Our local game shop hosts a weekly board game night. My group goes up there and usually does our own thing, but one week they were featuring this game. I kept watching the people play Ecliipse as we played ours. It looked massive, intimidating, and epically fun. I read some reviews and the rule book and called our group together this past Saturday to play. It took us about 2 hours to set up the board and go over the rules. Then for 4 of us, it took 4 hours to play our first game. But that time went by so quickly. It never felt like I was just sitting there waiting for my next turn. There is plenty to discuss, interact, and think about while you wait to take an action. Combat is absolutely thrilling. Who knew dice rolling could increase the heart rate so? There's just so many strategies to employ. To be honest, I never really tracked my victory points through the nine rounds. I just kind of did my thing and it all came out in the wash, so to speak. We got a group back together Sunday night to play, this time with six. We were right at 45 min per player for our second game.
The rules really aren't that complicated. Every player has a player mat with a human or alien. There is one master game mat where supplies are kept too. Space is a series of hexes that are drawn at random, another feature that makes the game different every time. The sectors are connected via wormholes for travel, and there may be ancient technology or an ancient cruiser to fight when you discover it! Each round consists of four phases. You have an action phase where each player chooses one of six actions, each of which costs you a little money. The more actions you take, the more it costs you. You have to balance your income vs your spending. Bankruptcy will lose you the game. So will you explore a new sector of space, colonize a sector of space, build ships or structures, research new technology, upgrade your ships, or move them into offensive or defensive positions? So many choices. Everyone keeps going around making these choices until you decide you can't stretch yourself any more or can't afford further actions. Along the way, you're populating planets to get the resources of money, science, or materials. These are what you use to maintain your empire, research new technologies, and build things, respectively.
Once everyone has passed, you enter combat phase. This is so elegant. Earlier, you could upgrade ships with missiles, cannons, hulls, shields, targeting computers, drives, etc. But you can't exceed your ship's energy source (which you can upgrade, of course.) A 6 is an automatic hit; a 1 an automatic miss. Anything in between can be modified with targeting computers and shields. If the math adds up to 6, you hit. Who gets to roll first is determined by the initiative of the ships, which fluctuates depending on your upgrades. You fight until one side is eliminated, then each side is rewarded for glorious battle by drawing random victory points. These are really the only secret part of your total at endgame.
After all combat, players perform upkeep of their civilization. You adjust your money based on your income and expenses, as well as collect science and material resources. Finally, players enter into cleanup phase, where new technologies to be researched are drawn and all actions are reset. Nine rounds (of action, combat, upkeep, cleanup) later, whoever has the most VPs wins!
Sure it is a long game, but it is engaging and fun the entire time. We'll--and you'll--get better at preparing for your turn each round which is the largest time sync. As new players, expect that to take longer as you weigh all your options.
You will need a LARGE table to play this game. The pieces themselves are durable. The ships didn't have to be popped out of plastic treys, thankfully. We all wished there was a better player mat, though. Something with a little structure to it to more securely hold the discs and cubes. It is nice that details on the player mats give a clue as to what each action entails by just a simple picture, so that we didn't have to keep going back to the rulebook to remember. (E.g. the move action has 3 arrows, which signify you get 3 movements.) I also wish there was a trey to hold all the ship upgrades in the box. That takes 10-15 min alone to sort out and get on the game supply board. The rulebook is thorough and we were able to address pretty much all issues that arose during gameplay. (You know how some crazy situations can come up that some rules don't address; not the case for Eclipse.) Expect to miss a few details in your first play through, but then read the rules again after you know what everything looks like in a real game. Then the details will start popping out, some rules you may have missed will now make sense, and you can fine tune your gameplay. The things we missed were minor and wouldn't have affected the outcome much.
If you consider yourself a hardcore board gamer, are a participant of a game group, or just love epic adventures, Eclipse will absolutely not let you down. Speaking for myself and my group, this shot up on our favorites list very quickly.