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Arkham Horror: Innsmouth Horror Expansion

4.5 out of 5 stars 31 customer reviews

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  • Introduces the town of Innsmouth with colorful new board
  • 16 new investigators and the new Deep One Rising track
  • For Ages: 12+
  • Number of Players: - 8
  • Playing Time: 2-4 hrs
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$42.98 & FREE Shipping on orders over $49. Details Only 5 left in stock. Ships from and sold by Amazon.com. Gift-wrap available.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Of all the cities found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.

Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.

From the Manufacturer

Of all the cities found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.Innsmouth Horror requires copy of Arkham Horror to play. Arkham Horror is cooperative game for 1-8 players, For Ages 13 and up, that can be played in 2-4 hours.GAME CONTENTS:1 Rulebook1 Game Board16 Investigator Sheets16 Investigator Markers16 Plastic Investigator Stands96 Personal Story Cards8 Ancient One Sheets2 Herald Sheets36 Arkham Location Cards42 Innsmouth Location Cards36 Mythos Cards16 Gate Cards24 Ancient One Plot Cards10 Innsmouth Look Cards12 Small Dust Cards32 Monster Markers6 Deep One Uprising Tokens8 Ghatanothoa's Visage Tokens2 Aquatic Markers1 Zhar Token

Product Information

Product Dimensions 3 x 11.8 x 11.8 inches
Item Weight 2 pounds
Shipping Weight 4 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Origin China
ASIN 1589945956
Item model number VA57
Manufacturer recommended age 12 years and up
Best Sellers Rank #77,929 in Toys & Games (See Top 100 in Toys & Games)
#2,400 in Toys & Games > Games > Board Games
Customer Reviews
4.5 out of 5 stars 31 customer reviews

4.5 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Patrick J. Callahan on October 22, 2009
Format: Board Game Verified Purchase
My son and I have purchased all the Arkham Horror expansions. This is the latest one. It is a big expansion, with lots of materials and an additional game board.

A person needs the base Arkham Horror set to go with this expansion, in order to play it.

We set up the game with the base set and this new expansion, but put away materials from other, earlier expansions. This gives the new expansion more of an opportunity to be fully appreciated.

Generally, this may be the toughest expansion yet. Every game has players battling a Great Old One, as is always the case. The new Great Old Ones that come with this set are very challenging. New features include a private challenge for each investigator, which adds interest. There are also about 275 new cards to be added to the original game deck. The price for this expansion is a bit stiff, but Amazon prices it with a major discount compared to other sources. And you do get "lots more stuff."

Anyway, we have been having great fun with the new Innsmouth Expansion. We only win about half the time -- that adds to the fun.

The art work and creative imagination of the game designers have paid off in a terrific game.

Note: The website associated with this game encourages that players create "house rules." In other words, players can get together and agree to modify the official game rules in various ways. So if the game seems too difficult, it is easy to make a few adjustments, thereby ensuring success at least part of the time.

Those who own the original Arkham Horror game will probably get great fun and entertainment out of the new set.

For any interested, the new Innsmouth Horror expansion is based on a novelette by H.P.
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Format: Board Game Verified Purchase
First of all Arkham Horror is one of my favorite board games and this is probably my favorite expansions. The Innsmouth board is will done and adds some great cards to the game. The board features lots of locales familiar to any Lovecraft fan like the Esoteric Order of Dagon.

The Innsmouth look cards will have you cringing every time the game forces you to draw one and even more so when you get the unfortunate honor of drawing two at once. Its a great deal of fun just watching another players face when they draw the card that instantly kills their character.

The Deep Ones rising track adds a whole layer of difficulty to the game and I've lost several games because of my groups inability to fill the fed track within the time limit. Basically you have to use clues to fill a track called the fed raid innsmouth before the deep ones rising track is filled or else the old one is immediately summoned.

The only complaints I have with the expansion are that Mother Hydra and Father Dagon are basically the same card, they have the same stats and mechanics and have little reason to both exist. The other complaint is some of the characters have some really bad goal cards that give them little reason to ever try to complete their destiny. For example when one character succeeds at his destiny he dies and becomes a monster.

Overall though this expansion is well worth purchasing.
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Format: Board Game
The Innsmouth expansion is an excellent addition to the Arkham Horror base game, based on one of my favorite elements of the Lovecraft mythos, the Deep Ones who live under the sea (except when breeding with humans)! Hardcore Arkham Horror fans are going to buy every expansion anyway, so they may safely stop reading here.

Let me now address owners of the base game wondering if this is the first (or next) expansion they should buy. The answer is yes, if you routinely play with 4 or more people and The Shadow Over Innsmouth is one of your favorite stories. Groups of 3 players or less will need to play with multiple investigators each to have any conceivable chance of beating the game (or even making an attempt worth setting up the board for) due to multiple elements designed to delay investigators and RAPIDLY awaken the Ancient One.

When my wife and I play by ourselves, most of this expansion stays in the box. We have incorporated the encounters and monsters into the base set to good effect (adding greater variety without skewing things significantly) and have enjoyed spicing things up with new investigators and personal stories, but - all things considered - we should have bought Dunwich first.
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Format: Board Game Verified Purchase
"Shadow Over Innsmouth" is one of my favorite H.P. Lovecraft stories, and this expansion was a must-have for me. Extra monsters are always nice to add. The extra characters are also great, 16 this expansion!. The 96 personal story cards adds to the base game a lot of characterisation for the investigators. More Ancient Ones - 8 with this expansion! - are also very cool. The board also neat; I imagine the smell of rotting wood beside the sea every time I look at it. This is a neat expansion, I prefer it over Kingsport.

I like this Arkham expansion.
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Format: Board Game
Overall I wasn't That impressed with Innsmouth. There usually isn't a lot of motivation to visit the innsmouth board, as in order to reset the deep one rising track requires a lot of clues, and unless you have certain characters present, those clues are better spent sealing gates.
The aquatic monsters while cool in concept there are so few aquatic locations that this is something that almost never enters play. The two aquatic locations on the new board are so difficult to get to and from that I have never seen anyone visit them in dozens of times playing. The positive thing about this board is finally fixing the problem in the base game where more portals getting sealed makes the game easier. The Deep One Rising track increases when a portal should open in a sealed location, making it much more difficult to manage when the ancient one will awaken.

The real meat of the expansion is in the new Investigators and Ancient ones. More variety in a game that is all about variety? Perfection. This is solid content and to be expected. What wasn't to be expected were the optional personal story cards. These add a little personal quest to each investigator in the game with pass fail rules, adding more uniqueness to each character.

Overall it's only a so-so expansion with some pretty major highlights.
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