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The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers
 
 
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The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers [Paperback]

Michael J. Hammel (Author)
4.6 out of 5 stars  See all reviews (12 customer reviews)


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Book Description

1593271212 978-1593271213 August 17, 2007 1

The GIMP, an image editor whose power and ease-of-use rivals that of Adobe Photoshop, is one of the world's most popular free software projects. Artists and designers have relied on the GIMP since 1995 to retouch photographs, composite multiple images, and create new artwork from scratch.

The Artist's Guide to GIMP Effects shows you how to harness the GIMP's powerful features to produce professional-looking advertisements, impressive photographic effects, as well as logos and text effects. And author Michael J. Hammel, who has used the GIMP since its first public release, won't mince words or waste your time. His extensively illustrated, step-by-step tutorials are perfect for hands-on learning and experimentation. After a crash course in using the GIMP's interface and core tools (such as brushes, patterns, selections, layers, modes, and masks), you'll learn:

Photographic techniques to simulate ripped edges, create sepia-toned antique images, swap colors, produce motion blurs, alter depth of field, and even fix rips in an old photo Web design techniques to create tiled patterns, navigation tabs, rollovers, and fancy buttons and borders Type effects to create depth, perspective shadows, metallic and distressed text, and neon and graffiti lettering Advertising effects to produce movie posters and package designs; simulate clouds, cracks, cloth, and underwater effects; and create specialized lighting Interface design tips for creating textures, navigation bars, and buttons

Whether you're new to the GIMP or you've been playing with this powerful software for years, The Artist's Guide to GIMP Effects is sure to teach you some new tricks.

Visit the book's companion site for additional tutorials and resources. http://www.graphics-muse.org/artistsguid​e/



Editorial Reviews

About the Author

Michael J. Hammel is an embedded software engineer living in Colorado Springs. He's been involved with the GIMP since version 0.54 and was a contributor to the early development of the program. Hammel wrote a column on the GIMP for Linux Format magazine for three years and is the author of The Artist's Guide to GIMP (Frank Kasper & Associates, 1998) and Essential GIMP for Web Professionals (Prentice Hall PTR, 2001).


Product Details

  • Paperback: 360 pages
  • Publisher: No Starch Press; 1 edition (August 17, 2007)
  • Language: English
  • ISBN-10: 1593271212
  • ISBN-13: 978-1593271213
  • Product Dimensions: 8 x 10 x 0.9 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #354,415 in Books (See Top 100 in Books)

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Customer Reviews

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34 of 35 people found the following review helpful:
5.0 out of 5 stars Neil Monks MyMac.com Review, December 17, 2007
By 
This review is from: The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers (Paperback)
GIMP, or the GNU Image Manipulation Program to give it its proper name, is a graphics-editing program broadly similar to Adobe Photoshop in terms of functionality. The GIMP is an open source program that can be freely downloaded and installed on most computers, including maps. But on the downside it doesn't come with a manual, so figuring out how to use GIMP can be tricky.

But 'The Artist's Guide to GIMP Effects' isn't simply a book explaining what all the different tools and features do. Michael Hammel pitches this book quite a bit higher than that, focusing instead on how to use GIMP to perform a variety of useful and common tasks. From trick photography to building graphics for web sites, Hammel leads the reader expertly through nicely illustrated tutorials. The end result is more than simply a better understanding of the program, but a richer appreciation of what the program can be used to do.

There are six chapters, the first of which introduces many of the basic concepts. Although there is some attention given to where the relevant tools are found and how to use them, the focus here is on what they do and why you need them. Fundamental to success with any graphics program is understanding how different tools work when applied together, and Hammel finishes off this chapter with a set of multi-function tutorials that underline this point.

The second chapter concentrates on manipulating photographs. These include softening images, adding motion effects, and creating reflections. In each case the process is taken step-by-step, with clear text and relevant screenshots. At this point it's also worth mentioning something about the layout of the book. No Starch has really done a good job here. The book is wider than it is tall, and each page holds two columns of text. The flexible binding lets the book stay open at any page. As a result, it's an easy book to use alongside the computer.

The next chapter is about creating artwork for web sites. These include things like tiles for web page backgrounds, buttons, tabs, and menu bars. The first tutorial in this batch is all about creating glossy, gel-like buttons of the type Macintosh users will be familiar with. One of the later tutorials looks at the ubiquitous rollover buttons, though from the perspective of creating the actual artwork required rather than the necessary JavaScript or CSS coding. That said, if you use a WYSIWYG web page layout program like Freeway, you probably won't need to manually any of that sort of code to your page anyway; all you need are the graphics.

Like all the other chapters, the web design chapter finishes with a collection of useful tips. Some of these should be required reading for any web designer, and it's great to see the author lay them out fair and square.

The fourth chapter is very unusual but actually makes a lot of sense. It's a chapter devoted to creating advertising. While no substitute for a degree in marketing, there's some great stuff here for anyone who needs to produce things like packaging and posters. Small businesses attracted to GIMP by its low cost will likely find this chapter worth the price of the book alone. On the other hand, some of the tutorials in this section are only incidentally useful for advertising purposes though, and could be just as relevant to anyone creating computer artwork. Again, there's a wrap-up section with a slew of useful tips and tricks.

Chapter five brings text into the mix. This chapter kicks off with some tutorials covering things like neon, metallic, and gel-like text, among other typographic effects.

The last chapter is specifically for software developers, and illustrates the ways in which GIMP can be used to design and prototype application interfaces. While a clever and potentially useful chapter, what was obviously missing from this section of the book was something on designing icons for programs. The book then rounds off with a detailed index.

For $45 this isn't a cheap book, especially when you consider that GIMP itself is free and comes with its own online guides and tutorials. The question is whether having things laid out clearly and logically in a nicely illustrated book justifies the cost. In the opinion of this reviewer at least, the answer is yes. For the GIMP user looking to go beyond simply cropping and resizing digital images, this book is highly recommended.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent hands on guide..., November 5, 2007
By 
Erik S. Heyl (Kitchener, Ontario Canada) - See all my reviews
(REAL NAME)   
This review is from: The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers (Paperback)
I bought this guide not knowing much about the Gimp and was pleasantly surprised. It covers the interface to start and does so in a way that gets you immediately using the Gimp. It also covers such things as photo retouching, drawing, painting, textures, creating advertising pieces and interfaces (i.e. for media players), graphics for the web (buttons, navigation, etc),web page layouts and the use of filters as tools.

All this is covered in a relaxed, fun and practical style. If you want more than just a list of commands and want to UNDERSTAND why you do something, then this is the book for you.

Highly recommended!
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Project-based book has great examples, April 4, 2008
By 
Diane Cipollo (Editor at BellaOnline.com) - See all my reviews
This review is from: The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers (Paperback)
In my opinion, there can never be too many books like this one by Michael J. Hammel. This project-based book has great examples of how the graphic designer can use the GIMP software to get the job done. Each tutorial in this book is an individual project, allowing the reader to pick which tutorials best meets his or her needs. But read them all. Each technique is not presented in a vacuum. Hammel discusses these techniques in a way that prepares the readers to reproduce the results in their own projects.

Besides being a project-based book, I also liked that Hammel did not waste the reader's time, and his own, discussing every detail about each panel, menu command and keyboard shortcut. Instead, he commits those pages to more information that you can really use. Don't get me wrong, he does give a short overview of the GIMP workspace in order to orient the novice to the software. But he does a good job of giving the readers only the information that they will need for the rest to the book.

So what does Hammel cover in this book? He writes each project-based tutorial from the point-of-view of the graphic designer. He begins with a short description of the design criteria for the project and ends each tutorial with suggestions for other projects where the reader might apply these techniques. He divides the book into six chapters and each chapter covers a different area of graphic design. Once he covers the basics, he moves on to techniques for the photographer, web designer, advertising designer and UI designer. Throughout each chapter, he discusses how type applies to the project and he also devotes a chapter to type effects.

For the photographer, he begins with some simple techniques for adding steam to a photo and creating a vignette. Then he covers more advanced techniques such as simulating depth of field. Have you ever wondered how graphic artists get type to look so good on top of any background? Hammel shows you how this is done, along with some other nice text effects. Also, he has one of the best techniques for converting a photo into a sketch that I have seen so far. His technique goes beyond the usual examples that you find in books and on the web.

Moving from photography to web design, Hammel states that "color is king" on the web today. Only just a few years ago, books were preaching just the opposite. But now with the better monitors, Hammel can share some of his techniques for creating mood, simulating 3D and reflections, and "popping" an image. He also has some great techniques for creating folds from texture and gradients and for creating the popular Toon style.

With the advent of widgets and other ways to create your own desktop applications, graphic designers are being asked to design user interfaces (GUI) for these applications. Hammel devotes the last section of his book to take you through the design process for creating a UI for a video player. He starts with the face plate and designs each part of the UI individually. However, these same techniques could be used to create environments for digital games and other design applications.

Hammel has been working with GIMP from its beginnings in 1996. He has authored and co-authored many GIMP related books and articles.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
blur radius, user interface design, crown molding, scale layer, map type, adding highlights, white outline, navigation bar, light rays, softening edges, studio lighting, flip type, reflective glass, right curtain, gold cloth, photo restoration, stroke path, scaling information, ear bud wires, video player project, parametric brushes, new transparent layer, original text layer, white layer mask, desaturate the layer
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Gaussian Blur, Tool Options, Quick Mask, Use the Move, Add Layer Mask, Text Editor, Grain Merge, Merge Down, Choose the Blend, Change Foreground Color, Solid Noise, Fuzzy Select, Choose the Text, New Guide, Bucket Fill, Click the Background, Unsharp Mask, Keep Transparency, Motion Blur, Web Design, Fundamental Techniques, Choose the Rectangle Select, Image Size, Photographic Effects, Soft Light
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