Arkham Horror: The Dunwich Horror
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- Introduces the town of Dunwich with colorful new board
- 8 new investigators and new Ancient Ones
- For Ages: 12+
- Number of Players: - 8
- Playing Time: 2-4 hrs
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
What it does do, even implemented piecemeal, is significantly alter the game balance, in our opinion for the better. We tried it in "touring mode" first where you put all of the Dunwich cards on top of their decks to maximize the experience, and while we did ultimately get crushed in that session, it was easily one of the top plays we've had of the game. Since then it's become a fully integrated part of our routine, because we find what most of what it adds indispensable now and after one or two plays, really not much more to keep track of if you could handle the original.
Its strengths: new encounters, new characters, new mythos, new old ones, new monsters, new items and allies. I look up on those as a real improvement to the game that I can unequivocally recommend to someone that already likes the base set. The game does get harder, but the experience overall is a much higher quality one, if that makes sense. I never got to the point where I was seeing a lot of repetition with the core set, but this virtually guarantees that won't be an issue for a very long time.
Its less well rounded additions: the additional board, the Horror itself, the vortex mechanic.Read more ›
Having played many games with this expansion, I can say that it provides many necessary improvements to the base game where it had originally been lacking.
1. The Injuries/Madnesses - Instead of losing items and being dangerously set back when you run out of Stamina or Sanity, you'll draw an Injury (for no Stamina left) or a Madness (for no Sanity) card which lets you continue on without losing half your items but still wind up at the Asylum or Hospital. The cost is that you incur interesting penalties for each injury. The Injury/Madness decks are made of small cards, with several repeats (getting a duplicate card means you are devoured!).
2. Gate Burst - Perhaps the most intriguing addition, and a necessary one, the Gate Burst mechanic causes sealed gates to be torn open. When you draw a Mythos card with the location with an orange background, that means a gate burst occurs at that location. If the location is sealed, it becomes unsealed. This adds quite a bit of tension to the game and keeps the game from slowing down when the major locations are finally sealed (Witchhouse, etc.). The slow-down of the base game is definitely fixed with this mechanic and is quite noticeable as me and my friends are hardcore co-operative horror boardgame players (I'll admit that it's a niche hobby). THIS IS WHY I BOUGHT THE DUNWICH BOARD.
3. The Dunwich Horror - Like the devious Terror Track and Doom Track, each expansion offers a sort of countdown to unspeakable horror. For the Dunwich board, it is the presence of the Dunwich Horror - the world-bound spawn of Yog-sothoth.Read more ›
First and foremost, aside from broadening the game from investigator items to gate and mythos cards, the Dunwich Horror box adds a two new decks to the game that have a positive impact for overall gameplay. These specifically are called the Injury and Madness decks respectively. Both of these decks allow for investigators to go insane or be knocked unconcious without taking a huge loss in items and clue tokens. These cards are minor (most of the time) hinderances, but can end up killing an investigator or making life very difficult if the wrong cards come up.
The new addition to the Arkham board features the outlying town of Dunwich. The board has the same principles as the Arkham board with one exception. There are vortexs located off of certain neighborhoods into which monsters will move (provided the right mythos cards cause the monsters to move). If enough (3) monsters fall into vortexs, an incredibly powerful monster will spawn in the middle of the Dunwich board (The Dunwich Horror) and make life miserable for investigators.Read more ›
Most Recent Customer Reviews
Bought this as a Valentine's gift to follow up a Christmas gift and I dropped a hint so he's already freaking out.Published 8 days ago by Hillary
if you want a complex game based on H.P. Lovecraft Cthulhu mythos this is your game.Published 17 days ago by K. Vogel
Wonderful game. Best expansion in the series! Adds such a fun aspect to the game!Published 1 month ago by Amazon Customer
Got this as a gift for my brother to expand his base game. This expansion adds a LOT of content that really increases the fun-factor of the game.Published 5 months ago by Steven Wade
This is the first expansion I've purchased for Arkham Horror. The first couple times my boyfriend and I played it (we do two players each), we got swamped with monsters, didn't... Read morePublished 11 months ago by Cassanda
This is the best expansion for Arkham Horror. We use it almost every game.Published 12 months ago by Abel Jones