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The Art of Game Design: A Book of Lenses, Second Edition Paperback – November 6, 2014

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Product Details

  • Paperback: 600 pages
  • Publisher: A K Peters/CRC Press; 2 edition (November 6, 2014)
  • Language: English
  • ISBN-10: 1466598646
  • ISBN-13: 978-1466598645
  • Product Dimensions: 1.2 x 8 x 9.5 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #17,576 in Books (See Top 100 in Books)
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Customer Reviews

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4 of 4 people found the following review helpful By supersevvie on June 3, 2015
Format: Kindle Edition Verified Purchase
This poor review is for the digital book only.

DO NOT BUY THE DIGITAL OR KINDLE VERSION. I was so disappointed to find out this book was a plain old PDF, which is a real pain in the butt to read on a screen device. You can't search, don't have fluid margins, can't increase the font size or change to night mode, etc.

Huge disappointment in that regard, but the content in the book itself is wonderful. I recommend purchasing it in old-fashioned paperback.
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Format: Paperback
I've been creating games for over 20 years and this book had me questioning a lot of my assumptions that I've made about Game Design. It even changed my mind on a few tightly held beliefs. This book should be read by every potential Game Designer out there. It should be a required textbook/course for anyone studying game design at the college level. It's simply a masterpiece. Everything a Game Designer needs to think about and consider is covered in this book. Both thorough and thoroughly entertaining from cover to cover.
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3 of 4 people found the following review helpful By Ryan Bemowski on February 6, 2015
Format: Paperback Verified Purchase
Most definitely the best all inclusive text on game design I've ever seen. I've read the entire book from cover to cover and the amount of information is absolutely worth every penny. Depending on your goals, some areas of this book have to be taken with a grain of salt, but as a general source of knowledge and reference, it is outstanding. I would recommend this book to anyone looking to get into the field of game design/development or anyone who has dabbled but not taken any formal courses or read many definitive texts on the subject.
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By Ievgenii Kovtun on June 28, 2015
Format: Paperback Verified Purchase
This is my second book about Game Design (first is LevelUP) and I absolutely happy to have it. Sometimes it look complicated and I have to read again to understand the meaning and how to use this information, but still I would recommended it for game designer with intermediate level of skills.
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Format: Kindle Edition Verified Purchase
Kindle version is a pdf. I'm not sure why they went this route. I don't want to get a printed version. I don't want a bunch of physical books. I want an ebook. It might have great content but people shouldn't send pdfs to Kindle buyers.
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Format: Paperback Verified Purchase
Without a doubt it's a good resource, so buy the book for sure.
However, it was a little too cute in most places and ended up being a little like a game of sorts.
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5 of 8 people found the following review helpful By Wajde Albert Dakwar on April 19, 2015
Format: Kindle Edition Verified Purchase
The first edition format was way better and easier to read than this! You will get it in pdf format that is not easy to navigate on devices, fonts will be forced by pdf and no kindle experience exist in this book at all! Go look for other places that sells in better format
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1 of 3 people found the following review helpful By Ajinkya on January 29, 2015
Format: Paperback Verified Purchase
This is a fantastic book. Explains all the processes involved in the Game Design Pipeline clearly. Anyone interested in pursuing a career as a Game Designer or anyone who just wants to know about Game Design should pick this up. A very, very informative read! I would heavily recommend reading this and Jason Gregory's Game Engine Architecture for people looking to get into the industry!
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