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7 Wonders

by Asmodee
890 customer reviews
| 21 answered questions

List Price: $49.99
Price: $31.99 & FREE Shipping on orders over $35. Details
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  • For 3 To 7 Players.
  • Play Time Of 30 Minutes.
  • Item Weight - 4.03 Lbs. Contains
  • 7 Wonder Boards
  • 7 Wonder Cards
  • For 3 to 7 players
  • Play time of 30 minutes
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63 new from $31.99 4 collectible from $27.99
$31.99 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Gift-wrap available.

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Total price: $89.51
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Sneaky Floor Puzzle 2 Sided 24"X36"-Emergency!Patch Products-Sneaky Puzzles: 2-Sided Floor Puzzle: 46 Pieces. Size: 2X3 Feet. Sneaky Puzzles Are Full Of Surprises! All The Letters And Numbers 0-9 Are Hidden In The Pictures. Designs Vary: Each Sold Separately. Features 46 Big Pieces. Recommended For Ages 3 And Up. Warning: Choking Hazard: Small Parts. Not For Children Under 3 Years. Imported.

From the Manufacturer

You are the leader of one of the 7 great cities of the Ancient World. Gather ressources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Product Details

  • Product Dimensions: 11.2 x 3 x 11.2 inches ; 2.8 pounds
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: Germany
  • ASIN: B0043KJW5M
  • Item model number: SEV-EN01ASM
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #565 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (890 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Reviews

Most Helpful Customer Reviews

151 of 155 people found the following review helpful By B. Hester on August 27, 2011
Verified Purchase
Confession of a board game addict: I can't put 7 Wonders down.

The time estimate of 30 minutes for this game is fairly accurate for a 3 player game, I can easily imagine a 7 player game stretching out to 45 minutes. Either way, that makes it a much easier choice than most of its peers, which average 2 hours and beyond. 7 Wonders has an excellent depth of strategy that should satisfy all ages, yet it can be played (once familiar with the rules) at a fairly brisk pace, which creates a good mix of fast paced excitement and deep thought.

With that, let's get into the Pros and Cons:


Time Requirement - As above, probably the aspect that contributes the most to this game's widespread appeal.

Depth - Striking the right balance between military, commerce, science, cultural and resource development is extremely complex - and the "right" balance changes constantly as you react to your opponents' plans.

Materials - I think the comments about the durability of the cards are overstated. I don't believe they are any more or less durable than a standard deck of playing cards. The wonder boards are very sturdy, and the built in card storage decks are a nice touch as well. Also appreciate the thick stack of scoring pads included.

Innovation - the free building rule adds an interesting twist to the strategy that rewards players for focusing on a particular type of development (military, commerce, science, cultural) - an option that adds a certain "race to the finish" aspect and prevents the balanced approach from being the only successful one.


THE RULE BOOK - is very poorly written, as attested to by the ample amount of "oops, we have been playing it wrong" threads that a quick Google search of reveals.
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201 of 212 people found the following review helpful By Scott Lewis on December 16, 2010
Verified Purchase
Excellent game, brilliant art, poor components.

The game's core mechanic is similar to deck drafting from collectible card games, where you get a hand of cards, pick one, and then pass your cards to your neighbor. The difference is in 7 Wonders you play the card you choose immediately. This is great because it means the play speed is brisk and the game can play seven people about as fast as it can play three, a trait rarely found in board games.

The game features a tremendous amount of variety because, along with the cards being shuffled and different each game, you can play one of 14 different wonders (7 wonders plus an alternate version of each on the back) that can seriously adjust your strategy and how you try to win the game.

A feeling that comes from the game is the sense of progress and power as you build the city and your wonder using the cards that you choose. Each of the cards represents a building that your constructing in your city. Some demonstrate scientific achievement, military might, or economic opportunity. One cool ability is that some buildings allow you to build other buildings for free, making you feel smart that you built the first building.

This is a great game you'll play a lot, and the cards, while beautiful, are thin and easily damaged. It's wise to get some sleeves to protect them if you don't want it to wear out.
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148 of 158 people found the following review helpful By Thos003 on July 5, 2011
Verified Purchase
Positives: Great Strategy, very few luck factors, plays for both large parties and down to 2. AND RUN TIME IS only 30 MINUTES!

For hard core game players, a 2 hour game is doable. But for the average sit down and enjoy a semi-competitive game, a 2 hour game is a killer. It's rare that you will find a quality strategic game with multiple winning variants that you can finish in under an hour, much less 30 minutes. It's almost too quick. Almost. I would certainly buy an expansion pack if they had one... in fact that is probably the only downside to the game right now... I want some more of IT!

Cons: No expansion pack is available for round 4. ...Just in case we have some board gaming friends that want a little more of a beating. =)

I would rate this in my top 10 list of games for sure. And for games under an hour, this one takes 1st place.

But don't mind me, I am just a pest control guy.
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47 of 48 people found the following review helpful By Sean Butler on January 2, 2012
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7 Wonders is a game of trying to maximize synergistic effects without knowing for sure what opportunities you'll have up front. You need to strike a balance between securing resources to build more valuable structures later vs. putting more directly useful structures into play sooner. It has a variety of methods to score victory points that you'll have to mix to some extent in order to win. Some examples:

- The straightforward "government" path, where you simply build structures that are worth a fixed point value
- The "military" path, where you try to outrace your immediate neighbors in arms investment (by as slim a margin as possible to avoid waste)
- The "science" path, which, fittingly, involves some light math based on how many of each of three types of learning facilities you build
- The "builder" path, where you gain VPs from constructing your wonder (different wonders grant different VPs and other benefits)
- The "miser" path, where you earn VPs for accumulated coin
- ...and various other cards that give you victory points based on your (or your neighbors') other cards in play.

As you can see, there is a lot of potential variety in strategies, and it's difficult to impossible to win by simply "maxing out" a single category and punting on the rest. It's also risky to go in with a rigid set strategy, since the "drafting" mechanic (each player plays a card, then passes their hand along) introduces some uncertainty about what building opportunities you'll have. For instance, you can't necessarily count on being able to one-up your neighbors in military construction on the last turn of a round ("age"), because you may not be passed any military cards.
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