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Arms and Equipment Guide (Star Wars Roleplaying Game) Paperback – October 1, 2002

11 customer reviews

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Editorial Reviews

About the Author

Jeff Grubb helped build the Forgotten Realms (r) and Dragonlance (r) settings for the D&D (r) game. His recent credits include contributing to Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering (r) universe.

Owen K. C. Stephens has recently contributed to The Rebellion Era Sourcebook and Alien Anthology. Stephens also authored Starships of the Galaxy.

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Product Details

  • Series: Star Wars Accessory
  • Paperback: 96 pages
  • Publisher: Wizards of the Coast (October 1, 2002)
  • Language: English
  • ISBN-10: 0786927828
  • ISBN-13: 978-0786927821
  • Product Dimensions: 10.7 x 8.4 x 0.2 inches
  • Shipping Weight: 8.2 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #247,184 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

28 of 28 people found the following review helpful By Scott Owen on November 15, 2002
Format: Paperback
This is probably the one book that players of SWRPG have been waiting for. At first glance the book seems to be a bit on the small side at only 96 pages, and in truth it is- however, the authors have managed to do a good job of cramming all kinds of fun stuff in here.
And now for a synopsis.
Chapter 1: Weapons starts off with a quick-and-easy system for customizing your character's personal weapons. No longer must a character be a Tech Specialist to build a unique weapon (although it's still true that only Tech Specialists can mastercraft). Now anyone can make certain modifications or personalizations, as long as you have a sufficient Craft skill. Examples include increased range, improved critical, reduced weight, and increased accuracy. It is also very thoughtful that most modifications are balanced with a tradeoff in some other aspect of the weapon.
There is also a small but useful section that describes the process of Concealing a weapon on your person.
The main body of this chapter describes over 50 different blaster weapons, which is more than the entire weapon list from the Core Rulebook. There are also a few Ion Guns, a handful of lethal Disruptors (think disintegrator guns), slugthrowers, dart pistols, flechette launchers, crossbows and magna casters, wrist weapons, a good-sized list of melee weapons, grenades and grenade launchers, flamethrowers, sonic weapons, and even a few species-specific weapons like the Squip Tensor Rifle and the deadly but fragile Verpine Shatter Gun. Whew!
Chapter 2: Armor also starts off with a description of how armor can be modified, just like Chapter 1. In total 17 pieces of armor and protective gear are described, from simple tracker vests and leather jerkins up to some very tasty (and very expensive) sets of power armor.
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13 of 15 people found the following review helpful By Dressi on April 11, 2003
Format: Paperback
If you are GMing star wars, living force or the like... this is a must. Why? It provides so much more than the Core Rule book does as far as specialized weaponry. It has simply pictures of selected weaponry, devices and droids. It has several new things that can really give your campaign that edge, taking into a different level of difficulty or adventure. It can also give your characters power they didn't know existed.
Each item comes listed with its type, a small description, Price (standard), how available it actually is and which Era it comes from (a real plus). For weapons it gives everything the RCR gives along with Hardness and Break DC's. Such weapons include the BlasTech DLT-20A 3d8+3 30m Long blaster, Disruptor Pistols, Mobile Mortars, a variety of Hold out blasters, including the Happy Surprise (palm blaster). It's melee section isn't nearly as extensive as its ranged section. There are some nasty specialized weapons like the Verpine Shatter Gun (6d6) or the Rodian Repulsor Knives. Many different types of weapon attachements and a guideline for customizing your own weapons.
Similarly there are the same thing for armors. Featuring multiple types of armor, from A/K Tracker Utility Vest, to the Shadowsuit to the AV-1A Assault Armor (that looks like something off of Warhammer).
There is a nice list of droids that basically is an expansion of the RCR's list. Nothing really new, as far as game mechanics go, but a nice new list to pick and chose from. There is also a nice new listing for Vehicles in the same way for the droids, a basic expansion from the RCR.
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5 of 6 people found the following review helpful By James R. Pinkerton on July 21, 2005
Format: Paperback

The selection of weapons is HUGE (even adding more types than the RCRB has listed). Each weapon has WPs & break DCs (which I also like). Along with new rules on Customizing & personalizing weapons.

Species chip (a optional device for Sonic weapons) - which increases effectiveness against a selected species (a few species is listed, but a GM can add more if he/she wishes) - and they are pretty cheap too.


Vast selection of armor & protective gear. Also rules for non-human species.


All Astromech units are included (which are my favorite). They also have many, many more droid types & units listed.


Rules on custimizing. A big selection including : airspeeders, swoops, speeder bikes, and many more.

Also for the STAR WARS fan who is familiar with Tatooine, this book also includes the popular "Sandcrawler".


There's even a section on jetpacks & other devices that let you fly.

There are a lot more things in here (buy the book, I'm not telling you everything).
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I am a huge fan of the Star Wars RPG and I collect all the associated books - from the core books to the supplements. While many are of course optional, this is one of the ones I think every Star Wars RPG'er would really enjoy having in their collection of reference books. It's amazingly illustrated, with great diagrams of weapons and equipment. Definitely recommended.
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2 of 3 people found the following review helpful By B. H. Stewart on September 14, 2005
Format: Paperback Verified Purchase
This is a very useful volume filled with lots of information and ideas for gear. My GM has already used it to modify some of the ships in our game with information from the book. Thanks to that our survival percentage has just gone up. (I'm not thinking about how the danger quotient of the bad guys has gone up too.) ;-)
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