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Ashen Stars RPG Hardcover – 2011

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Product Details

  • Hardcover
  • Publisher: Pelgrane Press (2011)
  • ISBN-10: 0954752651
  • ISBN-13: 978-0954752651
  • Product Dimensions: 11.1 x 8.6 x 1 inches
  • Shipping Weight: 3 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #645,239 in Books (See Top 100 in Books)

More About the Author

Robin D. Laws designed the GUMSHOE investigative roleplaying system, including such games as The Esoterrorists and Ashen Stars. Among his other acclaimed RPG credits are Feng Shui and HeroQuest. Recent highlights of his nine books of fiction are New Tales of the Yellow Sign, Blood of the City and The Worldwound Gambit. As Creative Director of Stone Skin Press he has edited such fiction anthologies as The New Hero, Shotguns v. Cthulhu, and The Lion and the Aardvark: Aesop's New Fables. Upcoming projects include Hillfolk, the first game using the DramaSystem RPG rules for riveting personal conflict. With longtime collaborator Kenneth Hite he recently launched a new podcast, Ken and Robin Talk About Stuff.

Customer Reviews

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Most Helpful Customer Reviews

3 of 3 people found the following review helpful By Alfred J. O'neill on August 23, 2014
Format: Hardcover Verified Purchase
My favorite science fiction RPG setting of the last 20 years. Robin D. Laws splendid writing and vivid imagination have never been on better display than with the bizarre and mindblowing universe of ASHEN STARS, a dark and shadowy place rich in mystery.

Galactic civilization is recovering from near destruction at the hand of the enigmatic alien Mohilar. Whole worlds are in ruins. How did the war end, exactly? No one is quite sure... here's a taste of Law's terrific writing, taken from ASHEN STARS:

"Seventeen years ago, it began -- a period of unprecedented destruction, courage and suffering. The characters remember some of its terrifying moments with adrenalinized clarity. Others -- those involving direct contact with the enemy -- remain maddeningly hazy and elusive. The Mohilar War, which shattered the Utopian era and left the core worlds of the Combine in ruins, comes to mind less as a narrative than a series of fragmented bullet points.
The Mohilar... appear in great numbers, operating ships of unprecedented size and firepower. They plow through rival empires white cutting their swath toward Combine space. They completely annihilate the chanovar and drive the illud to the brink of extinction... The Combine stands on the very brink of extinction.
Then something happens. Something nobody can remember.
[The durugh] king sacrifices himself to decisively betray the Mohilar, perhaps after discovering Mohilar plans to betray the durugh. Before he dies, he throws in his people's lot with the Combine.
Then whatever the thing was that happened, finishes happening.
The Mohilar are not only gone, they're erased from everyone's memories, and from everyone's ability to process information about them. We think.
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By Jetpack on May 10, 2015
Format: Hardcover
This is a Space Opera game using the Gumshoe system. It's a bigger book than Mutant City Blues, as you need a lot of room to discuss space combat and ships. If you want to do a Star Trek/Firefly meets police procedural game, then this is the system for you.

The "Federation", if you will, has been rocked by a disastrous war and has retrenched to the badly damaged core worlds. The players play cops for hire in a rim area. It's a neat idea for a game location.
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