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Jaipur

by Asmodee
| 3 answered questions

List Price: $24.99
Price: $22.72 & FREE Shipping
You Save: $2.27 (9%)
In stock.
Usually ships within 2 to 3 days.
Ships from and sold by Best Service Stores.
  • For 2 players
  • Play time of 30 minutes
  • Jaipur is a fast-paced card game, a blend of tactics, risk and luck
38 new from $19.99

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Frequently Bought Together

Jaipur + Hanabi Card Game + AEG Love Letter
Price for all three: $39.73

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Product Details

  • Product Dimensions: 3.8 x 1.5 x 7.8 inches
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002SAS26E
  • Item model number: JAI01ASM
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #5,559 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (92 customer reviews)
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Product Description

Product Description

My kingdom for a camel. Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points.

From the Manufacturer

My kingdom for a camel. Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points.

Customer Reviews

For anyone looking for a fantastic two-player game, definitely check this one out.
James D. Miller
Each game takes 10 minutes but the rules say you should play best of 3, so that is why the length says 30 minutes.
Sawson Salehpour
What makes it so attractive is that it it easy to learn but it's not a simple children's game.
mix579

Most Helpful Customer Reviews

68 of 68 people found the following review helpful By Jonathan L. Schindler on March 29, 2011
I had heard buzz around the Internet about Jaipur being a great trading game, but I wasn't sure about it, mostly because the pricetag was $25, the box was small, and the components, as far as I could gather, were a deck of cards (granted, beautifully illustrated cards) and a few stacks of pogs. But I decided it was worth a try, and I haven't been disappointed.

Jaipur is a game of trading for two players that is played over three rounds. The winner of each round receives a "seal of excellence," and the player who secures two seals of excellence becomes the Maharaja's personal trader, thus winning the game.

The game starts with three camels being placed in the center of the table in a row, a hand of five cards dealt to each player, and two random cards turned face up to complete the five-card center row (the market). The cards depict either goods or camels. The pogs, which correspond to the goods cards and are divided into expensive goods (diamonds, gold, and silver) and regular goods (cloth, spice, and leather) are organized in descending order by value off to the side. There are also bonus tiles for three-, four-, or five-card trades, which are shuffled and placed off to the side. Players remove any camels from their hands and place these cards in front of them.

On a turn, players may do only one of two actions: "buy" cards (take cards from the market) or "sell" cards (discard cards for pogs). This is such a simple concept, but the way this is done is clever. Here are options for buying cards.
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19 of 20 people found the following review helpful By James D. Miller on June 21, 2011
I stumbled upon this game in April (after seeing a review on dicehateme.com) and was amazed by its simplicity, it's strategic weight, and its overall quality of components. A beautiful game (artistically, visually and design) that is somewhat light and quick to play, yet great fun. About the time you think you have a winning strategy, it no longer seems to work. Once you have the rules down (after a game or two), it flows very well and you can play in about 20-30 minutes (the game is played in "rounds" in a best-of-three format, so essentially, each round takes about 10 minutes).

The "camel" gameplay mechanic adds an unbelievable challenge and makes you consider and reconsider each time you have the option to add them to your herd. At the end of the game, whoever has the most camels earns 5 bonus points...you will be surprised how much this comes into play in determining the winner.

I wish I could do the artwork and quality of the game pieces justice, but I can't...just suffice it to say that you will be hard pressed to find a game with higher quality parts and visually appealing art. Also, it comes in a small compact box making it very portable. Great things come in small packages. For anyone looking for a fantastic two-player game, definitely check this one out.
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13 of 13 people found the following review helpful By Kathy on August 23, 2011
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Wow! One of the easiest games to pick up and play and so much fun! Essentially, you are trying to collect sets of cards representing market items to sell so you can collect the corresponding tokens. The first tokens of each market item are worth more than later tokens so collecting and selling early is desirable. At the end of the round you add up the points on your tokens and high score wins that round. Three rounds make a game and take about 20-30 minutes altogether.

What makes this game special is the CAMELS! On your turn you may either collect cards or sell cards. You have 5 face up cards to choose from and besides market items, there are camels. You can never pick up both camels and market cards. You may pick up all the camels OR one market card and replace from the draw pile or pick up more than one market card in which case you have to replace however many you take from your hand and/or your herd of camels! Whoever has the most camels at the end of a round gets a 5 pt bonus token also so there're some tough choices to make regarding whether to pick up camels or market cards. Scores are often tight, so each choice is important and can make the difference between winning and losing. Besides playing beautifully, this game is visually and tactilely beautiful also. The market chips are solid, fun to handle and as beautiful as the cards. It all comes in a small box with an incredibly designed insert for storage. Every time I take the lid off the box, I get that same feeling I got the first time--the subtle excitement of anticipation of playing a beautiful game. This is most definitely my favorite 2 player only game.
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12 of 12 people found the following review helpful By Andy R. on September 30, 2012
Verified Purchase
I've gotten into the hobby of game collecting (settlers of catan, ticket to ride, pandemic, dixit, etc.). The internet recommended this nice 2 player game, and it did not disappoint.

Jaipur is a pretty intense game of trading and selling of goods as you and your opponent collect goods from the market (table). What makes this trading game particularly interesting are the camels which serve as proxy cards with no trade value, except at the end, yet help or disrupt the collection of cards coming into the market.

The design of this game fascinates me. Setup is easy with a few stacks of tokens and a single deck of cards making one shared table space. Its rules are clear, short, and easy to pick up. However, despite its concise rules and setup, it has a surprising amount of depth with tense chance and strategy coming at you with each turn:

- Trade item now? Or wait for the market to bring more of the same good and trade in for a bonus? Be mindful of the precious points lost when not making the first trade for that good! No more than 7 cards in that hand!

- What about those camel cards in the market? Do you collect them all (no more, no less) to help collect more cards in the future (camels don't count against the hand count)? Or do you wait and have your opponent collect them and open up the market for fresh (potentially nice) cards.

- What?! The game is finished already?! (Opponent cleared third stock of goods or deck is depleted [game over!])

Game time ranges from ~20-30 minutes to play best of 3 which the game is set up to play for. It's fast and can be over before you know it.

It'll take a couple of rounds to get a solid feel for the game.
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