Programming Books C Java PHP Python Learn more Browse Programming Books
  • List Price: $85.95
  • Save: $61.20(71%)
Rented from apex_media
To Rent, select Shipping State from options above
Due Date: Dec 20, 2014
FREE return shipping at the end of the semester. Access codes and supplements are not guaranteed with rentals.
Qty:1
  • List Price: $85.95
  • Save: $27.15 (32%)
Only 19 left in stock (more on the way).
Ships from and sold by Amazon.com.
Gift-wrap available.
Add to Cart
Trade in your item
Get a $36.00
Gift Card.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Artificial Intelligence for Games Hardcover – August 6, 2009

ISBN-13: 978-0123747310 ISBN-10: 0123747317 Edition: 2nd

Buy New
Price: $58.80
Rent
Price: $24.73 - $24.75
35 New from $55.99 32 Used from $56.45
Rent from Amazon Price New from Used from
eTextbook
"Please retry"
$18.29
Hardcover
"Please retry"
$24.73
$58.80
$55.99 $56.45

Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student



Frequently Bought Together

Artificial Intelligence for Games + Programming Game AI By Example (Wordware Game Developers Library) + Game Engine Architecture
Price for all three: $148.74

Buy the selected items together

NO_CONTENT_IN_FEATURE
Shop the new tech.book(store)
New! Introducing the tech.book(store), a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Product Details

  • Hardcover: 896 pages
  • Publisher: CRC Press; 2 edition (August 6, 2009)
  • Language: English
  • ISBN-10: 0123747317
  • ISBN-13: 978-0123747310
  • Product Dimensions: 9.3 x 7.6 x 1.5 inches
  • Shipping Weight: 3.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #74,946 in Books (See Top 100 in Books)

Editorial Reviews

Review

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

About the Author

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

4.5 out of 5 stars
5 star
8
4 star
2
3 star
0
2 star
0
1 star
1
See all 11 customer reviews
If you need a robust introduction to AI and Games this book it's a good start point.
Hernan D. Merlino
There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help.
Amazon Customer
The book is also exceedingly well written and can read like a novel...if you're not too careful.
S. A. Johnson

Most Helpful Customer Reviews

21 of 22 people found the following review helpful By Amazon Customer on September 5, 2010
Format: Hardcover Verified Purchase
The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search.

This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help. Unlike the common "Gems" series of books, this book contains enough information on nearly every topic for the reader to build a 'ground up' implementation of their own.

My only complaints are that the pseudocode seems to be overly simplified and not as easily converted to a concrete implementation as I'd like, and that even for a book on game-specific AI implementations, the authors seem to enjoy a bit more of an academic/idealized approach to the design. That might be less bothersome to a professional game developer, but I'm at the hobbyist/indie level, and sometimes need a quick-and-dirty implementation before I begin to really understand what's going on.

Having said that, I was able to use the book to learn about and implement goal-oriented action planning, fast and flexible A* path finding (with additional info on modified funnel algorithm online), and several other critical components.

I would absolutely recommend this book.
2 Comments Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
24 of 27 people found the following review helpful By Captain Zones on March 12, 2013
Format: Kindle Edition Verified Purchase
The one-star is for the Kindle version. Don't buy it. "Print Replica" means it's a lousy DRM'd PDF file. There's no resizing of text, and if you like reading in landscape mode, it's pretty ridiculous.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
13 of 15 people found the following review helpful By Krzysztof Satola on August 9, 2010
Format: Hardcover
Artificial Intelligence for Games by Ian Millington and John Funge covers lots of topics but is mainly designed to help the reader to master one element of game development which is artificial intelligence (AI). The book covers a wide range of techniques for game AI including detailed explanations of AI algorithms, their purpose and usage.

As I have learnt from this book, artificial intelligence is about making computers able to perform some thinking tasks that human and animals are capable of. This includes superhuman abilities in solving many arithmetic, sorting, searching and decision making problems. This book shows how it can be achieved revealing a range of techniques to the reader.

The book is split into five parts: introduction for AI in games, the substance of the AI (movement, pathfinding, decision making, tactical and strategic reasoning, learning), technologies and ways of implementation that enable the AI to do its job and finally designing game AI.

I think this book could be aimed at a wide range of readers but is most suitable for those looking for solid understanding of game AI and comprehensive reference to techniques used in top studios. The book helps to gain a deep and thorough view on modeling complex emotional states, triggers, and behaviors. To get the most from the book, you have to manage some time to read it and to understand its contents. If you need a quick AI solutions repository you should probably find another book related to a particular technology or computer language.

The book is associated with a website that contains a library of C++ source code covering the techniques found in the book. Hopefully the C++ code used in samples is relatively easy to read and includes many comments.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
8 of 10 people found the following review helpful By Joseph F. Heck on July 16, 2011
Format: Hardcover
I've glanced through a number of game AI books, and this one really stood out. After purchasing it and digging in much deeper, I am immensely glad I did.

One of the features that I like the most about this book is the extensive use of good written descriptions and pseudo code, rather than shoving fragments of somewhat understandable c++ code down your throat. They have code associated with the book - it's really too light to be immediately usable, and not all chapters in the book have example snippets, but the descriptive text has generally been more than sufficient to help you develop the algorithms on your own.

The authors also make some reference to games in industry and AI mechanisms, but rather than using it in a name dropping, cataloging sort of frame, they often explain why of the choices, and the benefits and drawbacks associated with the game and AI mechanism choices.

While I'm only focusing on a few chapters right now, I expect this book to be an excellent long term reference work on the field for me.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 2 people found the following review helpful By Hernan D. Merlino on February 23, 2012
Format: Hardcover Verified Purchase
Very Good book, it's a complete review to all alternatives to build an AI Engine for Games.
If you need a robust introduction to AI and Games this book it's a good start point.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Hardcover
As a game developer who is largely familiar with object-oriented programming, I often ran into the problem "How can I make things (like enemies) which behave similarly without a bunch of duplicate code?" This book offers a solution: A behavior is an object. It's like putting on your first pair of glasses and suddenly realizing that the world is a lot clearer than you had ever believed. Want to learn more about it? Buy it.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Customer Images

Search

What Other Items Do Customers Buy After Viewing This Item?