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Innovation


List Price: $24.99
Price: $18.30 & FREE Shipping on orders over $35. Details
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  • Unique card game
  • Tons of replay value
  • For 2-4 players
  • Takes about 30 minutes to play
  • Build a civilization
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Innovation + Asmadi Games Innovation: Echoes Of The Past + Asmadi Games Innovation Figures in The Sand Card Game
Price for all three: $57.49

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Product Details

  • Product Dimensions: 7.1 x 4.4 x 1.1 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B004196Y06
  • Item model number: ASN-0100
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #22,533 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (49 customer reviews)
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Product Description

Product Description

ASN0100 Innovation: Core Card Game

By Asmadi Games

Players: 2-4
Playing Time: 60 minutes
Ages: 12 and up

This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and you will achieve victory!

From the Manufacturer

This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies ideas and cultural advancements all represented by cards. Each of these cards has a unique power which will allow further advancement point scoring or even attacking other civilizations. Be careful though as other civilizations may be able to benefit from your ideas as well! To win you must score achievements which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well and outmaneuver your opponents and you will achieve victory.

Customer Reviews

I'm a huge Dominion fan.
Ryan Bartlett
You usually have many options for what you can do, and the impact of the different options is very heavily influenced by what cards you and other players have in play.
Jan Wolter
Easy to learn, quick playing, lots of fun, very thematic.
Jeffrey A. Meunier

Most Helpful Customer Reviews

22 of 23 people found the following review helpful By Jan Wolter on July 20, 2011
Verified Purchase
This game is fun, but you should know that it's rather a wild game, in the sense that sudden reversals of fortune regularly occur. That means that (1) any killer strategy you develop is likely to get killed, and (2) players should be emotionally prepared to have victory snatched away from them at the last minute. Luck is a big factor, but it is still a thinking person's game. You usually have many options for what you can do, and the impact of the different options is very heavily influenced by what cards you and other players have in play. Players are likely to want to spend a little time on each turn thinking through their options. I haven't been playing it for awfully long yet, but I suspect that it isn't really a game you ever "get good at". The game is just too variable for that.

It's also worth noting that the theme of inventions and cultural development is pretty much purely decorative here. It's nice decoration, but don't expect to learn anything of to find anything more than a vague connection between the name of an innovation and what it does.
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4 of 4 people found the following review helpful By The Puntiff on December 1, 2013
Innovation is pretty quick to learn and doesn't take long to set up, and there is often enough strategy involved to satisfy the more hardcore gamers who want to be asked to think. However, it seems to have some game balance issues that prevent me from giving it more than three stars.

One (usually) wins Innovation by racking up a certain number of achievements, and the most common way of attaining these achievements is by racking up a certain number of points in the scored card section. The catch is that one doesn't spend the points scored to earn the achievement, and only one person can get the achievement for a certain number of points. That means that if one person can get a few points ahead on scoring, the same person can easily get the 10 point achievement, then the 15 point achievement, then the 20 point achievement, etc. all while the players just slightly behind are almost completely prevented from making any progress toward victory despite scoring points, improving their hands, etc.

Yes, there are cards in the game that can disrupt the leader's streak and restore something besides frustration to the other players, but one has to draw the right card, have enough of the icon required by that particular card to use it effectively, etc., which means that it can easily be a longshot even with intelligent play. If you like a lot of a game's outcome to hinge on "Hail Mary" plays and occasional wild swings of fate, then you may well enjoy Innovation a great deal. If, however, you prefer a bit more certainty that intelligent strategy will be rewarded with at least a noticeably closer game, you might find Innovation a bit frustrating. Of the games of Innovation I've played so far, I've found only about 1/3 of them to be balanced enough to be truly interesting, and that's with all of the players being experienced strategy gamers. Thus, I find it hard to recommend for the true strategy game fan.
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6 of 7 people found the following review helpful By Warren Malupo on March 26, 2011
Verified Purchase
Innovation is an easy game to set up and teach. It's also pretty easy to learn, which is deceptive; as you and your friends will immediately begin to formulate relational-strategies between cards for your next game... only to find that the following game plays out entirely different! The replay value of this game is refreshing!

My only reservation in purchasing Innovation, was that gaming would be limited to 4-players, however... it does allow for team play, which has been FANTASTIC and even more fun than gaining a solo victory!

This games low cost is the icing on the cake. I would recommend Innovation whole-heartedly to anyone that considers themself a fairly serious gamer. This must include you... who else would take the time to read this short review? :)
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2 of 2 people found the following review helpful By Dad's Gaming Addiction on September 10, 2012
Verified Purchase
Innovation: 2-4 Players, Ages 14+, Average Play Time: 30-60 Minutes

Have you ever played Civilization, be it the video game or the board game? If you have, then you'd be familiar with the concept of a "tech tree." If you haven't played any sort of game where you're leveling up your civilization, then imagine a giant tree and at the bottom of said tree are the technologies that start your civilization off...things like "writing" and "the wheel." As you go up the tree, you advance in technology, unlocking things like "bronze working" and eventually things like "rocketry." The tree branches out into different areas of tech, covering different aspects of a civilization like the military and economy.

Innovation, as best as I can describe it, is Civilization: The Tech Tree Card Game, sort of. The game consists of cards ranging from ages / techs one through ten, the number is clearly written on the back of the card. On the face of the card is a specific technology like "the wheel" and various icons and actions that affect gameplay.

Players will be drawing cards from these ages starting with the smallest one first (age one) and gradually start working their way up. Their main goal is to score points and achievements. A player wins if they reach the number of achievements required (the number varies based on the number of players) or as indicated by a card that they might draw in the later ages.

A card has actions on them accompanied by an icon, along with icons that run along the bottom and left side of the card. These icons are counted when determining whether or not a player can share in an action or during an "I demand" action by another player.
Read more ›
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