set are very challenging. New features include a private challenge for each investigator, which adds interest. There are also about 275 new cards to be added to the original game deck. The price for this expansion is a bit stiff, but Amazon prices it with a major discount compared to other sources. And you do get "lots more stuff."

Anyway, we have been having great fun with the new Innsmouth Expansion. We only win about half the time -- that adds to the fun.

The art work and creative imagination of the game designers have paid off in a terrific game.

Note: The website associated with this game encourages that players create "house rules." In other words, players can get together and agree to modify the official game rules in various ways. So if the game seems too difficult, it is easy to make a few adjustments, thereby ensuring success at least part of the time.

Those who own the original Arkham Horror game will probably get great fun and entertainment out of the new set.

For any interested, the new Innsmouth Horror expansion is based on a novelette by H.P.
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6 of 6 people found the following review helpful By Jeremy Lynn Adams on December 29, 2010
Verified Purchase
First of all Arkham Horror is one of my favorite board games and this is probably my favorite expansions. The Innsmouth board is will done and adds some great cards to the game. The board features lots of locales familiar to any Lovecraft fan like the Esoteric Order of Dagon.

The Innsmouth look cards will have you cringing every time the game forces you to draw one and even more so when you get the unfortunate honor of drawing two at once. Its a great deal of fun just watching another players face when they draw the card that instantly kills their character.

The Deep Ones rising track adds a whole layer of difficulty to the game and I've lost several games because of my groups inability to fill the fed track within the time limit. Basically you have to use clues to fill a track called the fed raid innsmouth before the deep ones rising track is filled or else the old one is immediately summoned.

The only complaints I have with the expansion are that Mother Hydra and Father Dagon are basically the same card, they have the same stats and mechanics and have little reason to both exist. The other complaint is some of the characters have some really bad goal cards that give them little reason to ever try to complete their destiny. For example when one character succeeds at his destiny he dies and becomes a monster.

Overall though this expansion is well worth purchasing.
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9 of 11 people found the following review helpful By T. Lee VINE VOICE on June 12, 2009
Verified Purchase
Finally, your Arkham Horror play can tackle the horrors of Innsmouth! It was well worth the wait.

Firstly, naturally the board, pieces, and card art are well-done and evocative. The investigators draw from the usual Lovecraftian tropes, and the Ancient Ones added (Ghatanathoa, and Cthugha, among others) are suitably scary to tackle in-game.

One interesting new mechanic is that now all Investigators (from AH and all the expansions) can have personal story cards that affect the game experience. I can't wait to try this out!

Note that his is a 'city' expansion and so includes a board you set up next to the AH board (like Dunwich and Kingsport), and so can make for a more drawn out game. A new rule is included that actually takes into account this extra board space, and changes the limits the game places on the game for the number of players.

Overall this is another worthy addition to Arkham Horror, and is well worth the investment!
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5 of 6 people found the following review helpful By Timothy Walker VINE VOICE on August 15, 2010
The Innsmouth expansion is an excellent addition to the Arkham Horror base game, based on one of my favorite elements of the Lovecraft mythos, the Deep Ones who live under the sea (except when breeding with humans)! Hardcore Arkham Horror fans are going to buy every expansion anyway, so they may safely stop reading here.

Let me now address owners of the base game wondering if this is the first (or next) expansion they should buy. The answer is yes, if you routinely play with 4 or more people and The Shadow Over Innsmouth is one of your favorite stories. Groups of 3 players or less will need to play with multiple investigators each to have any conceivable chance of beating the game (or even making an attempt worth setting up the board for) due to multiple elements designed to delay investigators and RAPIDLY awaken the Ancient One.

When my wife and I play by ourselves, most of this expansion stays in the box. We have incorporated the encounters and monsters into the base set to good effect (adding greater variety without skewing things significantly) and have enjoyed spicing things up with new investigators and personal stories, but - all things considered - we should have bought Dunwich first.
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