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  • Arkham Horror: Kingsport Horror Expansion
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Arkham Horror: Kingsport Horror Expansion


List Price: $54.99
Price: $37.15 & FREE Shipping. Details
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Sold by allstartradingcardsandgames and Fulfilled by Amazon. Gift-wrap available.
  • Introduces the town of Kingsport with colorful new board
  • Introduces Guardians and Epic Battle cards
  • For Ages: 12+
  • Number of Players: - 8
  • Playing Time: 2-4 hrs
32 new from $36.83 1 collectible from $29.00

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Frequently Bought Together

Arkham Horror: Kingsport Horror Expansion + Arkham Horror: Innsmouth Horror Expansion + Arkham Horror: The Dunwich Horror
Price for all three: $113.51

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 2 pounds
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: USA
  • ASIN: 1589943708
  • Item model number: VA53
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #58,841 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (13 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

There's Something In The MistReturn once more to H.P. Lovecraft's vision of New England, this time to explore the dream-haunted shores of misty Kingsport, city where the dimensional barriers are at their thinnest. This place also has powerful guardians, so perhaps the investigators will find someone or something willing to help them in their battle against the Ancient One.The town of Kingsport, on new board with new rules and locations8 new investigators with powerful new abilities4 new Ancient Ones to struggle futilely againstNew protective elements in the form of Guardians2 new Herald sheets20 new monster markers, over 300 new cards, and the deadly Epic Battle cards!

Product Description

Kingsport Horror introduces new game concepts to the Arkham Horror board game, including wandering dimensional rifts, Epic Battle cards, Guardians, and elusive monsters that must be tracked down before they can be fought. Kingsport Horror also adds eight new investigators, four new Ancient Ones, two new Heralds, over 20 new monsters markers, dozens of new items and skills, plenty of new encounters, and an expansion board featuring the city of Kingsport.

Customer Questions & Answers

Customer Reviews

4.2 out of 5 stars
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See all 13 customer reviews
Worth the money, trust me.
Spanky Classic
An excellent expansion to the Arkham Horror base game.
Julian
The box is that nice textured linen.
William A. Collins

Most Helpful Customer Reviews

7 of 8 people found the following review helpful By Timothy Walker VINE VOICE on August 26, 2010
Format: Board Game
Kingsport Horror, the second "big box" expansion for Arkham Horror, is a must purchase for fans of the board game. It adds new elements to pretty much every aspect of the base set: new investigators, new gates, new items, new encounters, new monsters, and (last but not least) the Epic Battle variation which adds a significant and challenging twist to your last stand against the Ancient One. But this expansion is more than just markers and mechanics: it also introduces characters and locations from a wide variety of Lovecraft's writings into the game, making his world larger - and more frightening - whether you play with all of Kingsport or just mix a few extra cards into the standard game.

4 1/2 stars, rounded down because I find the rift progress mechanic unwieldy (but still fun).
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2 of 3 people found the following review helpful By Chris Ronsicki on January 25, 2011
Format: Board Game Verified Purchase
After receiving this expansion for the wonderful Arkham Horror base game we decided to go all out and throw every expansion we has onto the playing field. With the maximum investigators so we could have people covering all points, we gave it a shot. Many a player were devoured, and many and old gods broke the seal and destroyed our world, but it was so much fun. The new Kingsport field was aimed at giving the players a bit more survivability, but the damage that could be done from a Rift opening was immense. Thoroughly enjoyable and well worth it. If you want your players to survive better, you can just include the playing field additions. Personally, we saw moving portals because of the Rifts opening, and it was a lot of fun having to deal with a portal opening, moving and then another one opening behind it. (Apparently some of the smaller expansion have moving portals as well and we're excited to combine these and attempt to survive.)
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2 of 3 people found the following review helpful By Durtag on December 17, 2012
Format: Board Game Verified Purchase
Tons of new cards, characters and baddies make it a must buy for AH fanatics. However, the portals mechanic leaves much to be desired. Essentially one player ends up babysitting the expansion board most of the game which after several play through we have found to be an extremely boring job. We often just include the new characters and monsters now and don't use the expansion board. If you are looking to add on to AH, make sure you pick up Dunwich Horror first before grabbing KH.
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Format: Board Game Verified Purchase
This expansion adds aquatic destinations to your board as well as a new town. We had a lot of fun playing with this but just like the other bigger expansions this is something that takes time and effort to learn. Since it's an expansion I would assume you have the actual Arkham Horror game in which case you would know this is not a casual game.
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24 of 38 people found the following review helpful By William A. Collins on October 29, 2008
Format: Board Game
Let me first preface this review by saying that I am a great fan of HP Lovecraft, Clark Ashton Smith, Robert E Howard, William Hope Hodgson, Arthur Machen and Lord Dunsany. And, if you didn't know, Arkham Horror is a game based squarely in the world of Lovecraftiana. I just wanted to get that out of the way, so that you know what my bias is. That said, intrinsic and eldritch understanding are not necessary to enjoy this most flavorful of Mythos games. Please visit a wikipedia for more information on these wonderful authors; you might thank me for it later.

This review won't go too far into the mechanics of the game, as I feel that greater reviewers than I have done that very well. Please check out some of those reviews if this one piques your interest. Instead, I am going to give you my feelings on the game after having played it half a dozen times. This review will deal with the base game, and hopefully I will have time to play and review the excellent looking expansions already adorning my cabinetry.

Arkham Horror is a cooperative board game for 1-8 players. It was originally published during the eighties, and this new edition is truly a reworking of that game in every sense of the word (while the original was fun, this one looks like Fantasy Flight Games took twenty years of play testing notes and really did the work right). The players take on the roles of investigators, which are each well-developed characters in the RPG sense of the word with excellent back stories, in the Lovecraftian staple town of Arkham, Massachusetts, during the roaring twenties while something dark and sinister is happening.
Read more ›
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0 of 1 people found the following review helpful By B. A. Morris on February 8, 2014
Format: Board Game
Pros:
-More Arkham Horror cards and locations.
-More Ancient Ones.
-More Characters.
-The Elephant Gun (+8 att, $1 to reload).
-Introduces Guardians to make Arkham a little easier,
-Very manageable encounter cards,
-It's actually pleasant to leave a character in Kingsport.

Cons:
-At least 1 character must babysit this board to keep rifts from opening and other than that there is no reason to be there.
-No gates open on this board.
-It's extremely rare a clue appears in Kingsport.
-The board is made out of thinner cardboard from the rest of the games and feels cheap and moves if you breath on it.
-All the new monsters are hard, increasing the chances you draw hard monsters from the cup.
-The Reporter character starts the game cursed and only can be un-cursed by becoming blessed, by far the worst character in the game.

Final Thoughts:
We love Arkham and we're happy to have this expansion, but its not my favorite and this board will be the first one we remove if we need the space. The Rifts mechanic is alright they open and move on the board like a monster, you don't go in them and when they move they spawn a monster and add a Doom Token. The Rifts are an annoyance, when open really accelerate how fast the game ends. I wonder if the creators actually played this board, it really feels separate and waste of a character just to have them babysit the Rift Track because other than that they can't help the other characters win the game. The box to the feel of the boards feels like it was made from a different manufacturer from the rest, from the board to the packaging it just feels cheaper. This was hard to find and we paid $49.99 at the local game game shop but its not worth anymore than that unless your a crazed Arkham fan.
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