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8 of 8 people found the following review helpful:
5.0 out of 5 stars
MOO Killer, November 19, 2004
= Fun:5.0 out of 5 stars
This review is from: Ascendancy (CD-ROM)
This title lived in the shadow of Master of Orion unknown to most. This is a solid title that offers hours of stategy goodness. Build planetary and orbital structures. Ships that you customize with parts move thru x,y,z representations of each star system. Several races each with their own special gift allow a multitude of replay options. It's got it all Building, exploration, stellar warfare, diplomacy and R&D. One gripe I do have is the larger your empire grows the longer each turn takes. People that can't stand micro management will cringe having to govern 30+ planets and a large armada. Highly addictive. Definately worth discovering or revisiting.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars
Great (if otherwise unknown) game, October 23, 2005
= Fun:5.0 out of 5 stars
This review is from: Ascendancy (CD-ROM)
Ascendancy was one of those Space/Conquest/Exploration games that came out in the mid-90's during the genre's heyday. It has been the better part of 10 years since I last saw my copy (borrowed to a friend who didn't return it, like too many of my games). You can play one of among 20+ different races, each with specific bonuses or special abilities. The space "map" is reminscent of Star Control 1 in that you have "space lanes" which you travel from one system to the next along linear paths. In other words to get from Point A to Point B you may have to go through numerous other systems, some hostile, to get to your destination.
Research yielded you the usual planetary or ship improvements including research bonus facilities as well as system defense complexes. The most enjoyable part was undoubtedly the research. The research tree, to memory, looked almost like a DNA aqua-helix which you kind of progressed down by spending X number of turns researching various planetary and ship improvements. The races you could play covered the gamut of possible types of extraterrestrials and gave them fairly standard bonuses like you'd find in any other game. I would always pick the 6 armed lizard race as they could use a racial bonus to research anything in 1 turn (with a long wait in between), especially handy for techs that would require 300 turns or more to finish researching. Notably absent is the ability to play humans, an ommission that raised more than a few eyebrows.
The game itself is highly addictive although probably very dated by today's standards. This is a title that hid in the shadow of Master of Orion and so many fans of the genre probably weren't aware of what they were missing out on. Fantastic game!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Great Game even after 10 years, February 19, 2007
= Fun:5.0 out of 5 stars
This review is from: Ascendancy (CD-ROM)
I just pulled out this game for the first time in 5 years to give it another week's worth of play-time. This is one of those games I borrowed from someone and never gave it back.
This deviates from the typical space colonization game in that you actually place planetary buildings on the planet. Different tiles give different bonuses. Visually it gives a very sim-like feeling when building colonies.
The tech structure is fairly characteristic of this genre and done well.
Combat is fairly simplistic but complex enough for you to greatly vary the outcome based on your skill. Very well done for its day.
My only real complaint about the game is that once you get more than about 10-15 planetary colonies, you spend so much time micro-managing that doing anything else (like moving ships from one system to another) can take forever to do. Granted I really like the micro-managing, but it can become the sole thing you do.
Overall, I'd say its a great game, programmed very well. It makes me wonder why there was no Ascendancy 2.
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