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The Art of Maya: An Introduction to 3D Computer Graphics [Paperback]

Autodesk Maya Press (Author)
3.9 out of 5 stars  See all reviews (18 customer reviews)

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Book Description

April 30, 2007 189717747X 978-1897177471 4
This unique, full-color visual exploration of the theory of Maya is rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering. The book also includes a series of production notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations, and animations. The accompanying CD-ROM includes Maya Personal Learning Edition.

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Editorial Reviews

From the Back Cover

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:

  • 3D Computer Graphics
  • Time and Space
  • Animation
    • Setting Keys
    • Non-linear Animation
    • Rigid Body Dynamics
  • Modeling
    • NURBS
    • Polygons
    • Subdivision Surfaces
  • Deformations
    • Deforming Objects
    • Lattices and Clusters
  • Character Animation
  • Materials and Textures
    • Shading Networks
    • Texture Maps
    • Bumps and Displacements
  • Digital Cinematography
    • Shadows
    • Lighting
    • Cameras
  • Rendering
  • Effects
    • Particle Effects
    • Paint Effects
    • Maya Fluid Effects
    • Maya Cloth
    • Maya Long Hair
  • Interactive 3D
    • Game Creation
    • Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.

Get an inside look at the use of Maya by:

  • The Canadian Broadcast Corporation
  • Turner Studios
  • Digital Domain for the making of I-Robot
  • Weta Digital in the making of The Lord of the Rings: The Return of the King
  • The AOES Medialab
  • BioDigital
  • The Mill
  • Oddworld Inhabitants in the making of Oddworld Stranger's Wrath
--This text refers to an out of print or unavailable edition of this title.

About the Author

This official book is written and produced by Alias, the creators of Maya. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 256 pages
  • Publisher: Sybex; 4 edition (April 30, 2007)
  • Language: English
  • ISBN-10: 189717747X
  • ISBN-13: 978-1897177471
  • Product Dimensions: 10 x 7.9 x 0.5 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #408,996 in Books (See Top 100 in Books)

 

Customer Reviews

18 Reviews
5 star:
 (8)
4 star:
 (4)
3 star:
 (4)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (18 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

11 of 11 people found the following review helpful:
3.0 out of 5 stars You can do better, January 16, 2006
This book is an interesting combination of styles... It's not a tutorial book and it's not a gallery of pretty pictures either. It actually comes across more like a promotional pamphlet than anything else. The book will show a picture illustrating a feature of Maya, then explain the benefits of the feature in general terms, and occasionally give a hint about how to actually use the feature in the software. It's probably too general to be of much use to a Maya beginner (or at least there are better books for beginners) but it does give a pretty nice overview of computer graphics concepts in general. Seasoned Maya users certainly won't find much use for the book (try the Killer Tips book for a similar feel but more useful information) though the last 20 pages of the book contain some interesting tales about how Maya is used by the professionals. This certainly isn't a bad book; it just seems to go in too many directions and tries to cover too many topics in too little space.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Great to use with a Foundation Book, September 22, 2005
First off, this book has very little to no procedures, step-by-step lessons, etc. I found this book to be great to be used in conjunction with a foundation book to learn Maya, or other 3D Software. The book is filled with little tidbits of information that you would not get unless you were immersed in the world and business of 3D animation/modeling/rendering, or had been using Maya for a while. A good is example is how the book almost immediatley begins with the general workflow, how things work in big production houses, and what programs are usually used for different steps of the animation process. I have found this book to be invaluable in furthering my knowledge of 3D animation and Maya, but I stress that it must be used hand in hand with a book such as Maya Foundation if you are starting from the very beginning.
This is worth every penny.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars What they mean by "Art", July 29, 2006
I think some readers may be confused by the title, "The Art of Maya." This is not a coffe tale book showing some art made by Maya users. The title is a play on Sun Tzu's book, "The Art of War." That is exactly what this book is, it is a soup to nuts explaination of the "art" of using Maya.
This is a beginer's book that goes into great detail about the concepts of using Maya. Many newbies might prefer to just by advanced books and learn all the WOW tricks that Maya has to offer. Of course then those users don't know why they went through the process they did to create a stunning image, and are left without any creative energy.
This makes this book a MUST HAVE for beginers and intermediate users. Every bit of the under lying logic in how Maya works is explained.
This is also a good "reading" book too. The problem with other Maya books that have projects is that you can not sit down and read them without being in front of your computer to do the projects. With "The Art of Maya," you can set it next to your nightstand and just read a chapter or two before bedtime; you can learn things without having to sit in front of the box.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
paint effects, render settings, template brush, dmap resolution, decay regions, bind pose, active rigid body, film gate, layered texture, component editor, render resolution, move tool, global illumination, flow animation, facing ratio, dependency graph, circular fillet, start frame, point snapping, procedural textures, gimbal lock, projection type maps, subdiv proxy, deformer handle, proxy mesh
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Attribute Editor, Graph Editor, Channel Box, Set Driven Key, Cone Angle, Trax Editor, Reflected Color, Relationship Editor, Character Sets, Time Slider, Angle of View, Connection Editor, Light Effects, Set Key, Dmap Focus, Focal Length, Command Line, Blend Shape, Fluid Effects, Show Manipulator Tool, Rigid Bind, Edit Mesh, Smooth Edge, Auto Render Clip Plane, Time Line
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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