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  • Arkham Horror: The Dunwich Horror
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Arkham Horror: The Dunwich Horror


List Price: $54.99
Price: $37.99 & FREE Shipping. Details
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  • Introduces the town of Dunwich with colorful new board
  • 8 new investigators and new Ancient Ones
  • For Ages: 12+
  • Number of Players: - 8
  • Playing Time: 2-4 hrs
23 new from $36.36

Frequently Bought Together

Arkham Horror: The Dunwich Horror + Arkham Horror + Arkham Horror: The King in Yellow Expansion
Price for all three: $102.18

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 3 pounds
  • Shipping Weight: 3.2 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1589942841
  • Item model number: VA32
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #14,279 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (41 customer reviews)
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Product Description

From the Manufacturer

Whateley's Brother Stands Atop Wizard's Hill... The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only short train ride from Arkham, and if anything it is darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror ...Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. Features include:The town of Dunwich, on new board with new locations and new rules!8 new investigators with their own reasons for saving the world.4 new Ancient Ones to desperately struggle against.New Injury and Madness cards for particularly unfortunate investigators.New game concepts, such as gate surges and the Dunwich Horror itself!Over 20 new monster tokens, dozens of new items and skills, new encounters over 300 new cards in all!

Product Description

The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror ...

Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich - accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition.

Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
5 star
34
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See all 41 customer reviews
New gods, new investigators, new items (tasks and missions!)
Robin Neiman
This is easy once you get used to it, and makes the game a lot more fun with small groups.
A. Hoover
If you're looking for your first Arkham Horror expansion, get this one!
Erik Willett

Most Helpful Customer Reviews

29 of 29 people found the following review helpful By Roberto on May 27, 2008
Verified Purchase
I should say that my wife and I chose basic Arkham as our "gateway" for boardgames based largely on the theme and the promise of coop gameplay. We were extremely pleased with the results, despite what many people cite as serious flaws of the game...its length, the rules complexity, the length of time it took to set up and put away, etc. If you are one of those people, Dunwich will likely not address any of your concerns. It takes a long, complicated game and gives you even more options, capable of being added incrementally or all at once.

What it does do, even implemented piecemeal, is significantly alter the game balance, in our opinion for the better. We tried it in "touring mode" first where you put all of the Dunwich cards on top of their decks to maximize the experience, and while we did ultimately get crushed in that session, it was easily one of the top plays we've had of the game. Since then it's become a fully integrated part of our routine, because we find what most of what it adds indispensable now and after one or two plays, really not much more to keep track of if you could handle the original.

Its strengths: new encounters, new characters, new mythos, new old ones, new monsters, new items and allies. I look up on those as a real improvement to the game that I can unequivocally recommend to someone that already likes the base set. The game does get harder, but the experience overall is a much higher quality one, if that makes sense. I never got to the point where I was seeing a lot of repetition with the core set, but this virtually guarantees that won't be an issue for a very long time.

Its less well rounded additions: the additional board, the Horror itself, the vortex mechanic.
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34 of 35 people found the following review helpful By Erik Willett on June 28, 2009
Dunwich Horror is an expansion to Fantasy Flight's popular/infamous Arkham Horror boardgame.

Having played many games with this expansion, I can say that it provides many necessary improvements to the base game where it had originally been lacking.

1. The Injuries/Madnesses - Instead of losing items and being dangerously set back when you run out of Stamina or Sanity, you'll draw an Injury (for no Stamina left) or a Madness (for no Sanity) card which lets you continue on without losing half your items but still wind up at the Asylum or Hospital. The cost is that you incur interesting penalties for each injury. The Injury/Madness decks are made of small cards, with several repeats (getting a duplicate card means you are devoured!).

2. Gate Burst - Perhaps the most intriguing addition, and a necessary one, the Gate Burst mechanic causes sealed gates to be torn open. When you draw a Mythos card with the location with an orange background, that means a gate burst occurs at that location. If the location is sealed, it becomes unsealed. This adds quite a bit of tension to the game and keeps the game from slowing down when the major locations are finally sealed (Witchhouse, etc.). The slow-down of the base game is definitely fixed with this mechanic and is quite noticeable as me and my friends are hardcore co-operative horror boardgame players (I'll admit that it's a niche hobby). THIS IS WHY I BOUGHT THE DUNWICH BOARD.

3. The Dunwich Horror - Like the devious Terror Track and Doom Track, each expansion offers a sort of countdown to unspeakable horror. For the Dunwich board, it is the presence of the Dunwich Horror - the world-bound spawn of Yog-sothoth.
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22 of 23 people found the following review helpful By Douglas Goldstein on October 4, 2007
Arkham Horror is perhaps the second most complicated board game in history, so when I heard that this expansion would make the board BIGGER by adding a whole additional town, plus adding two other worlds, new rules and cards AND the Dunwich Horror itself, I was intimidated. I mean, how many rules, cards and tokens can one person keep track of? After playing it a few times, I got the hang of it and loved it. Dunwich is a village that is only accessible through Arkham's rail station, and it has its own locations and collection of unusual characters. There's a new twist up there that makes you want to kill the monsters up there in that if any monster moves into a "vortex" (that's new), you get closer and closer to the Dunwich Horror showing up, which isn't as powerful as an Ancient One but close enough to wipe you out. A must-own for Arkham Horror fans (and if the new board is too much for you, you can just take all of the new cards and use them in the main board anyway).
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6 of 6 people found the following review helpful By A. Hoover on January 19, 2009
Dunwich Horror adds a lot to the base game. All manner of new goodies, including a bunch of new investigators. The goodies can be used with or without the board expansion. The new rules will take a game or two to get down, but that's to be expected. As a blessing, Dunwich Horror includes a number of rule clarifications for the base game in its rulebook.

The board expansion adds several new neighborhoods and lots of unstable locations where gates open. The extra real estate may be more than two or three players can handle, causing the game to devolve into a mad rush to get gates closed and/or sealed before the gate limit is reached. One cure for this is for each player to play a couple of characters. This is easy once you get used to it, and makes the game a lot more fun with small groups.

The Dunwich Horror itself (it's a big, bad monster) is a scary beast - essentially unbeatable. You get big prizes if you can kill it, but it's probably better to keep it locked away. Fortunately, that is not too hard; just keep the gates in Dunwich closed and kill off any monsters that appear there.

If you love Arkham Horror and you don't mind playing with 4 or more characters, Dunwich Horror is a good investment.
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