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7 Wonders

by Asmodee
| 14 answered questions

List Price: $49.99
Price: $32.63 & FREE Shipping on orders over $35. Details
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  • For 3 to 7 players
  • Play time of 30 minutes
  • 7 wonders is a simple and addictive game for the whole family
  • In 30 minutes you can raise a complete civilization and build the greatest Wonders of the World
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Frequently Bought Together

7 Wonders + Pandemic Board Game + The Settlers of Catan
Price for all three: $102.69

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Product Details

  • Product Dimensions: 11.2 x 3 x 11.2 inches ; 2 pounds
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B0043KJW5M
  • Item model number: SEV-EN01ASM
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #80 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (559 customer reviews)
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Product Description

Product Description

Create the greatest civilization the Ancient World has ever known!

In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!

Strong replay value with 14 different wonders and infinite strategies.

Every turn, you will have a chance to choose one card to further your goals for ascendancy. Will you gather resources and bide your time, or strike fast and grab what you can? Decide wisely, because when you finish, you’ll pass the rest of your cards to the next player, who may profit from your indecision. As the ages advance, you’ll choose from progressively more magnificent developments, so prepare your civilization for tomorrow or be left choking on the dust of your failing nation.

Beautiful graphics!

With beautiful art, fourteen different wonders and a dizzying array of strategic options, 7 Wonders is a simple and addictive game the whole family can enjoy. In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world!

Features/Specifications
  • 7 wonder boards
  • 7 wonder cards
  • 49 Age I ''Foundation'' cards
  • 49 Age II ''Growth'' cards
  • 49 Age III ''Apogee'' cards
  • 42 Flag tokens
  • 20 Gold coins
  • 40 Silver coins
  • 1 score pads
  • 1 rulebook

From the Manufacturer

You are the leader of one of the 7 great cities of the Ancient World. Gather ressources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Customer Reviews

Great game, lots of fun to play as a group.
Shanna Cardenaz
It is quick, interesting, challenging, and and plays well with 3-7 players. you can learn it easily and a game takes about 30 minutes.
berli
Game play is quick and fairly easy to pick up after playing it a few times.
Lankster

Most Helpful Customer Reviews

186 of 195 people found the following review helpful By Scott Lewis on December 16, 2010
Verified Purchase
Excellent game, brilliant art, poor components.

The game's core mechanic is similar to deck drafting from collectible card games, where you get a hand of cards, pick one, and then pass your cards to your neighbor. The difference is in 7 Wonders you play the card you choose immediately. This is great because it means the play speed is brisk and the game can play seven people about as fast as it can play three, a trait rarely found in board games.

The game features a tremendous amount of variety because, along with the cards being shuffled and different each game, you can play one of 14 different wonders (7 wonders plus an alternate version of each on the back) that can seriously adjust your strategy and how you try to win the game.

A feeling that comes from the game is the sense of progress and power as you build the city and your wonder using the cards that you choose. Each of the cards represents a building that your constructing in your city. Some demonstrate scientific achievement, military might, or economic opportunity. One cool ability is that some buildings allow you to build other buildings for free, making you feel smart that you built the first building.

This is a great game you'll play a lot, and the cards, while beautiful, are thin and easily damaged. It's wise to get some sleeves to protect them if you don't want it to wear out.
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78 of 79 people found the following review helpful By B. Hester on August 27, 2011
Verified Purchase
Confession of a board game addict: I can't put 7 Wonders down.

The time estimate of 30 minutes for this game is fairly accurate for a 3 player game, I can easily imagine a 7 player game stretching out to 45 minutes. Either way, that makes it a much easier choice than most of its peers, which average 2 hours and beyond. 7 Wonders has an excellent depth of strategy that should satisfy all ages, yet it can be played (once familiar with the rules) at a fairly brisk pace, which creates a good mix of fast paced excitement and deep thought.

With that, let's get into the Pros and Cons:

Pros:

Time Requirement - As above, probably the aspect that contributes the most to this game's widespread appeal.

Depth - Striking the right balance between military, commerce, science, cultural and resource development is extremely complex - and the "right" balance changes constantly as you react to your opponents' plans.

Materials - I think the comments about the durability of the cards are overstated. I don't believe they are any more or less durable than a standard deck of playing cards. The wonder boards are very sturdy, and the built in card storage decks are a nice touch as well. Also appreciate the thick stack of scoring pads included.

Innovation - the free building rule adds an interesting twist to the strategy that rewards players for focusing on a particular type of development (military, commerce, science, cultural) - an option that adds a certain "race to the finish" aspect and prevents the balanced approach from being the only successful one.

Cons:

THE RULE BOOK - is very poorly written, as attested to by the ample amount of "oops, we have been playing it wrong" threads that a quick Google search of reveals.
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124 of 132 people found the following review helpful By Thos003 on July 5, 2011
Verified Purchase
Positives: Great Strategy, very few luck factors, plays for both large parties and down to 2. AND RUN TIME IS only 30 MINUTES!

For hard core game players, a 2 hour game is doable. But for the average sit down and enjoy a semi-competitive game, a 2 hour game is a killer. It's rare that you will find a quality strategic game with multiple winning variants that you can finish in under an hour, much less 30 minutes. It's almost too quick. Almost. I would certainly buy an expansion pack if they had one... in fact that is probably the only downside to the game right now... I want some more of IT!

Cons: No expansion pack is available for round 4. ...Just in case we have some board gaming friends that want a little more of a beating. =)

I would rate this in my top 10 list of games for sure. And for games under an hour, this one takes 1st place.

But don't mind me, I am just a pest control guy.
-Thomas
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34 of 34 people found the following review helpful By Sean Butler on January 2, 2012
Verified Purchase
7 Wonders is a game of trying to maximize synergistic effects without knowing for sure what opportunities you'll have up front. You need to strike a balance between securing resources to build more valuable structures later vs. putting more directly useful structures into play sooner. It has a variety of methods to score victory points that you'll have to mix to some extent in order to win. Some examples:

- The straightforward "government" path, where you simply build structures that are worth a fixed point value
- The "military" path, where you try to outrace your immediate neighbors in arms investment (by as slim a margin as possible to avoid waste)
- The "science" path, which, fittingly, involves some light math based on how many of each of three types of learning facilities you build
- The "builder" path, where you gain VPs from constructing your wonder (different wonders grant different VPs and other benefits)
- The "miser" path, where you earn VPs for accumulated coin
- ...and various other cards that give you victory points based on your (or your neighbors') other cards in play.

As you can see, there is a lot of potential variety in strategies, and it's difficult to impossible to win by simply "maxing out" a single category and punting on the rest. It's also risky to go in with a rigid set strategy, since the "drafting" mechanic (each player plays a card, then passes their hand along) introduces some uncertainty about what building opportunities you'll have. For instance, you can't necessarily count on being able to one-up your neighbors in military construction on the last turn of a round ("age"), because you may not be passed any military cards.
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