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  • Werewolves of Millers Hollow
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Werewolves of Millers Hollow

by Asmodee

List Price: $12.99
Price: $11.77 & FREE Shipping on orders over $35. Details
You Save: $1.22 (9%)
In Stock.
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  • A game designed by Philippe des Pallières & Hervé Marly.
  • For 8-18 players, Ages 10+
  • Playing Time - about 30 minutes
  • Contains 24 cards and 1 rulebook
39 new from $7.13 1 collectible from $313.00

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Frequently Bought Together

Werewolves of Millers Hollow + Werewolves of Miller's Hollow: New Moon Expansion + Werewolves of Miller's Hollow: Characters Expansion
Price for all three: $34.52

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Product Details

  • Product Dimensions: 3.8 x 3.8 x 1 inches
  • Shipping Weight: 1.6 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0009Z3M8S
  • Item model number: 849418
  • Our recommended age: 10 - 13 years
  • Manufacturer recommended age: 3 years and up
  • Amazon Best Sellers Rank: #3,953 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (115 customer reviews)
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Product Description

Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or special character such as The Captain, The Hunter, the Witch, the Little Girl, The Seer and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Customer Questions & Answers

Customer Reviews

This game is simple to learn and fun to play.
G. Weiss
My husbands family isn't a game playing family, and they love this game and request for us to bring this every Sunday when we get together.
Shantel
A great group game, easy to play and so much fun.
Jessica

Most Helpful Customer Reviews

88 of 89 people found the following review helpful By Marisa on December 28, 2010
Verified Purchase
Every year at Christmastime, my rather large family (my parents have 10 kids, plus all the grandchildren) get together at my parents' house to laugh and play board games, and maybe have a couple of cocktails. Our usual game of choice is Trivial Pursuit, as most of us fancy ourselves trivia savants. ;) This year, I thought I would change things up a bit, not that I don't enjoy a good game of Trivial Pursuit, but I just wanted to try something new and see how things went.

I brought Apples to Apples (which was also new to us and very well received), Clue (a classic favorite), and The Werewolves of Miller's Hollow. When I pulled out the small box and explained the premise of the game, basically a role-playing game, many a sigh and discouraging comment was thrown my way. I must say, I was also a bit hesitant to even bring the game out, having never played it myself and the term "role-playing" rousing comparisons to games like "Dungeons & Dragons" and "World of Warcraft"...not that those are BAD games, necessarily...but certainly not the type of game that would interest my siblings or my parents.

Finally, having heard enough, and after playing about 100 rounds of Apples to Apples, I pulled "Werewolves" out once more. Apparantly after a few drinks my family is a lot more open to try new things...they all said "Well, I guess we could try it and just see how it is. If we don't like it we can always quit." And with that, our Christmas quality family time changed forever... :D

To put it simply, my entire family LOVED this game! No one, perhaps, more than my own mother, age 62. The first round had us all laughing so hard we could barely breathe.
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48 of 50 people found the following review helpful By S. Rider on December 2, 2010
Verified Purchase
This is a variation of the Werewolf / Mafia game that came out of colleges in the early 90s. Briefly, a large group of people all play the residents of a medieval village. There are werewolves among you, and every night the werewolves kill another villager. During the day, the villagers must try and figure out who the werewolves are.

The details of the rules can be found online, and are common to many different forms of this game, so for this review I will primarily focus on how this compares to others variations of the same game: "Ultimate Werewolf" and "Are You A Werewolf?" (For brevity: "Ultimate Werewolf" = UWW, "Are You A Werewolf" = AYAW, and "Werewolves of Miller's Hollow" = WMH)

1: WMH is the most stylishly designed of all the different versions. Both UWW and AYAW have a straightforward picture of the card's character, and text stating the character's title. WMH just has a stylized design on each card, which may lead to some confusion among newer players. The designs are pretty distinct, but you have to make sure people know what they ALL are before you pass them out.

2: WMH and UWW are printed on good card stock. AYAW is on cheaper paper stock, (which makes sense considering its budget price). WMH cards are square -- the size of the long side of a regular deck of cards; UWW cards are standard card size and shape. AYAW are a bit smaller, but also standard card shape.

3: The IMPORTANT part: Gameplay. While the rules are very similar, the card sets are what make the biggest difference in these games.
a) WMH has the standard villagers, seer, and wolves, plus a handful of extra characters (witch, hunter, cupid).
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34 of 34 people found the following review helpful By William Brode on October 16, 2005
For any gathering of 8-18 people, this game is a must have. A role-playing game, Werewolves is a game of deception and trust where everyone must decide who is lying and who's telling the truth. Everyone looks as thought they are townspeople but some people (through radomly passed out cards) are secretly werewolves that are trying to kill all the townspeople. Every nighttime the werewolves kill and every daytime the town must decide on someone to kill, hoping that person is a werewolf. With many different variations to the normal townsperson (hunter, fortune teller, cupido, little girl, witch, and theif) which all have unique special abilities, the game never gets old. For those of you who remember Mafia, this game is very similar but more well balanced and polished. I hope you have as much fun with it as I have!
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18 of 18 people found the following review helpful By fundy on January 2, 2008
Where I work we try to de-stress by playing card & board games when we can. My boss bought Werewolves Of Millers Hollow and we tried it one day. It's now "THE" game to play before a holiday or long weekend. It's the type of game that causes my coworkers to stop dead in their tracks and say "Werewolves????... did someone say Werewolves???" and all pile into the conference room where we play and chow on pizza and Buffalo Wings.

We love this game! The best part is that it created an environment where my coworkers, that wouldn't normally associate with each other, laughed and had fun with each other. I highly recommend playing this at company parties! I like it so much, I'm going to get it for playing at home with my friends and family.
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