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Artesia: Adventures In The Known World RPG
 
 
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Artesia: Adventures In The Known World RPG [Hardcover]

Mark Smylie (Illustrator)
4.8 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

Artesia July 15, 2009
The award-winning graphic novel Artesia comes to life in the Adventures in the Known World RPG, using a modified and easy-to-use Fuzion-based roleplaying system to plunge players into the strife-riven realms of the Known World, from the Warring Citadels of the Daragjan Highlands to the never-ending feud between the Sun Court of Illia and the Phoenix Court of the Empire of Thessid-Gola. Includes an expansive adaptation of R. Talsorian Games' LifePath character-generation system including birth omens, star signs and divine and heroic lineages, and rules for talents and abilities accessible to characters through the Arcana, the Tarot-like system representing the Known World's archetypal paths of power and the foundation of an unique system of experience, allowing game rewards for virtually all types of character actions.


Product Details

  • Reading level: Ages 18 and up
  • Hardcover: 352 pages
  • Publisher: Archaia Entertainment (July 15, 2009)
  • Language: English
  • ISBN-10: 1932386106
  • ISBN-13: 978-1932386103
  • Product Dimensions: 11.1 x 8.7 x 1 inches
  • Shipping Weight: 3.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #896,831 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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4 star:
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Average Customer Review
4.8 out of 5 stars (8 customer reviews)
 
 
 
 
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Par excellance!!!, March 12, 2007
This review is from: Artesia: Adventures In The Known World RPG (Hardcover)
This is not only an amazing read for Artesia fans...but its got to be one of the most comprehensive rpg books I've ever seen. Lots of information, great artwork, excellent easy system to use. I've been "retired" from playing rpg's for over ten years now, but I was such a fan of the Artesia comics that I picked this up. Artesia rpg gave me faith in rpg books again. Much like the old ICE Merp books, its just got tons of information and paints the scene for you to fill in the blanks. Get this book!!!
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10 of 11 people found the following review helpful:
5.0 out of 5 stars This is what all RPGS should Want to be, March 22, 2007
By 
Phillip Harte (The Arm pit of the America) - See all my reviews
(REAL NAME)   
This review is from: Artesia: Adventures In The Known World RPG (Hardcover)
I had thought that the days of all inclusive rule books had long passed. Most companies seem to focus on grinding out book after book of questionable quality, milking their product for all it's worth. But this book is an example of what should be the gold standard. Not only does it provide a setting with more depth then other games achieve after decades of dubious supplemental materials, and provide simple, working rules, to cover all aspects of the game, but it's a joy to just page through it. Not just the wonderful illustrations and maps, but even the layout is heads and sholders above it's "main stream" rivials.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars Sumptuous Offerings, July 11, 2007
This review is from: Artesia: Adventures In The Known World RPG (Hardcover)
There are a lot of things to be said about this book. It's a lavish and sumptuous offering for both Artesia fans and RPG fans alike. The breadth of information about our beloved Artesia, and the world she occupies is staggering and entertaining. The RPG aspects of the book have interesting mechanics and character generation is both fun and engrossing. The aspect I love most about it, is as a graphic designer it is wonderfully designed. As a book it is a finely crafted work of art. You can tell that thought and care was put into every aspect of its production. Very well done. Mark has done an outstanding job and I wish other companies would follow his lead. The world could use more RPG prouducts of this caliber.
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Inside This Book (learn more)
First Sentence:
This book, Artesia: Adventures in the Known World (hereafter referred to as Artesia AKW), is roleplaying game. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
fertility score, vassal warriors, summoned entity, sacred glens, defense roll, bandit knights, morale check, faerie spirits, runic talismans, plate gauntlets, folk charm, plant brewed, poison level, birth omens, roll modifier, armor value, visored sallet, opposed roll, weapon bonus, hit location, golden realm, field harness, amber amulet, odd roll, combat rules
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Divine King, Known World, Middle Kingdoms, Enchantment Ritual, Lore Skill, Local Expert, Sun Court, Social Level, Binding Level, Arcana Points, Erid Dania, High King, Dauban Hess, Book of Dooms, Casting Test, Phoenix Court, Arcana Links, Occult Lore, Training Points, Grievous Wound, Social Class, Ser Apelias, Invocation Points, Offering Ritual, Old Religion
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