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The Art of Game Worlds
 
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The Art of Game Worlds [Paperback]

Dave Morris (Author), Leo Hartas (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

October 5, 2004

This book offers an in-depth look at the stunning virtual worlds being created by today's leading computer game artists. Subjects range from the purely imaginative vistas of the wildest fantasy and science fiction to the meticulously recreated landscapes and cites of real-world games. Interviews with the artists and game creators give insights into these fabulous worlds, while concept and production artwork reveals masterful details that may go unnoticed in the frantic pace of playing a game.


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Editorial Reviews

About the Author

Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game Warrior Kings. He has worked in both the videogame and TV industry.

Leo Hartas is a well-known and highly regarded illustrator skilled in both traditional and computer-generated styles and techniques. As well as authoring numerous bestselling children's books, he creates digital imagery for computer games, video animation, and TV programs.


Product Details

  • Paperback: 192 pages
  • Publisher: Harper Design (October 5, 2004)
  • Language: English
  • ISBN-10: 0060724307
  • ISBN-13: 978-0060724306
  • Product Dimensions: 9.2 x 8.4 x 0.6 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,821,657 in Books (See Top 100 in Books)

More About the Author

Dave Morris is a bestselling author - in fact, he was 1990's top-selling author in the UK.

In addition to having written a string of adventure novels and role-playing gamebooks for older kids and young adults, he is also an award-winning videogame designer with two Top Ten hits to his name.

As a mentor in the American Film Institute digital content lab, he has worked with partners like NBC and Microsoft to create new forms of entertainment that fuse the best of traditional storytelling and interactivity. As a scriptwriter he has worked for the BBC, Endemol, Carlton, Pearson and Flextech.

All of these skills of drama, visual storytelling, interactive design and new media come together in his epic 900-page graphic novel saga Mirabilis, part-funded by Random House, which was launched in both digital and print media in early 2011.

 

Customer Reviews

2 Reviews
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

11 of 12 people found the following review helpful:
4.0 out of 5 stars Not just a coffee table book, November 19, 2004
By 
This review is from: The Art of Game Worlds (Paperback)
I was expecting just that, a coffee table book with minimal insights on the techniques and thoughts behind the images, but not so. This is a decent book for just browsing through gorgeous images from games or the concept art behind them, but for a practising artist, it is probably more interesting to get nuggets of wisdom from the artists responsible. Don't expect any tutorials, wireframes, WIP shots and the like, but none the less there is interesting information in those interviews, which might just teach you a few new tricks or give you a few ideas for your own work. It did me.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars great reference, August 14, 2005
By 
Pea (New Zealand) - See all my reviews
This review is from: The Art of Game Worlds (Paperback)
As with other reviews here, I purchased this book as a coffee table book, and as inspiration for my own game art. In that respect, this book is great. It contains character and object designs, sketches, screenshots etc, but mostly renders of gorgeous game worlds and settings from a great many games.

Further to this, although lacking in technical information (try 'Japanese game graphics' for a more technical book), the artists and level developers have provided some great information on *why* the specific art direction was chosen, and the ideas and philosophy behind the art, and various associated elements such as mood, lighting and camera.
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