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3 of 6 people found the following review helpful:
4.0 out of 5 stars a sequel to the Game of Life, April 24, 2007
This review is from: Artificial Life Models in Software (Hardcover)
Remember Conway's Game of Life? Surely you must, if you are interested in this book. The Game has been around since the 70s. The editors have cultivated recent research papers that demonstrate how far the field has advanced. Reinforced by some pretty colour plates that depict artificial entities [dare we call them living?] in some surroundings. These include the modelling of bee flights through a garden, and simulated trajectories of a group of bacteria.

Nor is the Game of Life ignored. One plate shows it in three dimensions. The Game is played in 2 dimensions, with time as the third dimension. An obvious choice that gives interesting trajectories of the cells.

The narrative adds to the illustrations. By describing a variety of computer simulations [worlds?]. Where the experimenter can tweak many parameters, and watch her world unfold. Some worlds are impressively rich in complexity of observed behaviours.

The only drawback in the book is its skimpy index. A mere two pages. It should have been more detailed.
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Artificial Life Models in Software
Artificial Life Models in Software by Andrew Adamatzky (Hardcover - July 22, 2005)
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