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it is nice this book, it is ok, not the best. Maybe the problem is not in the content, it is in the recycled paper and black and white photos. Read morePublished 11 months ago by Israel Diaz Torralba
This book covers everything, from character creation, bones rigging, texturing of the character (and hundreds of general textures using Photoshop). Read morePublished on July 23, 2005 by Cheong
I was really excited when I got this book and could tell it was exactly what I needed since all aspects of making art for games was a mystery to me. Read morePublished on April 19, 2005 by N. Johnson
totally cool book i got lots out of it. texturing was great too. got me totally into making models and using teh torque game engine. i think this book is killer so farPublished on July 9, 2003 by Andrew Pearson
I haven't seen a game graphics book on the shelves more loaded with juicy info... most only teach one program or show how to design and implement a single character. Read morePublished on July 5, 2003 by Richard Berg
A great deal of modeling an u-v layout is covered, followed by cool bones rigging and texturing. The texturing section was unreal and covered over 100 pages. Read morePublished on June 16, 2003
This book covers lots of info for graphics artists.. tons of texturing and modeling, u-v, game setup. I'm enjoying this book, especially the modelling and texturing. Read morePublished on May 13, 2003 by "nortonlm0017"
Super book, great buy. It's loaded with great modeling, texturing and UV mapping info. Covers all of the most widely used modeling and art programs for use in the video game market... Read morePublished on January 19, 2003
I'm new to this biz, specifically looking for a game texturing book, and found 2D Artwork and 3D Modeling, and man it's too packed-- tons of great texturing tutorials not to... Read morePublished on January 9, 2003